*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
October 19, 2024, 11:49:33 pm

Login with username, password and session length

Resources

Recent posts

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Does carabines make rifles stand up to terror grenadiers?  (Read 11449 times)
0 Members and 7 Guests are viewing this topic.
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #20 on: September 07, 2009, 01:09:05 am »

Mysthalin a well defended sniper wont die to 3 bikes...I once had a 5 jeep rush on my sniper...1 pak + 1 shrek = no more bikes


Bikes are at least twice as good at killing snipers as jeeps.  57mm doesnt get an accuracy bonus on the first hit the way pak does, and the bike does much more damage compared to jeeps.

I think the point is, no strategy should be only counterable by a sniper.

Quote
Because mysthalin they are still riflemen...RIFLEMEN remember
the day that the fodder unit of the allied army because a raping pwanage machine is the day this game is too imba to play

With a tier 3 and a tier 4 that only buffs riflemen they damn well should rape.   The zeal grenadier is only a tier 2 and a tier 1...
Logged
Computer991 Offline
Donator
*
Posts: 1219



« Reply #21 on: September 07, 2009, 01:17:54 am »

Its not only counterable by a sniper,the sniper is just the easiest choice.

Anywho i forgot about the pak first strike bonus
despite that a well defended sniper still wont get killed by 3 bikes



No games guy it shouldn't your talking about a 190 manpower squad that can kill a 200ish munitions(Double LMG+Medkits+Grenade) 240 Manpower squad....if thats the case i want zeal to affect my KCH again.


And alot of players who run Terror companys use ferocity so that might be a key factor,it might not be.
 
Logged

gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #22 on: September 07, 2009, 01:22:02 am »

Its not only counterable by a sniper,the sniper is just the easiest choice.

What else is it counterable by?

Quote
Anywho i forgot about the pak first strike bonus
despite that a well defended sniper still wont get killed by 3 bikes

I've yet to fail at killing a sniper with three bikes.

Quote
No games guy it shouldn't your talking about a 190 manpower squad that can kill a 200ish munitions(Double LMG+Medkits+Grenade) 240 Manpower squad....if thats the case i want zeal to affect my KCH again.

Umm what are you talking about?   Try 240 manpower and 70 munitions.  Dual LMG is silly, and with regen vet 1 and regen from zeal you don't need the medkit, and who said anything about a grenade?


Quote
And alot of players who run Terror companys use ferocity so that might be a key factor,it might not be.
 

You don't need ferocity, german steel is a better choice as now you have the best infantry in the game and some of the toughest tanks in the game as well.
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #23 on: September 07, 2009, 01:59:56 am »

i think its all fine with zeal and grens. they already have a pool value of 2 which means u cant get too many in your company.
that just came to my mind..
Logged

gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #24 on: September 07, 2009, 02:15:01 am »

i think its all fine with zeal and grens. they already have a pool value of 2 which means u cant get too many in your company.
that just came to my mind..

You can get 17 squads without paying pp...
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #25 on: September 07, 2009, 02:22:36 am »

oh ok.
i suggest to make zeal a t3 then..
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #26 on: September 07, 2009, 02:24:03 am »

most companies that are heavy on inf can just get spammed. I think I ran up against at least 15 rifles in one game, nearly everyone with stickies...never saw so many stickies and vet 2 rifles in my life all in one game...believe it or not, we were able to out attrition them.

Anyway, the zeal bonuses need some serious tuning, they just turn one guy into rambo and unless you have that units counter right there (gren with lmg - tank, with schreck - inf) whatever its strong against is pretty much done.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #27 on: September 07, 2009, 03:01:22 am »

rofl at this bullshit replay. always said medikits are for dumb people.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #28 on: September 07, 2009, 05:24:17 am »



Quote
No games guy it shouldn't your talking about a 190 manpower squad that can kill a 200ish munitions(Double LMG+Medkits+Grenade) 240 Manpower squad....if thats the case i want zeal to affect my KCH again.

Umm what are you talking about?   Try 240 manpower and 70 munitions.  Dual LMG is silly, and with regen vet 1 and regen from zeal you don't need the medkit, and who said anything about a grenade?

What's sad is that a 2-man zeal schreck squad in heavy cover can beat 2 rifle squads... The LMG is just the icing on the cake.
Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #29 on: September 07, 2009, 05:25:51 am »

Replay?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #30 on: September 07, 2009, 05:30:56 am »

Didn't save it. Was against you and smokie on IDH, I think I was running armor company, though, so I had no buffs for my rifles.
You remember that game?
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #31 on: September 07, 2009, 05:43:32 am »

A single K98 owning 12 riflemans sounds like a fairy tale, would be very sad if it was a true recollection.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #32 on: September 07, 2009, 05:45:12 am »

I do belive he popped IA, but I can not really confirm that, and I can't confirm his vet level...
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #33 on: September 07, 2009, 08:54:37 am »

most companies that are heavy on inf can just get spammed. I think I ran up against at least 15 rifles in one game, nearly everyone with stickies...never saw so many stickies and vet 2 rifles in my life all in one game...believe it or not, we were able to out attrition them.

Lol 15 squads that's weak, my infantry company has 17, all with at least vet 2.  I never even burn through all of my riflemen, which is probably why I end up having a huge capping advantage at the end of every game (especially against heavy tank companies)  Smiley

Computer, it's true that most people would retreat their vet 3 lmgs at 1 man, but tbh if my vet 3 lmg was in green cover and went down to 1 man, I would stay in the fight a bit longer until his health went down further (unless I was fighting a tank or a sniper).  Past that engagement, I would retreat it if it was still on the field because there's a chance that a sniper might come and shoot him or I might be caught out of cover for the next fight.

2 bikes/jeeps are usually enough to kill a sniper (assuming you time it correctly).  3 guarantees the kill.  If someone rushed your sniper with 5 jeeps and he failed to kill your sniper, then that showcases a user error with bad timing, not the invincibility of a well-defended sniper.
Logged

Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #34 on: September 07, 2009, 09:32:21 am »

sniper-into-halftrack-teleport

halftracks are useful to transport, fight and also save snipers from hunter Hordes.

This is more easily done with axis due to less chances of having your HT unexpectedly blown up.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #35 on: September 07, 2009, 10:05:44 am »

ami ht takes 3 pak shot to got down while the axis one takes 2.
Logged
Skaevola Offline
EIR Veteran
Posts: 175


« Reply #36 on: September 07, 2009, 10:31:07 am »

Hmm I would expect carabiners to help rifles climb mountains or something.

Now carbines, those might help rifles fight terror grens.
Logged
crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #37 on: September 07, 2009, 10:42:45 am »

lol did nobody notice that CARBINES was spelled wrong?
Logged

I defy all laws of scienceee.

This is Bunny.
Copy and paste bunny into your signature to help him gain world domination
(\__/)
(+'.'+)
(")_(")
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #38 on: September 07, 2009, 10:47:31 am »

I did, but that's pretty irrelevant to the discussion lol.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #39 on: September 07, 2009, 11:33:34 am »

I did, but that's pretty irrelevant to the discussion lol.

Smokaz' Post > Smokaz' Speeling Wink
Logged
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 36 queries.