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Support weapon abandon bug
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Topic: Support weapon abandon bug (Read 1903 times)
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EliteGren
EIR Veteran
Posts: 6106
Support weapon abandon bug
«
on:
December 18, 2009, 07:59:00 am »
When you order MGs and Mortars to abandon their gun, they still play the packup animation unlike paks before they retreat. Big handicap for their survivability.
«
Last Edit: December 18, 2009, 09:34:48 am by EliteGren
»
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
3rdCondor
Donator
Posts: 1536
Re: Support weapon abandon bug
«
Reply #1 on:
December 18, 2009, 10:09:49 am »
Quote from: EliteGren on December 18, 2009, 07:59:00 am
When you order MGs and Mortars to abandon their gun, they still play the packup animation unlike paks before they retreat. Big handicap for their survivability.
i lost 2 vet 3 mortars because of that
RIP
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
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Computer991
Donator
Posts: 1219
Re: Support weapon abandon bug
«
Reply #2 on:
December 18, 2009, 09:59:51 pm »
I've lost at least 60 vet 3 mortars this war because of that they unpack and then repack and then unpack ffffffffffffffffffffffffff.
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lionel23
Donator
Posts: 1854
Re: Support weapon abandon bug
«
Reply #3 on:
December 19, 2009, 12:23:29 am »
Well luckily its easy to vet axis mortars, don't even bother vetting allied mortars, outranged to heck!
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
AmPM
Community Mapper
Posts: 7978
Re: Support weapon abandon bug
«
Reply #4 on:
December 19, 2009, 12:25:08 am »
Yea, ignore the multiple vet 3 allied mortars of rape that I've had....
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lionel23
Donator
Posts: 1854
Re: Support weapon abandon bug
«
Reply #5 on:
December 19, 2009, 12:35:13 am »
And as axis I will eventually get them with vet 0 mortar squads that have no risk of losing vet since vet 3 allied mortar basically turns them into vet 0 axis mortars with their range... don't hear axis really fearing allied mortars since they can outclass them for no cost/disadvantage as opposed to a mortar that needs to be babied (for vet) and have SP sunk into...
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AmPM
Community Mapper
Posts: 7978
Re: Support weapon abandon bug
«
Reply #6 on:
December 19, 2009, 12:39:31 am »
The range is not whats important, its the pure havoc a well used allied mortar can put out.
Much better overall damage than the axis mortar.
You don't see most decent players that play both sides complaining about either mortar do you =)
Logged
lionel23
Donator
Posts: 1854
Re: Support weapon abandon bug
«
Reply #7 on:
December 19, 2009, 12:40:44 am »
Actually I hear a lot of 'decent' allied players and axis players who play an allied company complain how crap the US mortar and MGs are... and stick with axis support spam (which can still be a viable start) when same tactics don't work due to short range or lack of suppression from the allied counterpart.
Anyway, back on point, if we do fix this 'bug' can we also fix the slow howitzer retreating crew issue also?
«
Last Edit: December 19, 2009, 12:46:30 am by lionel23
»
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Killer344
The Inquisitor
Posts: 6904
Re: Support weapon abandon bug
«
Reply #8 on:
December 19, 2009, 05:48:15 am »
It's not the same issue, make another thread if you wanted it fixed.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
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