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Author Topic: Dream  (Read 1497 times)
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Sixpack Offline
EIR Veteran
Posts: 185


« on: March 14, 2010, 10:15:50 am »

Well. One of the things that I liked most here was the fun idea of posting your own company creations. (thy Akranadas).
http://forums.europeinruins.com/index.php?topic=10433.0

I thought of reviving this idea (in a new thread mainly because of all the changes that happened). Though the rules he set are good. So please try to stick to them:

Quote
- No Fantasy units, by this I mean; things like the the Ratte or Maus. None of those types of units should be included within your doctrines.
 - Unlockable units should be able to be used from the current pool of units we have, or other mods units. So to keep it within the confines of what a team of modders could do, try to think of unlockable units that are already in game, either through ToV units or Single Player units or even units featured in other modifications. Infantry would be the easiest.
 - Try to balance the doctrines within our current game. Think of it they would exist alone side other doctrines in europe in ruins and what they would bring to the game to make them interesting enough.

Again, to reiterate my first sentence.

"First of all I should point out that the following thread is purely for fun only and in no way reflects the future of Europe in Ruins."

And with that, lets just have some fun.


So I´ll try to post a company  Grin.

Now as a forword: This is merely a draft and is not so easy to do because the new doctrines are mainly buffs while the unlocks are unlocks for purchasable improvements and new Units.
Right now I think the thing which is mainly op are the range bonuses I give. Even strong infantry can get smashed by M10s or tank assaults.

Fortress Europe (Wehr/PE)

Availibility:

Infantry: 30
Vehicles: 10
Armour: 12
Support: 18
Reserve: 10

Availible Units:
Pioneers
Volksgrenadiers
Grenadiers
Panzergrenadiers
Tank Buster Grenadiers
Pioneer Minesweeper

Mg 42
Pak 38
Mortar 81
Sniper
Nebelwerfer 41

Stug
Marder
Panzerkampfwagen IV (Panzer 4)

Motorbike
Halftruck (NOT iht)
Munitions Halftruck
Puma (both variants)

Doctrine(will go from T1 - T4)
Infantry Specialization (Only applies to infantry units)
Fully trained: -10% Suppression

Experianced: +10% Accuracy, -10% Incoming Acc. in Green/Heavy Cover

Battle Hardened: -15% Incoming Accuracy, +10% Damage

Sturmdivision: +20% HP, Gain one free Handgrenade use and one free Panzerfaust use

Mechanized Specialization
Panzergrenadiers: Units with a Halftruck arrive 75% faster

Combined Assault:
All Vehicles (except bike) Infantry(20m) -30% Incoming Suppresion, -5% received Dmg.

Tank Hunting: Stugs/Marders/Paks/50mmPuma +10% dmg

Sticking together:
All Vehicles (except bike) Infantry (15m) -20% Cooldown -20% Reload
All Infantry (except Pioneers) Vehicles (15m) +5m Range, -10% Cooldown -10% Reload

Teeth and Nails Specialization
Digging in: Infantry can build trenches, Wire and Sandbags 50% faster.

Holding out: Infantry/HMG in Yellow/Green/Heavy cover -15% received damage

This is ours:
Infantry/HMG/Mortar in friendly territory and/or cover +10% Acc. +5m Range

You can not advance:
Support weapons in friendly territory -15% Cooldown -15% Reload -15% Received damage

Doctrine Unlocks
Gun Support
Lefehld: Unlocks the 105mm Leichte Feldhaubitze 18 (copy of the 105 howitzer).

Pak 40: Pak38 can purchase AP rounds 35 mun, 2 uses; Pak 40 unlocked

Improved Optics:
Marder/Stug/Pak can purchase Improved Optics at 35 mun +5m Range +10% Accuracy

Small Arms Specialization
G 43: Grenadiers, Volksgrenadiers can purchase G43s

Weapon oversupply:
Grenades purchasable for every infantry unit(30 mun,Pineapple range)
Doubleschreck availible (240 mun)
                           
Improved Barrels:
Purchase for 15 mun (Volks/Panzergrens) 20 mun (AT Grens, Grenadiers) +5m Range +5% Acc.

Infantry Specialization
Officer Training: Officer Availible for purchase
Fire from the sky: Firestorm [Battle Advantage 1/3]
Sturmtruppen: Infantry units can purchase another man

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