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Ferocity
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Topic: Ferocity (Read 10364 times)
0 Members and 8 Guests are viewing this topic.
Mgallun74
EIR Veteran
Posts: 1478
Ferocity
«
on:
September 23, 2009, 10:52:37 pm »
ok, really.. 1 lmg gren, stands up to a couple vet2 and vet3 rangers, i dont my teammate had smgs, but anyways.. and i came from the other side of the lmg gren with a vet2 bar squad.. shoot nothing, even thru a damn stun nade at him and he still stood there doing the seig heil salute owning shit... yaaaaaaa.. ok.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Ferocity
«
Reply #1 on:
September 24, 2009, 01:17:18 am »
Ferocity+Zeal+LMG/Shreck= Dead units
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ununoctium
EIR Veteran
Posts: 1256
Re: Ferocity
«
Reply #2 on:
September 24, 2009, 07:22:55 am »
Quote from: NightRain on September 24, 2009, 01:17:18 am
Ferocity+Zeal+LMG/Shreck= Dead units
your math is right but hes saying we should do this in hexadecimal so:
Hes saying that Ferocity+Zeal+LMG/Shreck= Dead units
should be:
1.6(Ferocity+Zeal+LMG/Shreck)= 10/16 Dead units
(random blibberish)
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
NightRain
EIR Veteran
Posts: 3908
Re: Ferocity
«
Reply #3 on:
September 24, 2009, 08:05:17 am »
Quote from: Ununoctium on September 24, 2009, 07:22:55 am
Quote from: NightRain on September 24, 2009, 01:17:18 am
Ferocity+Zeal+LMG/Shreck= Dead units
your math is right but hes saying we should do this in hexadecimal so:
Hes saying that Ferocity+Zeal+LMG/Shreck= Dead units
should be:
1.6(Ferocity+Zeal+LMG/Shreck)= 10/16 Dead units
(random blibberish)
Which means a Nerf to the Tier 4. I only Agree a NERF on the Semi-Automatic PanzerShreck, LMG dude turns like Axis Rambo and he rapes Allied units such like Rambo rapes enemy units in the movie xD
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Ferocity
«
Reply #4 on:
September 24, 2009, 08:15:05 am »
What I've been partly arguing on the BA Forums and encountering much resistance towards,
is to reduce the ability of doctrinal or leadership buffs to affect the same unit stat. Only the highest modifier should ever affect the same stat.
Combinations that come to mind stacking a single or two related stats too much, is terror's machinegun shrek (zeal + ia/ferocity) and the Experienced Loaders + Scoot & Shoot + British command tank. When all these factors are present the cooldown or reload of the units affected become too low causing the unit to put out too much damage both for cost and population.
The way it would work would be that the highest modifier for a single strat is the only one that will affect the unit. This would allow different auras and effect to still affect the same unit, but it would lessen the most powerful modifiers.
A sherman would then only receive the highest modifier from the stuff affecting it, aka it would get range and sight from a CCT but only the reload/cooldown from experienced loaders since this is higher than the one it gets from a CCT, instead of both modifiers affecting the unit. Experienced loaders would not stack with scoot either, so when experienced loaders is active you dont get both this and scoot but only experienced loaders.
Ferocity/IA + zeal would be affected as well. The highest cooldown modifier from IA/ferocity would compete with the highest from Zeal, and only one of them would affect the unit.
«
Last Edit: September 24, 2009, 08:26:35 am by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
puddin
EIR Veteran
Posts: 1701
Re: Ferocity
«
Reply #5 on:
September 24, 2009, 10:14:21 am »
How about this, IF peopel wan something that has greater offencive capability like ferocity and zeal.... Then they take more dmg.
IF something is that strong, if they stay at range they will rip you a new asshole, if the enemy is able to rush in and not diie... THne tthat unit should die quickly...
I forget what ability it is, But it allows faster firing and more dmg with more dmg taken.... So why not do that.
ITs a trade, more offence for less defense.
Like blitzkrieg... IT has faster fireing but much less accuracy, makign it shit at longer rangerand only good up close, causing you to need to rush in to devistate the enemy.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
lionel23
Donator
Posts: 1854
Re: Ferocity
«
Reply #6 on:
September 24, 2009, 10:35:59 am »
I've seen blitz just utterly rape AT guns and such from panthers with its insane accuracy, I would like such a tradeoff.. super super rate of fire but reduced accuracy at long range.
But ferocity... doesn't that already do the 'take more incoming dmg' thing to grens who use it? Because the problem is say a sherman misses them, it takes so long to reload that the gren, even though he is 'easier' to hit can still get off a million shrek shots and nuke the sherman before it has a chance to fire the 2nd time.
Am I wrong on the stats or is it just a ROF bonus with no penalty?
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
CrazyWR
EIR Veteran
Posts: 3616
Re: Ferocity
«
Reply #7 on:
September 24, 2009, 11:00:13 am »
puddin, that ability you forget, thats inspired assault. It appears ferocity is inspired assault without the more damage taken part...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: Ferocity
«
Reply #8 on:
September 24, 2009, 11:01:11 am »
Nope,the negative effect is only halfed, not entirely gone.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
Guest
Re: Ferocity
«
Reply #9 on:
September 24, 2009, 11:29:35 am »
i know some people will now disagree but imho inspired assault is more a death sentence than helping u
because u almost never can make sure that u have all your units everywhere in good cover with the battle advantage in terms of strength
ferocity is something that makes this kind of ability useful and its a T4
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Ferocity
«
Reply #10 on:
September 24, 2009, 11:32:24 am »
Its a death sentence if you have crappy weapons on your guys (little offensive capability) and you're out of cover (reduced defensive capability), if your men have medikits and green cover the extra incoming accuracy is barely noticeable. Its not a death sentence overall. It's effect is relative, and should be described as such.
Against tanks it is exellent since shermans gib 1 grenadier most of the time, meaning that "hits" from the sherman doesnt neccessarily cause you any extra damage. In cover the sherman damage is reduced as well, along with the splash..
Ferocity is it's own ability with increased positive benefits and lowered negative effects compared to IA. You can have 3 IA's (good for tanks) and 5 ferocity uses for infantry OR tanks. At 1 man zeal, the different between a IA shreker and a Ferocity shreker is neglible.
Saying it's a bad ability or counter-productive just because it has one way of using it that is ineffecient ignores the performance when its used perfectly, aka getting the most out of it.
«
Last Edit: September 24, 2009, 11:37:42 am by Smokaz
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Ferocity
«
Reply #11 on:
September 24, 2009, 01:08:54 pm »
Only thing IA does is increase your incoming accuracy by 50 percent, no recieved damage increase.
With zeal, it means that your 2 man squads are as safe as ever with their 111 health per man.
Logged
Tymathee
Donator
Posts: 9741
Re: Ferocity
«
Reply #12 on:
September 24, 2009, 02:39:19 pm »
It's still a crappy superman move. It's like "oh shit, i'm in trouble, duh duh duh duh!!!!" and the already powerful high health and high damage weapon, just takes down everything in sight.
The thing i've learned is when you see the icon just back up and snipe at it or just back up period, get in green cover, get in a house and shoot at it, or just run. We know that the thing is overpowered but most of us just run right into it thinking "oh hes one man" Ferocity and IA pretty much play into the greed of a lot of players trying to get that kill. I've gotten better with my PE and Brit accounts by not being so greedy, it's good to be aggressive but you don't always need to get that last kill, sometimes just pushing them away until you can recoup yourself is good enough, or making the unit run off the field.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Computer991
Donator
Posts: 1219
Re: Ferocity
«
Reply #13 on:
September 24, 2009, 05:57:41 pm »
Guys make a terror company and buy ferrocity
see how well you do.
Ferocity is a tier 4,it should be strong.
And i agree with bigdick everytime i use inspired assult(even in greencover) If not all most of my guys die.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Ferocity
«
Reply #14 on:
September 24, 2009, 06:25:39 pm »
...I play frequently with o4b's ferocity company. Its rape...seriously...some things are OP. IMO Ferocity is the MOST op thing at the moment.
Logged
Computer991
Donator
Posts: 1219
Re: Ferocity
«
Reply #15 on:
September 24, 2009, 06:31:25 pm »
Quote from: CrazyWR on September 24, 2009, 06:25:39 pm
...I play frequently with o4b's ferocity company. Its rape...seriously...some things are OP. IMO Ferocity is the MOST op thing at the moment.
O4B is a good player,Experiance loaders + Stacking shells is deadly but only in the hands of a good player
its the same thing with ferocity,it can be misused
Logged
RikiRude
Donator
Posts: 4376
Re: Ferocity
«
Reply #16 on:
September 24, 2009, 07:46:08 pm »
FOO can be misused! A rifle squad can be misused! I don't think that's a valid argument. There needs to be some kind of balance between someone who misuses the ability and someone who can use it to it's full potential.
Simply put, get zeal, keep your unit in green cover, and pop ferocity. It's not too hard to use properly.
The only good counter to Ferocity I see is moving away from the engaging unit that they popped it on aka a single storm shreck, and then focusing your micro elsewhere on the map and hit their other units who probably aren't in cover. But that alone is pretty tough unless you know where all their units are.
The point is it is far too good in the hands of a good player. And it wouldn't be hard to teach a bad player how to use it right. I personally think using experienced loaders with M-10s is probably 2-3 times more micro intensive, but you get good benefits, but damn, it's so much harder to use! And another count to zeal + ferocity is a sniper, well snipers really aren't around too often. But going back to experienced loaders, there is almost always AT around to counter.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
fallensoldier7
EIR Veteran
Posts: 667
Re: Ferocity
«
Reply #17 on:
September 24, 2009, 09:04:42 pm »
Lots of things about the Terror company add up, resulting in an extremely powerful and easy-to-pick-up company. Geschutz letting you spend more munitions on your grens, a king tiger that is decent AT and doesn't cost much munitions, all the grenadier/infantry buffs, and the fact that by the time you get ferocity you'll already have a lot of vetted grenadiers all add up.
I like Smokaz's idea. Seems like it would work, but we never know until we try it.
Logged
Evilnrg
EIR Veteran
Posts: 256
Re: Ferocity
«
Reply #18 on:
September 25, 2009, 06:20:33 am »
Quote from: Computer991 on September 24, 2009, 06:31:25 pm
Quote from: CrazyWR on September 24, 2009, 06:25:39 pm
...I play frequently with o4b's ferocity company. Its rape...seriously...some things are OP. IMO Ferocity is the MOST op thing at the moment.
O4B is a good player,Experiance loaders + Stacking shells is deadly but only in the hands of a good player
its the same thing with ferocity,it can be misused
Good players using OP/Good stuff will make it look even beter.
but yup ferocity + the terror officer + KT makes it 1 of the best doctrine what even make nubs can hold the line for a bit.
Ferocity was good for ages ( loved double shrek ferocity grens ) but now with the KT and the officer makes the whole doctrince Super.
Logged
Computer991
Donator
Posts: 1219
Re: Ferocity
«
Reply #19 on:
September 25, 2009, 08:12:05 am »
Play shitty terror players you'll see its the player that makes it OP,just like stacking shells and experienced loaders,1 hellcat can rape a panther OP much?
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