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Author Topic: AI War - Fleet Command  (Read 2875 times)
0 Members and 2 Guests are viewing this topic.
Malevolence Offline
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Posts: 1871



« on: October 28, 2009, 03:44:09 pm »

Seems pretty interesting and strategic and I'm having a hell of a time finding anyone to try the demo out with.

I'm sure that the hotlink I used may also bring the creator here as it brought him to the last place it was used. Then we can trap him and force him to work on EiR!... not really.

But still, looks pretty fun.

Link here
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Smokaz Offline
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Posts: 11418



« Reply #1 on: October 28, 2009, 03:58:01 pm »

So many colours in the "whos reading this thread" thingie

I think you attracted the attention of king kong
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SlippedHerTheBigOne: big penis puma
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #2 on: October 28, 2009, 03:58:56 pm »

Hahaha!

Yeah this looks like a simplified yet larger scale version of what Im working on.

Oh, and its a 4x game rather than a sim / exploration game.

It looks crazy!  (And fun!)
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That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Why don't you collect up your love beads and potpourri and find something constructive to do.
Malevolence Offline
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Posts: 1871



« Reply #3 on: October 28, 2009, 04:02:15 pm »

The premise for anyone too lazy to follow the link like a good little monkey is as follows:

You (and maybe some other people) team up against 2 AI players of scalable difficulty. They start with infinite armies with which to kill you and the means to do so... but lack the will. The key of the game is to defeat these AI without ticking them off so much that they allocate the appropriate forces to annihilate your finite (in comparison) forces and base(s) before killing their home base.

So not only is it challenging from a "can I kill all this stuff" perspective, but also from a "SHOULD I kill all this stuff". There's a demo on the site I think, and I know it's on steam, that contains all of the game tutorials, a several-hour tutorial game in addition to the option to play the randomly-generated campaign for an hour.
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