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Author Topic: Mountain Valley *Update 7/7/10*  (Read 41722 times)
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Unkn0wn Offline
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Posts: 18379


« Reply #40 on: December 01, 2009, 06:38:05 am »

Unky, going to need it uploaded into the module and the map downloader soon, should have a beta tonight or tomorrow.

I'm not sure I still have access, the pws were reset a while back :x.
And I'll need Phil or Eirrmod to put it through once I uploaded it.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #41 on: December 01, 2009, 09:30:19 am »

Actually the length of the map is quite great.  I think neither field artillery pieces for their respective doctrines will be able to sit at spawn and reach other end of the map.  (Or at least i'm fairly sure).

I've just sent the updated map to AmPm.  (....after a long night of caffeine and cold medicine.  the all nighter was worth it tho.)

In addition the the 4 landbridges, and the main bridge(the destructable one) there are now 2 water crossings pretty close to spawns on either said of map. 

There's not going to be a huge issue with chokepoints unless u lose a player to a drop or your opponents are cheating and have 100 popcap to cover all 7 crossings, which are spread out considerable from eachother. 

I snapped a bunch of screens i'll try to post up in a while here.  It's been a very exciting 2 weeks.  Can't wait to run around with my uni's on this one.

Cheers,

-iggi
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-iG-E
iggi Offline
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Posts: 184


« Reply #42 on: December 01, 2009, 10:08:35 am »

Ok so here's some scenery you can enjoy while you're waging war through...."What!?"....ever is called.


Our beautiful snowy mountains.



Next are views of the landcrossings added in with Happy Trees...oh Bob Ross.  (atmosphere was only used for screens.  ALSO, note the lovely mountains in the distance!)







Happy farms.








Open area near Landbridge.







Finally, a good look at the one of the two smaller towns located in the valley.




Thanks for the interest guys.

-igs.





« Last Edit: December 01, 2009, 10:10:44 am by iggi » Logged
Unkn0wn Offline
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« Reply #43 on: December 01, 2009, 10:34:50 am »

Wow, nice one!

I'm trying to get a hold of phil/eirrmod for access.
Then I can throw it in the launcher.
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LCII^Bun-Bun Offline
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Posts: 159


« Reply #44 on: December 01, 2009, 10:39:25 am »

That is sick, the amount of detail is amazing (also, love the swamp land)

Can I ask you though, how long have you been busy with it? I personally suck with height edits, usually takes fucking ages to look a bit nice with me...
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #45 on: December 01, 2009, 10:48:15 am »

Looks cool - not much obstructing vehicle pathing, though infantry may have a bit of a hard time at some of those places due to pretty stretched out walls. Them mans will appreciate the cover, though Smiley.
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Tine Offline
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Posts: 39



« Reply #46 on: December 01, 2009, 11:02:48 am »

Wow it looks cool  Grin
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iggi Offline
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Posts: 184


« Reply #47 on: December 01, 2009, 11:09:59 am »

Looks cool - not much obstructing vehicle pathing, though infantry may have a bit of a hard time at some of those places due to pretty stretched out walls. Them mans will appreciate the cover, though Smiley.

Ya i didn't make many openings in walls/fences yet as this map's been in existence for 2 weeks.
It's on my to-do list.  Hopefully it will be inf friendly Smiley
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Unkn0wn Offline
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Posts: 18379


« Reply #48 on: December 01, 2009, 11:11:44 am »

Make it girl friendly too.
Add flowers.
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iggi Offline
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Posts: 184


« Reply #49 on: December 01, 2009, 11:17:35 am »

there is one area with secret sexy flowers.  can you find it? Wink
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AmPM Offline
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Posts: 7978



« Reply #50 on: December 01, 2009, 11:57:36 am »

Ya, flowers added  Cheesy

I'm going to get the sectoring done today, then send it back to Iggi so he can finish up the bridges....and then...gameplay trials.
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RikiRude Offline
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Posts: 4376



« Reply #51 on: December 01, 2009, 01:07:24 pm »

oh man this map looks like it'll be a blast to play!
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #52 on: December 01, 2009, 01:22:14 pm »

WIP of the sectoring

I hate sectoring....

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #53 on: December 01, 2009, 01:25:02 pm »

Hope it's a 4v4 so I don't have to play it.
The trees would lag me out, and the map's too pretty to destroy Sad.
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AmPM Offline
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Posts: 7978



« Reply #54 on: December 01, 2009, 01:34:49 pm »

They are mostly groves, they have much less of an effect on FPS than individual trees. It runs perfectly smoothly in WB from all angles even if I have an HD movie playing on my other monitor, so the framerate should be rather good.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #55 on: December 01, 2009, 02:47:47 pm »

It's just trees(especially groves) hate my computer and make it lag for no reason whatsoever lately Sad.

I mean, I used to be able to play everything on 1280*1024 High and it worked fine all the time, now after a clean windows install I'm getting lag on 1024*768 Medium.. It's wierd :S.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #56 on: December 01, 2009, 02:48:34 pm »

Change in video drivers? Anything else slower than normal?
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Unkn0wn Offline
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Posts: 18379


« Reply #57 on: December 01, 2009, 02:49:26 pm »

Send me the dll link when it's ready
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #58 on: December 01, 2009, 03:14:54 pm »

Just waiting on Iggi to get back on, bridges need to be finished and some walls done, other than that, should be ready to go.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #59 on: December 01, 2009, 03:23:48 pm »

Ah shit a new AmPm/Iggi map for Christmas?  Time to dust off my EIR client.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
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