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Author Topic: AT repear kit?  (Read 3970 times)
0 Members and 2 Guests are viewing this topic.
sheffer Offline
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Posts: 593



« on: March 15, 2010, 10:13:46 am »

Hi guys
Why not to invite repear kit for all guns or at last ATs? AT are key for victory, i have 4 vet2-vet3 ATG in my company (US inf), using triage center to keep them on a field, but they are usually pruimary tergets for arty, storms. if a save the crew, heal them, gun itself usually heavely damaged after skirmishs. I think it imposibble to attach kits to gun itself, so if a crew will be killed, kit will be lost.
what do u think?
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Senseless and ruthless.
lionel23 Offline
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« Reply #1 on: March 15, 2010, 10:16:12 am »

AT Reaper Kit, not being picky but please use spell check, thought you were talking about making AT reappear or something.

Anyway, there was talks about having an ATG with the AP rounds built into it just like how paks can recloak with recrews (it's a coding issue/property with the ATG passing those down like how paks do it too), but yeah just have to baby them more than any other ATG to keep those AP rounds alive.  Tank Reapers (since you are going US Infantry) is a passive which can make up for recrewing as it affects the ATG itself, regardless of who crews it (god forbid THOSE guns get captured by axis, however).
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Masacree Offline
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« Reply #2 on: March 15, 2010, 10:22:56 am »

He's talking about repair kits.
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lionel23 Offline
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« Reply #3 on: March 15, 2010, 10:28:33 am »

OOHH! I totally didn't get that from his post.

Sheffer, FYI Triage repairs the guns too.
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Masacree Offline
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Posts: 904


« Reply #4 on: March 15, 2010, 10:39:21 am »

[I'm] using triage center to keep them on a field

Seriously, read the post.

 Roll Eyes
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lionel23 Offline
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« Reply #5 on: March 15, 2010, 10:41:30 am »

Hi guys
Why not to invite repear kit for all guns or at last ATs? AT are key for victory, i have 4 vet2-vet3 ATG in my company (US inf), using triage center to keep them on a field, but they are usually pruimary tergets for arty, storms. if a save the crew, heal them, gun itself usually heavely damaged after skirmishs. I think it imposibble to attach kits to gun itself, so if a crew will be killed, kit will be lost.
what do u think?

From this line, it implies he's healing the crew after storms and arty, but the gun itself is still heavily damaged after the skirmish and thus to me doesn't sound like he is repairing them with triage.
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sheffer Offline
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Posts: 593



« Reply #6 on: March 15, 2010, 10:41:57 am »

 Grin
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LeoPhone Offline
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« Reply #7 on: March 15, 2010, 11:43:14 am »

plz no
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lionel23 Offline
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« Reply #8 on: March 15, 2010, 11:48:38 am »

Ahh Leo.. man of few words... I like...  Cheesy
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #9 on: March 15, 2010, 12:39:23 pm »

repear kit for all guns or at last AT
nebels, paks, 105mm and so on. why not?
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ImmanioEiR Offline
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« Reply #10 on: March 15, 2010, 01:30:24 pm »

As lionel23 said, the actual AT guns get repaired as well by triage/airborne medics.
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sheffer Offline
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« Reply #11 on: March 15, 2010, 01:41:40 pm »

really? O_o ok, then no problems Smiley
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Baine Offline
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« Reply #12 on: March 15, 2010, 02:22:44 pm »

Should be fixed to mirror the 88 crew regeneration that also affected the gun tbh.
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Tymathee Offline
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« Reply #13 on: March 15, 2010, 03:41:43 pm »

Tank Reapers (since you are going US Infantry) is a passive which can make up for recrewing as it affects the ATG itself, regardless of who crews it (god forbid THOSE guns get captured by axis, however).

You so get it wrong. REapers is a global ability that affects any AT gun you pick up as infantry, meaning your allies and paks (i think) but i know for sure if u pick up another ami at gun, it will affect it. I wonder if it affects 6pdr's as well.
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lionel23 Offline
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« Reply #14 on: March 15, 2010, 03:52:45 pm »

No it isn't, last I talked with BobSmith (I believe) and if it hasn't been changed since before the reset.

It's like bazookas with Tank Reapers, it does NOT affect every AT weapon they pick up. The bazooka rangers got for instance were Mk2 specially modified ones with the stats, and I strongly believe (don't have a dev on at the moment that can confirm) that the same was for the ATG, it was only for that ATG and if an ally remanned MY ATG, it would be buffed if I lost it.

Again I could be wrong but I'm pretty certain this is true.  Need to find a dev to ask and will follow up with this later.
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Tymathee Offline
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« Reply #15 on: March 15, 2010, 04:37:04 pm »

only zooks get a diff weapon, tank reapers works via company wide ability, so it should work on any gun u pick up, unless they changed it.

okay, looking at it, it directly affect the gun, which means any at gun you pick up, will have tank reapers, but not paks or 6pdr's unless they add it to them, which imo i think they should since locked and loaded's apr affects all at guns (57, 6pdr and pak)
« Last Edit: March 15, 2010, 04:42:00 pm by Tymathee » Logged
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