Tank, anthony exaggerates.
Just quietly laugh at him and move on
Want a replay that shows Strafing Run destroying 2 stormtrooper squads instantly? Stormtroopers have been able to cloak since CoH came out and they still can. Relic has obviously has never seen any balance issue with cloaking stormtroopers.
It doesnt matter though since its getting the delay and smoke finally which is all it needed.
And the personal attack is not needed in the this thread Groundfire.
"Again tell me why you think Strafing Run should be special and not be able to be dodged? None of the arguments put forward have had any valid points."
So... exactly what side of your face are you speaking from. Storms can cloak in CoH and there is no smoke for strafe in CoH.
The problems lies with this being a mod. When your storms are Strafed, they are destroyed on some occasions and/or must be retreated. This is not often, but for the sake of argument, lets say it is. So because you can not bring those units back on the field, you feel the strafe is OP.
So all being fair in love and war, the armor units that you insta rape with your Storms that are destroyed and/or must be retreated also can not be brought back on the field. In some rare cases, the armor unit may survive and be repaired. But we all must admit, if the armor unit always survived, you wouldn't waste munitions on the Storms.
So once again I say you and other axis players are complaining about a very good counter for an invisible insta gib armor unit. A unit that in CoH is balanced, but in the EiRR environment is not balanced.
And please do not waste my time telling me how many munis Shrek Storms cost; Unless of course you are willing to accept a very high muni cost for strafe that has a 99% chance of killing all the units in it's path, with out warning of any kind, and can not be dodged. You know, just like shrek storms versus Armor.