Unkn0wn
No longer retired
Posts: 18379
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« Reply #20 on: September 03, 2009, 08:35:53 am » |
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He can rework vCOH maps if he wants but custom made maps get a much bigger thumbs up from the community.
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Ununoctium
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« Reply #21 on: September 03, 2009, 08:37:21 am » |
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Unknown whats your take on the proposed 4 changes?
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My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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AmPM
Community Mapper
Posts: 7978
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« Reply #22 on: September 03, 2009, 05:01:23 pm » |
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Should make it a 4v4 TBH
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Computer991
Donator
Posts: 1219
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« Reply #23 on: September 03, 2009, 05:09:47 pm » |
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He can rework vCOH maps if he wants but custom made maps get a much bigger thumbs up from the community.
Or you can scare away more people from this game with the harsh attitude(Not talking about you) but the other guys Either way ill try out the map and give you some pointers leophone.
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puddin
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« Reply #24 on: October 20, 2009, 06:50:00 pm » |
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ummm every other map besides vengence, has absoulty no water sooo honestly,. Some more maps are needed.
Make land brides on the side and make it interesting.
I for one like Diversity amung maps... Hell right now way to many maps feel exactly the same.
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Puddin' spamtmi cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Puddin' spamtm is soulcrushing... what's hard to understand about that?
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #25 on: October 20, 2009, 07:22:50 pm » |
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The vanilla remakes are good fillers, but we haven't really seen many of them become full fledged maps being used generally.
Linden and carentan had the most freeplay uses of the remakes, and got played a decent amount.
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puddin
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« Reply #26 on: October 20, 2009, 07:37:13 pm » |
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Where armies come onto the maps, And also how sectors are laid out need to be reworked on them all. More focuse on the Vanillina maps need to have more sectors in the middles with bigger sectors for flanking on the sides. Since most of those maps are cap fests.
PLus whree armies come in tend to make games ppretty bland as 1 map if orget which they both coem in from one side making it a hassle to get over to the other side the whole game.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #27 on: December 30, 2009, 06:36:25 am » |
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #28 on: December 30, 2009, 06:43:47 am » |
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Feel free to lobby the addition of this map to the autoupdater here.
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Ununoctium
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« Reply #29 on: December 30, 2009, 07:38:18 am » |
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I recommend you rename it vire valley or something. There is no more river at all.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #30 on: December 30, 2009, 07:49:47 am » |
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tbh it looks fine now. Id try it if it was in the map list.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #31 on: December 30, 2009, 07:58:19 am » |
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Will add.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #32 on: December 30, 2009, 08:12:19 am » |
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I recommend you rename it vire valley or something. There is no more river at all.
the name IS vire valley
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EliteGren
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« Reply #33 on: December 30, 2009, 12:02:04 pm » |
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Oh my god such memories coming up. I started my CoH career on this map.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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Ununoctium
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« Reply #34 on: December 30, 2009, 12:24:55 pm » |
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I recommend you rename it vire valley or something. There is no more river at all.
the name IS vire valley sorry, I've taken to bouts of schizophrenia lately Oh my god such memories coming up. I started my CoH career on this map. Who didn't?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #35 on: December 30, 2009, 01:19:58 pm » |
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Oh my god such memories coming up. I started my CoH career on this map. Who didn't? I didn't, bunch of vire river valley nubs I started my COH carreer on Semois and Mc G's during the beta days.
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« Last Edit: December 31, 2009, 06:39:09 am by Unkn0wn »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #36 on: December 31, 2009, 06:25:23 am » |
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There's an awful lot of sectors... You should consider lowering the number of sectors on the side to 8 from 10. (So that there's 3x8 instead of 2x10 +
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LeoPhone
Honoured Member
Posts: 0
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« Reply #37 on: December 31, 2009, 08:27:17 am » |
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is this better?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #38 on: December 31, 2009, 08:30:45 am » |
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Yea I think, what does the rest think?
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Duckordie
Community Mapper
Posts: 1687
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« Reply #39 on: December 31, 2009, 08:32:23 am » |
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Agree, take a try, then we see if it works
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^<-- Duck and
We need more axis players!:
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