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Author Topic: Population Idea  (Read 3840 times)
0 Members and 3 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: August 27, 2009, 08:38:46 am »

In CoH game balance is controlled by build speeds, units prices, and pop.

In eir game balance is controlled by pop.

So... to put a bigger emphasis on pop balance control we could finetune out some of thing in it by... multiplying everything by 10.
rifles and grens could then be 48 pop with 6/8 per man. no more 0 pop ghost rifleman or 2 pop lonely grenadier. (lmg and zeal do kinda warrant double pop on the guy but its only 1 unit.) We could also be able to have decimal population. when a unit is hovering between two numbers we could now make it 75 otherwise it would have been 8. the only big downside is people who can't do math good might get stuck.
volks could become 45 so they are a tiny difference in pop from rifles/grens and jeeps and bikes instead of being a huge 3 would be 25 (2.5 for you bad math people)

Is it worth the trouble?
Is it user friendly?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: August 27, 2009, 09:54:30 am »

This was considered a long while back in the development cycle of EIR and it was deemed not worth the hassle, it would simply be too confusing to manage.

('You may now make a starting platoon containing 250 pop')
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #2 on: August 27, 2009, 10:22:59 am »

0 pop ghost riflemen?
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"Chance favors the prepared mind"
Unkn0wn Offline
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Posts: 18379


« Reply #3 on: August 27, 2009, 11:34:14 am »

Riflemen are 5 pop despite being 6 men so one man actually doesn't cost you any pop.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #4 on: August 27, 2009, 11:42:12 am »

Easy fix:
New Ability in RGD, that as soon as a Rifle squad is down to 1 Man the cap territory effect becomes deactivated.
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aka UckY  Wink
Unkn0wn Offline
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Posts: 18379


« Reply #5 on: August 27, 2009, 11:43:41 am »

There's not really an issue to be honest Tongue
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #6 on: August 27, 2009, 01:11:36 pm »

The Ghost Rifleman unit is the leader unit that carries the Radio Around with M1 Carbine
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: August 27, 2009, 01:31:09 pm »

The Ghost Rifleman unit is the leader unit that carries the Radio Around with M1 Carbine

He's useless enough to warrant costing 0 popcap, anyway Cheesy.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #8 on: August 27, 2009, 02:38:50 pm »

He's probably going to either retreat or die scouting/fighting.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: August 27, 2009, 02:50:59 pm »

im not good at maths
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #10 on: August 27, 2009, 04:47:16 pm »

The problem I see with making everything 10x pop is the confusion it may cause.
Right now it's easy to see how much Pop you have left, and call in an appropriate unit quickly. But when I need to make a quick decision, I don't want to be stuck there subtracting 258 from 373.
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Tymathee Offline
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Posts: 9741



« Reply #11 on: August 27, 2009, 05:47:28 pm »

lol great point...leave pop aloen
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"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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