Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 05, 2024, 06:27:52 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress:
Battles waiting:
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Thoughts on giving armor handheld AT and their infantry buffs
Pages: [
1
]
2
Go Down
Print
Author
Topic: Thoughts on giving armor handheld AT and their infantry buffs (Read 8959 times)
0 Members and 2 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Thoughts on giving armor handheld AT and their infantry buffs
«
on:
March 06, 2010, 07:28:34 pm »
Y'know, I'm starting to think giving armor handheld AT in the form of 1 zook on rifles isn't such a great idea. I'll make my point short and concise. This is about the metagame of armor.
What you basically always had with the recent and later renditions of armor was an enormous blob of AT guns, sticky rifles and armor/light vehicles raging towards you with their super powerful repair abilities, their super tough t17 etc. Now it was all dandy and fine because armor didn't have very good infantry. But now, armor has decent infantry support. This is a great change. I think their infantry is going to be competitive now, and a combined arms armor player definitely have reasons to play with upgraded rifles around his armor.
BUT! I do not think giving them zooks is going to end up being such a great idea. When you finally defeated the mob of 57mms, t17s etc you now are facing mass sucide rifles coming in at the end backcapping with their 6man/cap superiority against anything but blitz packing that little zook which they now pass around to the last guy standing. It's probably going to be too powerful when your last hope of surviving the armor attrition war is having a AC or a puma to mop them up since all your other fuel go into stuff like p4s, panthers and marders. But now armor has sucide zook guys to counter those.
What does the rest of the community think of this? Wasn't it great that armor now has more competitive infantry options using armor to buff their rifles? Did armor finally have one big shortcoming made up for? Or is this going to make armor ram us all in the behind?
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Smokaz
Honoured Member
Posts: 11418
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #1 on:
March 06, 2010, 07:31:00 pm »
And what when some Two guy comes with his all vet 3 rifle stomp company lawl with stickies and zooks backed up by HE rounds, upguns and fixed m10s?
I would just scream.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #2 on:
March 06, 2010, 07:36:37 pm »
you realize two rage-deleted that account because it failed horribly right? Its 1 zook smokaz, and all you have to do is kite, chances are the zook will miss repeatedly, and you'll slaughter the infantry...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #3 on:
March 06, 2010, 07:40:49 pm »
Crazy, 1-2 zook DOES more than less counter stuff like ac's, marders and pumas.
Before armor had to get out a m8, m18, m10 and stuff to kill pumas and acs cause they have nice dodge. Now armor has zooks to do it.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #4 on:
March 06, 2010, 07:50:28 pm »
I've seen multiple people try "zook spam" and they all kind of failed against even a semi-competent team. (I even saw three capable PE players beat triple armour, including the feared zook spam by evilnrg)
Personally, I have some bazookas in my armour account and based on my own experience I can only say they're far from the weapon of mass destruction you're making them out to be. Before, Armour was in fact the ONLY doctrine in the game that had no infantry based AT weaponry. (Not counting the sticky) This, combined with very few infantry/combined arms based doctrine abilities made the Armour doctrine quite one-dimensional.
P.S
Quote
You now are facing mass sucide rifles coming in at the end backcapping with their 6man/cap superiority against anything but blitz packing that little zook which they now pass around to the last guy standing
Sounds like a gimmick
And what did Smokaz say about gimmicks? Oh right...
Quote
Sounds like some people have been losing games to some gimmick companies. Live and learn, or rather in this case: Die and learn
And you concluded with these words
Quote
Armor has seen a vast improvement as a doctrine. Finally it gives it's infantry some decent support and has powerful abilities not solely dedicated to repair cheese.
«
Last Edit: March 06, 2010, 08:00:27 pm by Unkn0wn
»
Logged
Tymathee
Donator
Posts: 9741
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #5 on:
March 06, 2010, 07:51:33 pm »
Quote from: Smokaz on March 06, 2010, 07:40:49 pm
Before armor had to get out a m8, m18, m10 and stuff to kill pumas and acs cause they have nice dodge. Now armor has zooks to do it.
Mark Target, kthnxbi to dodge, did it to rape 3 puma's today with no misses.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11418
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #6 on:
March 06, 2010, 08:07:26 pm »
Yeah and I still credit my previous statements in this thread. I am opening a discussion on how this is affecting armor as a whole. Its not a balance thread or it would be in the balance forum.
Armor DID have a flank side regarding some of the targets which the zook is good at dealing with.
Fact is shermans and t17s were poop at taking out pumas and acs. Zooks arent.
Whats even more crazy is that Tym brought up a helpful point here.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #7 on:
March 06, 2010, 08:30:22 pm »
I tend to agree with the OP.
Zooks for armour. Disagree, its Inf. territory.
I do agree they need a support weapon for inf, but not a zook.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Akranadas
Honoured Member
Posts: 6906
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #8 on:
March 06, 2010, 08:32:45 pm »
LMG 30 Cal
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #9 on:
March 06, 2010, 08:35:19 pm »
Quote from: Akranadas on March 06, 2010, 08:32:45 pm
LMG 30 Cal
I was actually thinking along the lines of an AT weapon similar to the faust. A light veh. deterrant, but not a mimic of Inf, and also not as dependable.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #10 on:
March 06, 2010, 09:04:38 pm »
Hawkins mines ?
Logged
Let's talk about PIATs in a car.
acker
EIR Veteran
Posts: 2053
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #11 on:
March 06, 2010, 10:01:07 pm »
M9A1 AT Rifle Grenade?
http://www.inert-ord.net/usa03a/usarg/rg/index.html
http://www.ww2gyrene.org/weapons_m7.htm
Skin/implement it similarly to the British anti-infantry rifle grenade version. Not sure as to whether it should be an ability like the Faust, or an upgrade like British rifle nades.
«
Last Edit: March 06, 2010, 10:15:06 pm by acker
»
Logged
Tymathee
Donator
Posts: 9741
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #12 on:
March 06, 2010, 11:13:16 pm »
I don't think the allies really had anything like that. You could give a single shot RR, it'd be seriously helpful, easy to implement the animation is already there and you could use the same stats, it already penetrates well.
Quote from: Smokaz on March 06, 2010, 08:07:26 pm
Whats even more crazy is that Tym brought up a helpful point here.
btw, screw u smokaz lol
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #13 on:
March 06, 2010, 11:17:52 pm »
Tym it says on the website that the Allies did have that.
Logged
Tymathee
Donator
Posts: 9741
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #14 on:
March 06, 2010, 11:28:34 pm »
Quote from: jackmccrack on March 06, 2010, 11:17:52 pm
Tym it says on the website that the Allies did have that.
I meant the faust, not the Rifle nade, sorry if u misinterpreted me.
Logged
Pak75mm
EIR Veteran
Posts: 108
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #15 on:
March 06, 2010, 11:28:57 pm »
such a baby you are. they arent even tank reaper zooks.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #16 on:
March 07, 2010, 12:00:49 am »
Quote from: Tymathee on March 06, 2010, 07:51:33 pm
Quote from: Smokaz on March 06, 2010, 07:40:49 pm
Before armor had to get out a m8, m18, m10 and stuff to kill pumas and acs cause they have nice dodge. Now armor has zooks to do it.
Mark Target, kthnxbi to dodge, did it to rape 3 puma's today with no misses.
I think that's more to do with Mark Target being OP. T1 bottom table that gives you 1.25 acc and 1.25 damage? mmmm
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #17 on:
March 07, 2010, 12:05:28 am »
Mark Target is +20% incoming accuracy only.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #18 on:
March 07, 2010, 12:08:50 am »
Still, it's OP, considering other abilities : Desert rats T1 in top table. 10 percent accuracy on tanks only WHILE standing still.
Defensive Positions T3 top table for Defensive : 15 percent more accuracy on infantry only while in light/heavy cover.
Logged
acker
EIR Veteran
Posts: 2053
Re: Thoughts on giving armor handheld AT and their infantry buffs
«
Reply #19 on:
March 07, 2010, 12:45:00 am »
Quote from: Tymathee on March 06, 2010, 11:13:16 pm
I don't think the allies really had anything like that. You could give a single shot RR, it'd be seriously helpful, easy to implement the animation is already there and you could use the same stats, it already penetrates well.
When I say "like the Faust", I mean in terms of the ability.
Like, when you use a Faust, you click the button/hotkey, target something, and one dude pulls out a Faust and shoots it. AT rifle nades could be an ability like the Faust in the sense that you click a button, target something, and some dude/dudes fires a rifle nade.
...Or, to make it diffferent from the Faust, the ability has multiple dudes fire low-damage AT rifle nades in a wide shotgun pattern that spreads out with range. Say, 150% of Faust damage if every single nade hits (close range, big target), but 30% Faust damage if only one nade hits (extreme range, small target).
Or just make AT nade launchers a weapon (much like the British anti-inf rifle nades) instead of an ability.
«
Last Edit: March 07, 2010, 12:53:34 am by acker
»
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...