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Poll
Question: Do you want the Prepaid Veterancy system?
Yes
No

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Author Topic: Prepaid Veterancy  (Read 4078 times)
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EliteGren Offline
EIR Veteran
Posts: 6106


« on: January 01, 2010, 05:55:13 pm »

Does anyone else think it would be nice if units start to get vet 2/3 ingame?

My suggestion is to be able to pay SP on units so you don't have to do it after the game, thus meaning they can vet up ingame, if they die you've wasted the SP.

The vetting up ingame was a fun part of old EiR which is now gone, and I think should be brought back in one form or another.

Discuss..
« Last Edit: January 01, 2010, 06:00:36 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: January 01, 2010, 05:57:46 pm »

Agreed
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #2 on: January 01, 2010, 06:02:52 pm »

I would like to see this in aswell, it's a bit annoying when a unit comes back with 20 kills only to get a couple of XPs from it.
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"Chance favors the prepared mind"
lionel23 Offline
Donator
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Posts: 1854


« Reply #3 on: January 01, 2010, 06:17:00 pm »

Agreed, I think it would definitely help ally units especially if they could prepay for some vet (another PP sink for end game).

Totally agree with the original poster on this.
« Last Edit: January 01, 2010, 06:21:06 pm by lionel23 » Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

RikiRude Offline
Donator
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Posts: 4376



« Reply #4 on: January 01, 2010, 06:43:27 pm »

agreed!
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #5 on: January 01, 2010, 07:14:45 pm »

The entire intent of the system is to stop units from getting from vet 0 - 3 in one game.

It represents them getting special training after gaining practical experience on the field.

It isnt a hard and fast rule by any means of course - if it turns out the community wants it different, then, it will more than likely change Wink
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: January 01, 2010, 07:57:59 pm »

Pool added.
« Last Edit: January 01, 2010, 08:47:49 pm by EliteGren » Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: January 02, 2010, 12:34:57 am »

Agreed - if a unit consistently gets vet 3 from vet 0 in a game, then the exp requirements are clearly off(I'd say they are definitely off for the P4 and Shermie - WAY too easy to vet up).
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #8 on: January 02, 2010, 12:45:54 am »

Yeah why did most the vet values get lowered? Heavy tank values get halved? There were still plenty of vet 3 heavies at 500 EXP and hell those things should be rare. AB and rangers are even easier to vet up now and they were pretty easy back then. Even if vet isn't as powerful this abundance of vet basically negates the nerfed vet.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #9 on: January 02, 2010, 01:09:24 am »

agreed. but increase vet requriements for some units.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: January 02, 2010, 01:26:27 am »

If we increase the XP requirement by a drastic amount like shockcoil suggested, I dont think you should be paying for it at all. Im for keeping the requirements the way they are now, of course with some exceptions (Elite infantry, PanzerIV etc.) but keeping the same SP cost they do have now.
« Last Edit: January 02, 2010, 01:31:51 am by EliteGren » Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: January 02, 2010, 04:35:09 am »

Vet modifiers are easy to change Smiley.

I don't think it's desirable to step away from the 'SP for vet' approach, simply because it prevents people from getting full vet 3 armies of doom and provides an interesting sink to keep track of. I think pre-paying for vet however would be fine, we can adjust some of the requirements if needed but generally I don't think you'll see a unit get all the way up to vet 3 in one game.

It keeps the original system in place but also brings back the fun aspect of vetting up your unit ingame rather than in the launcher. Also something to note, pre-paying for veterancy while beneficial has an obvious risk attached it. (If the unit dies before getting vet 2/vet 3 you wasted PPs)
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Talas Offline
EIR Regular
Posts: 35



« Reply #12 on: January 02, 2010, 06:12:46 am »

Should the prepaid vet go for one level or two? Say that I got a vet 1-unit and pay the prepaid, should the unit be able to get to vet 3 or only vet 2? Or may I choose to buy "both" prepaid?

kekekekekeke
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You could realistically replace all the infantry with different colored gummy bears and the tanks with My Little Ponies and have the same game.

I would like to see that MOD! Cheesy
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #13 on: January 02, 2010, 10:36:12 am »

Could be an upgrade for each unit in launcher just like a repair kit for tanks for example, Vet 2 and Vet 3 would be seperate.
Like this
« Last Edit: January 02, 2010, 10:40:46 am by EliteGren » Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #14 on: January 04, 2010, 01:49:18 am »

Could be an upgrade for each unit in launcher just like a repair kit for tanks for example, Vet 2 and Vet 3 would be seperate.
I could do something with that.  I'll look into it sometime in 008 Wink
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Calstifer Offline
EIR Veteran
Posts: 123


« Reply #15 on: January 04, 2010, 02:48:33 am »

Maybe if you pre-pay you have to get more XP?  so you need like 20-10 or whatever more XP in game and if you dont achieve this you have to vet up after game.
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I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #16 on: January 04, 2010, 08:47:58 am »

But you've already pre-paid for it, it's just investing early into a unit so that he may gain experience after he's hit his next vet level in-game. If you lose the unit, the investment isn't going to be returned.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: January 04, 2010, 08:51:43 am »

Yea, it's already a risk, I don't think you'd need another 'cost' attached to it.
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