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0.7.4 Patch Notes
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Topic: 0.7.4 Patch Notes (Read 37100 times)
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LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #80 on:
March 01, 2010, 03:22:34 pm »
no, the firefly was not overrepaired. logical coz no1 has t4s yet.
also the firefly didnt get engine damage or so. i had a stag get minor damage vs some falls fausts too in another game, while in the same game 2 fausts 1 hitted a vet 3 T17
piat sapper SQUAD clear teller mines like theyre minedetector SQUAD
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.4 Patch Notes
«
Reply #81 on:
March 01, 2010, 03:26:48 pm »
Quote from: Unkn0wn on March 01, 2010, 02:13:16 pm
PzIV IST, Marder, Panther, hetzer, jagdpanther are the PE tanks.
so not the hotchkiss? OK. Thank you sir.
Also, piat squads shouldn't be sweeping mines...thought that only the 2 man squads were supposed to have that ability now. And it was my teller the FF hit. It barely noticed it...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: 0.7.4 Patch Notes
«
Reply #82 on:
March 01, 2010, 03:27:30 pm »
Everything was affected by Panzer Command last time I used it. Even the Schwimmwagen.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.4 Patch Notes
«
Reply #83 on:
March 01, 2010, 10:35:40 pm »
just throwing this out there...I was looking over RE today thinking about creating a company, and I noticed they have a t2(defenders of dunkirk) which is exactly 2% worse than a t3 for defensive doctrine(Defensive positioning). Clearly this needs tweaked somehow IMO...
Also, stacking the t4 from the top of RE with the t3 unlock on the bottom is going to be retarded.
Finally, I disagree with the decision to return overrepair to the game, but thats just my opinion, and by far the smallest of the issues listed.
«
Last Edit: March 01, 2010, 10:37:45 pm by CrazyWR
»
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.4 Patch Notes
«
Reply #84 on:
March 01, 2010, 11:01:56 pm »
@ crazy, im about to test it out to see exactly how powerful those two will be. I'll post some feedback on it after some testing.
PQ
Logged
Common sense is not so common after all.
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #85 on:
March 02, 2010, 12:05:23 am »
can i have awners to these questions about british royal engineers?
1: i guess mobile reinforcements doenst work for light vehicles... too bad, but does it work for kangaroos with infantry in it?
2: desert rats. i guess this does not work for staghounds. but does it work for kangaroos, while piats inside it get more accuracy?
3: ablative plating, does the kangaroo count as a tank or a light vehicle?
4: mobile recon, get the infantry only these buffs while they are in a carrier, or also when theyre out?
5: exp. targetting, does the piats in kangaroos get these buffs(+20% penetration)?
6: flanking maneuvres, does the piats in kangaroos get these buffs (+20% accuracy)?
7: why does the churchil MKVI costs 80 fuel more than the MKIV if the MKVI only has an UNupgunned sherman gun. i dont really see any difference between this one and the churchil 6 pdr.
8: combe force says it gives bren MMG -20% inc damage. is this also for the bren carrier?
and a suggestion:
9: carriers auto rotate their front to enemies. this is really annoying becouse it makes them impossible to micro. the guys with the right weapons inside will be pointed the other way again.
can the autoturning be set off, like it is with tanks that have turrets?
«
Last Edit: March 02, 2010, 12:14:32 am by LeoPhone
»
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.4 Patch Notes
«
Reply #86 on:
March 02, 2010, 12:18:32 am »
I've already told you Kangaroos aren't tanks. If it says the buff applies to TANKS then it doesn't apply to a Kangaroo. Combe Force says Bren/MMG. It applies to both.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.4 Patch Notes
«
Reply #87 on:
March 02, 2010, 12:19:30 am »
Quote from: LeoPhone on March 02, 2010, 12:05:23 am
can i have awners to these questions about british royal engineers?
1: i guess mobile reinforcements doenst work for light vehicles... too bad, but does it work for kangaroos with infantry in it?
Kangaroo counts as a light vehicle. Mobile reinforcements only affects tanks.
Quote
2: desert rats. i guess this does not work for staghounds. but does it work for kangaroos, while piats inside it get more accuracy?
When it says tanks, it means tanks. Garrisoned infantry NEVER get any of the buffs that tanks get, are they tanks?
Quote
3: ablative plating, does the kangaroo count as a tank or a light vehicle?
If it can crush infantry, it's a tank. If it can't, then it's not.
Quote
4: mobile recon, get the infantry only these buffs while they are in a carrier, or also when theyre out?
Only when they're garrisoned.
Quote
5: exp. targetting, does the piats in kangaroos get these buffs(+20% penetration)?
Quote
6: flanking maneuvres, does the piats in kangaroos get these buffs (+20% accuracy)?
When sappers grow treads and can run over infantry they will get these buffs.
Quote
7: why does the churchil MKVI costs 80 fuel more than the MKIV if the MKVI only has an UNupgunned sherman gun. i dont really see any difference between this one and the churchil 6 pdr.
The 75mm sherman gun is vastly superior, as in 5+ times better, than the 6 pounder at killing infantry.
There will be price adjustments next patch, so please wait for those.
Quote
and a suggestion:
8: carriers auto rotate their front to enemies. this is really annoying becouse it makes them impossible to micro. the guys with the right weapons inside will be pointed the other way again.
can the autoturning be set off, like it is with tanks that have turrets?
Only if you don't want them to have a gun...
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: 0.7.4 Patch Notes
«
Reply #88 on:
March 02, 2010, 01:04:06 am »
Quote from: CrazyWR on March 01, 2010, 10:35:40 pm
just throwing this out there...I was looking over RE today thinking about creating a company, and I noticed they have a t2(defenders of dunkirk) which is exactly 2% worse than a t3 for defensive doctrine(Defensive positioning). Clearly this needs tweaked somehow IMO...
Also, stacking the t4 from the top of RE with the t3 unlock on the bottom is going to be retarded.
Finally, I disagree with the decision to return overrepair to the game, but thats just my opinion, and by far the smallest of the issues listed.
You can't get the T4 from the top and the T3 from the bottom...
1+2+3+4 = 10 from the top
1+2 = 3 from the bottom for a total of 13
Getting a T4 and another T3 requires 16 spending points....we only get 13.
Logged
Let's talk about PIATs in a car.
Tymathee
Donator
Posts: 9741
Re: 0.7.4 Patch Notes
«
Reply #89 on:
March 02, 2010, 01:20:10 am »
Quote from: jackmccrack on March 02, 2010, 01:04:06 am
Quote from: CrazyWR on March 01, 2010, 10:35:40 pm
just throwing this out there...I was looking over RE today thinking about creating a company, and I noticed they have a t2(defenders of dunkirk) which is exactly 2% worse than a t3 for defensive doctrine(Defensive positioning). Clearly this needs tweaked somehow IMO...
Also, stacking the t4 from the top of RE with the t3 unlock on the bottom is going to be retarded.
Finally, I disagree with the decision to return overrepair to the game, but thats just my opinion, and by far the smallest of the issues listed.
You can't get the T4 from the top and the T3 from the bottom...
1+2+3+4 = 10 from the top
1+2 = 3 from the bottom for a total of 13
Getting a T4 and another T3 requires 16 spending points....we only get 13.
Yep, if u want a t4, you gonna really have to work at it, ddi you guys notice it's Level (10) now instead of just 8? Also, with the extra stuff at the bottom, that's even more PP's, much more varied companies now and i like. I dont think anyone will have their company maxed out by he time all docs are finished, unless they're just one of those people who rack up to like 100 games in a week or two.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.4 Patch Notes
«
Reply #90 on:
March 02, 2010, 02:02:19 am »
I meant the unlock from top row of the bottom part, not the 3rd row of the doctrinal options jack. For King and Country, along with the top t4.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: 0.7.4 Patch Notes
«
Reply #91 on:
March 02, 2010, 02:10:59 am »
Quote from: CrazyWR on March 01, 2010, 10:35:40 pm
just throwing this out there...I was looking over RE today thinking about creating a company, and I noticed they have a t2(defenders of dunkirk) which is exactly 2% worse than a t3 for defensive doctrine(Defensive positioning). Clearly this needs tweaked somehow IMO...
They're not identical, look closer.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 0.7.4 Patch Notes
«
Reply #92 on:
March 02, 2010, 02:13:41 am »
ok, one is dmg, the other is accurary. Still nearly mirror abilities in different tiers.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #93 on:
March 02, 2010, 02:42:38 am »
Quote from: gamesguy2 on March 02, 2010, 12:19:30 am
Quote from: LeoPhone on March 02, 2010, 12:05:23 am
can i have awners to these questions about british royal engineers?
1: i guess mobile reinforcements doenst work for light vehicles... too bad, but does it work for kangaroos with infantry in it?
Kangaroo counts as a light vehicle. Mobile reinforcements only affects tanks.
Quote
2: desert rats. i guess this does not work for staghounds. but does it work for kangaroos, while piats inside it get more accuracy?
When it says tanks, it means tanks. Garrisoned infantry NEVER get any of the buffs that tanks get, are they tanks?
Quote
3: ablative plating, does the kangaroo count as a tank or a light vehicle?
If it can crush infantry, it's a tank. If it can't, then it's not.
Quote
4: mobile recon, get the infantry only these buffs while they are in a carrier, or also when theyre out?
Only when they're garrisoned.
Quote
5: exp. targetting, does the piats in kangaroos get these buffs(+20% penetration)?
Quote
6: flanking maneuvres, does the piats in kangaroos get these buffs (+20% accuracy)?
When sappers grow treads and can run over infantry they will get these buffs.
Quote
7: why does the churchil MKVI costs 80 fuel more than the MKIV if the MKVI only has an UNupgunned sherman gun. i dont really see any difference between this one and the churchil 6 pdr.
The 75mm sherman gun is vastly superior, as in 5+ times better, than the 6 pounder at killing infantry.
There will be price adjustments next patch, so please wait for those.
Quote
and a suggestion:
8: carriers auto rotate their front to enemies. this is really annoying becouse it makes them impossible to micro. the guys with the right weapons inside will be pointed the other way again.
can the autoturning be set off, like it is with tanks that have turrets?
Only if you don't want them to have a gun...
3: i checked the kangaroo stats in EiR on crosix, it said the kangaroo has cromwell armor. also in vcoh it can crush infantry, even if this ability is removed in EiR then it is still a tank.
7: it doenst has the upgunned gun, but the
UN
upgunned sherman gun as i said. so it sucks, 80 extra fuel is BS.
8: shermans also have a little mg on their front armor. you suggest shermans should autorotate too, so they can autouse this useless gun automatic?
if the carriers stop autorotating their front MG doesnt dissapear. but im sure most people only care about the brens and piats shooting out of the carrier.
something else about the kangaroo, i once buttoned a vehicle with a bren squad inside a kangaroo, but the brens were not shown shooting becouse there were piats shooting instead. the button time seemed to be reduced. is this true?
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.4 Patch Notes
«
Reply #94 on:
March 02, 2010, 03:12:26 am »
Just because it has Cromwell armor doesn't make it a tank. Its a tank only if we say its a tank.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #95 on:
March 02, 2010, 03:18:30 am »
just look at how big it is! the kangaroo has more health than a cromwell! a buff that increases health should be based on how much health it has. giving the cromwell 300 HP extra and the kangaroo only 75 makes no sense. the kangaroo needs that buff.
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.4 Patch Notes
«
Reply #96 on:
March 02, 2010, 03:23:34 am »
Hows that an argument for why they should get Tank buffs?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #97 on:
March 02, 2010, 03:24:25 am »
its not tank buff its health buff.
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: 0.7.4 Patch Notes
«
Reply #98 on:
March 02, 2010, 03:24:53 am »
Health buff for tanks is a tank buff is it not?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.4 Patch Notes
«
Reply #99 on:
March 02, 2010, 03:29:24 am »
care if you call it a tank or not. you make the rules, it isnt like a name you give it limits the things you can do with it.
then what do you want to call it? a light vehicle? please tell me now that if the kangaroo doesnt get the 300 extra HP, it gets 75 extra HP, so then its a light vehicle. in that case reduce fuel cost by 50% and give it puma armor.
Logged
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