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Author Topic: Some Observations between old EiR and EiR:R  (Read 5175 times)
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #20 on: August 24, 2009, 10:50:53 pm »

Yeah, Vet doesn't usually elicit the angry nerdrage reaction anymore, because even through higher levels of vet now cost SP, it much easier to get it now in EiRR and not to mentioned most of the EiRR bonuses themselves are pretty pale compared to old EiR.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: August 24, 2009, 10:55:55 pm »

Actually, vet takes about the same amount of time. What you aren't seeing anymore are big tanks with high vet. You get a lot of little units with vet that nobody really cares about. With vet you have to try and keep them alive, without they can fight to the last. You get about the same performance out of the squad either way.

Vet is nicely balanced right now vs its cost, meaning you really dont care about it that much. It also costs less to lose vet and get new ones than it does to just keep an entire vet army. Units die fast, people are used to it.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #22 on: August 25, 2009, 11:03:14 am »

Actually, vet takes about the same amount of time. What you aren't seeing anymore are big tanks with high vet. You get a lot of little units with vet that nobody really cares about. With vet you have to try and keep them alive, without they can fight to the last. You get about the same performance out of the squad either way.

Vet is nicely balanced right now vs its cost, meaning you really dont care about it that much. It also costs less to lose vet and get new ones than it does to just keep an entire vet army. Units die fast, people are used to it.

Yes, but also the differance between most vet 1 units and vet 3 units its marginal.  For example, a vet 3 grenedier squad is only going to do his job marginally better than a vet 1 grenedier squad.  Same goes for most units including tanks.


Whats the point of worrying about your units when the vet really doesnt matter in the end.  Id like to see unit abilities and upgrades tied to vet with everyothing.

Want skirts and MG?  get vet 1 and 2.  Want sherman upgun and MG?  Get vet 1-2.  Want Button?  Get vet 1.   Do this across the board,  vet will be worth more.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: August 25, 2009, 12:10:32 pm »

The current vet bonuses are actually quite powerful Anthony, more powerful than in the old EIR in some cases.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #24 on: August 25, 2009, 12:14:55 pm »

Actually, vet takes about the same amount of time. What you aren't seeing anymore are big tanks with high vet. You get a lot of little units with vet that nobody really cares about. With vet you have to try and keep them alive, without they can fight to the last. You get about the same performance out of the squad either way.

Vet is nicely balanced right now vs its cost, meaning you really dont care about it that much. It also costs less to lose vet and get new ones than it does to just keep an entire vet army. Units die fast, people are used to it.

Yes, but also the differance between most vet 1 units and vet 3 units its marginal.  For example, a vet 3 grenedier squad is only going to do his job marginally better than a vet 1 grenedier squad.  Same goes for most units including tanks.


Whats the point of worrying about your units when the vet really doesnt matter in the end.  Id like to see unit abilities and upgrades tied to vet with everyothing.

Want skirts and MG?  get vet 1 and 2.  Want sherman upgun and MG?  Get vet 1-2.  Want Button?  Get vet 1.   Do this across the board,  vet will be worth more.


Although that idea sounds very good in theory, it's only good if you can keep your units around. First off, brits need button. but imagine all the newer players who can't keep vet, heck, I've been playing for sometime and I haven't had a vet 3 unit in some time haha.

But one thing that would make vet much more worthwhile is cutting cool downs and giving extra uses of abilities, maybe you'd be able to kill two birds with one stone here...

US 57 and MG could get extra AP round useage with vet. maybe rifleman sticky range could be increased at vet 1 instead of vet 2. m8 has extra mine use at vet 2. give volks extra faust use with vet, grens extra nade use, things of that nature and people might start holding onto their vet more.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #25 on: August 25, 2009, 03:12:39 pm »

US 57 and MG could get extra AP round useage with vet. maybe rifleman sticky range could be increased at vet 1 instead of vet 2. m8 has extra mine use at vet 2. give volks extra faust use with vet, grens extra nade use, things of that nature and people might start holding onto their vet more.

Volks already get an extra faust at vet 2 I believe, why wasn't this done with the resst?
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"Chance favors the prepared mind"
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