*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 09, 2024, 10:36:08 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Poll
Question: What Time would be best for the next Doctrine Discussion?
8 PM Friday GMT - 6 (75%)
6-8 PM Saturday GMT - 2 (25%)
Total Voters: 8

Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Doctrine Discussion - 3rd Week of October  (Read 14223 times)
0 Members and 5 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #40 on: October 17, 2009, 02:05:37 pm »

Still dies to a panther or IHT with double shreks. Not like riflemen will do much to save hte cali from either.

Useless T4.
Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #41 on: October 17, 2009, 02:19:57 pm »

I dont see any problems with calli getting its main gun back for a Tier 4(added to NGV), considering it doesnt get any other buffs in the entire doctrine.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #42 on: October 17, 2009, 02:52:04 pm »

There used to be a T4 that gave callies more rockets per salvo, or was it lower cooldown?

It was called double rocket racks or something.
Logged

"Chance favors the prepared mind"
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #43 on: October 17, 2009, 03:23:35 pm »

Yes, but its gone with the rework.
Logged
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #44 on: October 17, 2009, 03:51:18 pm »

How about A t4 gives the calliope 2 seperate barrage abilities (both the same).
So you get 2x more rockets, but you get to spread them over 2 barrages.
the cooldown stays unchanged. (the cooldown of the 2 is seperate)
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #45 on: October 17, 2009, 04:58:56 pm »

calis having doubel the rockets made a HUGE difference. 

It could fire from max range and INFURE units and a wide spread made it great for just light dmg, but enoguh to build up after a while.  With Vet 2 it got +10 range, which made the wider spreead even more effective, ITs not a blanket arty except up close which leaves it massivly exposed, BUt at a distence it does its best, or close against a building it can be used toio kill off an MG. 

Makign it firs double  the rockets was great.  Maybe keep the cooldown the same, Make it fire doubel the rockets with NExt gen.  TIs still a paper weight for 4 mins....  Not that effective....
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #46 on: October 17, 2009, 06:05:33 pm »

DRR was really the only thing making callies USEFUL.
You could actually.. kill one or two guys and injure the others, not just shower them in rainbows.
Logged
LCII Offline
EIR Regular
Posts: 13


« Reply #47 on: October 18, 2009, 02:25:13 am »

Not to be an ass, but calliopes are horrible (I suppose also for the allied player, but still)

It hits nothing for the first 20 shots, and while your troops (including a P4) are way out of it's range, 3 freak shots just bring the full health P4 to under 50% and kill a squad... :/

HATE calliopes, they can be so useless but also so BS.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #48 on: October 18, 2009, 02:27:34 am »

Imagine if they were like what they were in real life.

Each rocket was equal to 105mm HE shell and a Calliope had 60 of those that it could use in about 1min. 
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #49 on: October 18, 2009, 02:41:38 am »

LOL a 1 min barrage with the current missiles would be epic enough.
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #50 on: October 18, 2009, 02:47:52 am »

Bah than you guys are failing at using calliopes.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
LCII Offline
EIR Regular
Posts: 13


« Reply #51 on: October 18, 2009, 02:51:46 am »

Also imagine it takes a bout a day to reload that thing: fine, you can have 1 shot of it in the whole game, with way louder noise, but it will get stronger rockets! Cheesy
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #52 on: October 18, 2009, 06:53:19 am »

Hey, one use of a 60 shell 105 barrage is fucking fine by me!

I'd buy 3 of those ;P.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #53 on: October 18, 2009, 09:02:14 am »

Hey, one use of a 60 shell 105 barrage is fucking fine by me!

I'd buy 3 of those ;P.
60 shell high-speed barrage Cheesy
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 37 queries.