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[CW] Kanagroo
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Topic: [CW] Kanagroo (Read 7390 times)
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DemonicTilt
EIR Regular
Posts: 5
[CW] Kanagroo
«
on:
October 22, 2009, 04:52:45 pm »
So why did you take the crush off this?
Why cannt you dig it in?
If it had these oprtion it would be worth the 150 fuel. Dont get me wrong its good piece of kit, i can use it to great effect, but with out crush it will never get vet.
-HansVonLuk
«
Last Edit: October 22, 2009, 04:55:12 pm by DemonicTilt
»
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fallensoldier7
EIR Veteran
Posts: 667
Re: [CW] Kanagroo
«
Reply #1 on:
October 22, 2009, 05:00:00 pm »
Idk man, even with those things removed (they were removed right?) the Kangaroo is still a very useful thing to have in your army. It's a tougher BC that can carry more than 1 squad of PIATs. Having handheld AT inside a Kangaroo, BC, or Inf HT helps a lot because you can shoot on the move and your men don't take damage within the transports.
Edit:
Oh sorry, didn't read your edit. It might be interesting to try to vet them up.. but it's hardly practical to try to get kills with your Kangaroo in order to vet it up. It's like a regular BC, HTs, and IHTs. Usually they don't vet up because they are very easy to lose and they don't get kills very easily.
«
Last Edit: October 22, 2009, 05:02:22 pm by fallensoldier7
»
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spinn72
EIR Veteran
Posts: 1802
Re: [CW] Kanagroo
«
Reply #2 on:
October 22, 2009, 05:08:20 pm »
Human Crush would make it too good because its a very fast tank which can flank paks quite easily, and any vehicle that comes along it usually buttons + piats
Remember the Kangaroo allows brens + piats to fire on the move, which is a massive advantage for them.
It should be able to hull down i think.
«
Last Edit: October 22, 2009, 06:13:52 pm by spinn72
»
Logged
DemonicTilt
EIR Regular
Posts: 5
Re: [CW] Kanagroo
«
Reply #3 on:
October 22, 2009, 05:16:21 pm »
Quote from: spinn72 on October 22, 2009, 05:08:20 pm
Heavy Crush would make it too good because its a very fast tank which can flank paks quite easily, and any vehicle that comes along it usually buttons + piats
Remember the Kangaroo allows brens + piats to fire on the move, which is a massive advantage for them.
It should be able to hull down i think.
Its not heavy crsuh what Im after, but crush human: True.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [CW] Kanagroo
«
Reply #4 on:
October 22, 2009, 06:14:21 pm »
yeah sorry i meant human crush heavy crush would be stupid on a kangaroo. Edited post.
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Wnb 1337
EIR Veteran
Posts: 119
Re: [CW] Kanagroo
«
Reply #5 on:
October 22, 2009, 06:14:28 pm »
Wouldnt hulling it down make it like.. Mobile imba fortress? If i remember correctly, units inside the kangaroo cannot be shot at, nor burned out (Dunno about burning out, it was changed on halftracks/bc)
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fallensoldier7
EIR Veteran
Posts: 667
Re: [CW] Kanagroo
«
Reply #6 on:
October 22, 2009, 06:22:41 pm »
Quote from: Wnb 1337 on October 22, 2009, 06:14:28 pm
Wouldnt hulling it down make it like.. Mobile imba fortress? If i remember correctly, units inside the kangaroo cannot be shot at, nor burned out (Dunno about burning out, it was changed on halftracks/bc)
No, it won't be a mobile imba fortress because when vehicles are hulled down they can't move. And yes, units within transports are still invincible, even for IHTs and BCs.
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Two
EIR Veteran
Posts: 2079
Re: [CW] Kanagroo
«
Reply #7 on:
October 23, 2009, 04:11:43 am »
I remember when it had crush, i owned with them lol, due to its large size, even larger then you can see you could crush all the shreks while the mandos owned the paks and the piats owned any armour, i had 4 vet 3 roos just from crushing before they removed them. Then they removed crush and made it engie only
Its gun should be buffed, it needs a way to gain vet.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [CW] Kanagroo
«
Reply #8 on:
October 23, 2009, 04:53:00 am »
Quote from: Two on October 23, 2009, 04:11:43 am
I remember when it had crush, i owned with them lol, due to its large size, even larger then you can see you could crush all the shreks while the mandos owned the paks and the piats owned any armour,
i had 4 vet 3 roos just from crushing before they removed them
. Then they removed crush and made it engie only
Its gun should be buffed, it needs a way to gain vet.
*cough* bullshit *cough cough*
its gun should be the same as on the m3 halftrack
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
EliteGren
EIR Veteran
Posts: 6106
Re: [CW] Kanagroo
«
Reply #9 on:
October 23, 2009, 05:34:05 am »
So should Vampire, Mun HT and kettenkrad.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: [CW] Kanagroo
«
Reply #10 on:
October 23, 2009, 05:37:06 am »
If you add human crush, it needs to increase in pop. In OMG they have it at 10 pop, thats how afraid they are of getting bangbused.
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SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Killer344
The Inquisitor
Posts: 6904
Re: [CW] Kanagroo
«
Reply #11 on:
October 23, 2009, 05:58:11 am »
Lol, the human crush was removed because the model size is bigger than you can see, infantry squads barely have time to spread and get away before the kangaroo starts to roll over them. Most infantry just get insta crushed by an invisible barrier before they react basically.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
RikiRude
Donator
Posts: 4376
Re: [CW] Kanagroo
«
Reply #12 on:
October 23, 2009, 12:32:25 pm »
it should have heavy crush, its got a churchill body right? but yeah the human crush thing sucked when it had it. your guys would just die and you'd be like wtf?! and hull down wouldn't be OP, the awesomeness of the roo comes from the fact that it's mobile. but maybe it could be op, id have to see it in action i guess.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
panzerman
EIR Veteran
Posts: 689
Re: [CW] Kanagroo
«
Reply #13 on:
October 23, 2009, 04:38:45 pm »
the tank was canadian lol!!!! can't remeber wat the turreted version was called lol.
yep it is very OP unless u kill it...in OMG that thing is scary to fight against.
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puddin
EIR Veteran
Posts: 1701
Re: [CW] Kanagroo
«
Reply #14 on:
October 23, 2009, 05:24:32 pm »
give it shared experience liek LTs have and such.... If possible?
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
Smokaz
Honoured Member
Posts: 11418
Re: [CW] Kanagroo
«
Reply #15 on:
October 23, 2009, 05:58:10 pm »
Quote from: puddin on October 23, 2009, 05:24:32 pm
give it shared experience liek LTs have and such.... If possible?
I believe this is planned to be implemented for all the support Units without a gun or crush.
«
Last Edit: October 23, 2009, 06:05:36 pm by Smokaz
»
Logged
puddin
EIR Veteran
Posts: 1701
Re: [CW] Kanagroo
«
Reply #16 on:
October 23, 2009, 06:38:03 pm »
Allo units with carry capability should do that IHTs and Bren carriers and Roos and well yea.
Logged
panzerman
EIR Veteran
Posts: 689
Re: [CW] Kanagroo
«
Reply #17 on:
October 23, 2009, 06:41:44 pm »
how about xp for just surviving a game...
it's like that in OMG if you play a player with more vp's and xp all units that come on the field a survive or are pulled off gain a certain amount of xp...means things like halftracks are actually useful.
Logged
DemonicTilt
EIR Regular
Posts: 5
Re: [CW] Kanagroo
«
Reply #18 on:
October 23, 2009, 09:25:06 pm »
Quote from: panzerman on October 23, 2009, 06:41:44 pm
how about xp for just surviving a game...
it's like that in OMG if you play a player with more vp's and xp all units that come on the field a survive or are pulled off gain a certain amount of xp...means things like halftracks are actually useful.
Sounds like an idea.
Logged
DemonicTilt
EIR Regular
Posts: 5
Re: [CW] Kanagroo
«
Reply #19 on:
October 23, 2009, 09:53:58 pm »
Quote from: Smokaz on October 23, 2009, 05:37:06 am
If you add human crush, it needs to increase in pop. In OMG they have it at 10 pop, thats how afraid they are of getting bangbused.
This is not OMG!
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