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Author Topic: [FINAL] 4p_Bergen  (Read 14267 times)
0 Members and 6 Guests are viewing this topic.
LeoPhone Offline
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« Reply #20 on: September 04, 2009, 08:47:33 am »

warbirds, the title says WIP  Wink
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: September 04, 2009, 01:36:01 pm »

warbirds, the title says WIP  Wink
Yeah but it looks as good as RTC already  Grin
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
LeoPhone Offline
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« Reply #22 on: September 05, 2009, 02:05:23 pm »

map update:

v1.0 is done, download it now!

also, new screenhots, check 1st post.
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Unkn0wn Offline
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Posts: 18379


« Reply #23 on: September 05, 2009, 02:42:27 pm »

Wow leo, stunning progress.
I'll put it in the .module asap, are you sure you want it to be named 4p_Town? It's kind of a bland name.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #24 on: September 05, 2009, 02:58:39 pm »

Wow leo, stunning progress.
I'll put it in the .module asap, are you sure you want it to be named 4p_Town? It's kind of a bland name.

I have an idea for a less bland and innovative name!

Lets call it Road To Town!


 Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin Grin  Wink Wink Wink Wink
(how many smileys are rquired for sarcasm posts again?)
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LeoPhone Offline
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« Reply #25 on: September 05, 2009, 03:00:29 pm »

you mean road to tantetown?
« Last Edit: September 05, 2009, 03:18:46 pm by LeoPhone » Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #26 on: September 05, 2009, 03:03:52 pm »

See, we do get along  Cheesy
why not:
Road To Road To Carentan

Edit:
Road To Towncairn? (pronounced Tan-Caren)
« Last Edit: September 05, 2009, 03:17:15 pm by Ununoctium » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #27 on: September 05, 2009, 03:13:01 pm »

WoW, really great process man!
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #28 on: September 05, 2009, 03:22:06 pm »

Leo there is one thing you might have to edit.

I can help you do mortar testing, because some of the good spots on your map are too far for the American mortar but close enough for the axis.
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LeoPhone Offline
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« Reply #29 on: September 05, 2009, 03:28:31 pm »

how the hell do you know that ununoctium? the map is never played yet!
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #30 on: September 05, 2009, 03:55:58 pm »

how the hell do you know that ununoctium? the map is never played yet!
I can just tell, its my gut instinct.

plus if road to carentan has bad mortar maths then road to road to carentan probably also gets mortar screwed.

nah Leo, a lot of maps have the issue. the thing is finding the spots and fixing them.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #31 on: September 05, 2009, 10:36:06 pm »

actually, this looks just like france.

http://forums.europeinruins.com/index.php?topic=10500.0
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone Offline
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« Reply #32 on: September 06, 2009, 04:11:00 am »

thats just becouse of the roads, its really different and smaller.
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Unkn0wn Offline
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Posts: 18379


« Reply #33 on: September 06, 2009, 04:12:38 am »

I really think you should give it a proper name, Town isn't very original.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #34 on: September 06, 2009, 04:58:17 am »

lol at

1. Look alike map
2. pic 2 the grenadier who looks at his watch while all other look at the sky and the attacking planes
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^<-- Duck ™ and ©


 We need more axis players!:
LeoPhone Offline
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« Reply #35 on: September 06, 2009, 05:59:44 am »

unkown wasnt happy with the name again, so heres the new version named 4p_Bergen ....

http://www.filefront.com/14476967/4p_Bergen.sga
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LeoPhone Offline
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« Reply #36 on: September 06, 2009, 08:05:49 am »

well...

ive tested the map now in a game and...

its a fail: you can defend the entire map with 2 MG42s just sitting in the buildings. how the hell can i fix this?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #37 on: September 06, 2009, 08:27:58 am »

well...

ive tested the map now in a game and...

its a fail: you can defend the entire map with 2 MG42s just sitting in the buildings. how the hell can i fix this?

Well by using snipers and mortars would be my guess Wink
Logged
LeoPhone Offline
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« Reply #38 on: September 06, 2009, 08:41:31 am »

they did make a howy, but that was so close that i could mortar it to death...

heres the replay, see what i mean: http://www.filefront.com/14477823/Desktop.rar
for the replay you need those two files, and the map. rename it to Betamap.sga and put it in archives

also, those trees close to the town dont make blind spots for the buildings, but more like clusterfucks. and there are quite alot of walls in the map, you couldnt walk around becouse of it.
« Last Edit: September 06, 2009, 08:51:02 am by LeoPhone » Logged
Unkn0wn Offline
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Posts: 18379


« Reply #39 on: September 06, 2009, 09:25:59 am »

Now in .module
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