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Author Topic: Numbers / Code available?  (Read 5338 times)
0 Members and 6 Guests are viewing this topic.
Azoreo Offline
EIR Regular
Posts: 22


« on: March 17, 2010, 07:44:19 am »

Are the actual numbers for accuracy and things like that publicly available, or is the code publicly available so people can browser it?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: March 17, 2010, 07:44:49 am »

What are you looking for? Unit stats?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: March 17, 2010, 07:45:22 am »

You can view all the stats in the RGDs. You need to get the Corsix Mod Studio.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Azoreo Offline
EIR Regular
Posts: 22


« Reply #3 on: March 17, 2010, 08:00:51 am »

What I'm looking for are two things:

1.  "The intention is that this vehicle will have X percentage and Y modifiers to hit" (i.e., the intentions)
2.  Actual code showing the implementation

While I've done coding (self-teaching), I haven't actually looked at much source from other people.  Since I'm interested in EIR:R right now, it'd be interesting to take a look at it and see if I can sort it out, or if it's over my head.

@EliteGren - I'll go check out Corsix, thanks.

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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #4 on: March 17, 2010, 04:22:17 pm »

Very little has changed from vcoh.

Generally coh stats is accurate for EIR.
http://www.coh-stats.com/
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #5 on: March 17, 2010, 06:43:27 pm »

What I'm looking for are two things:

1.  "The intention is that this vehicle will have X percentage and Y modifiers to hit" (i.e., the intentions)
2.  Actual code showing the implementation

While I've done coding (self-teaching), I haven't actually looked at much source from other people.  Since I'm interested in EIR:R right now, it'd be interesting to take a look at it and see if I can sort it out, or if it's over my head.

@EliteGren - I'll go check out Corsix, thanks.
Stat changes etc are not done via coding,

Wink
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Quote from: brn4meplz
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Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
BobSmuth Offline
EIR Regular
Posts: 1


« Reply #6 on: March 17, 2010, 10:06:24 pm »

I had the impression that EIR:R had tweaked balance?
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lionel23 Offline
Donator
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Posts: 1854


« Reply #7 on: March 17, 2010, 10:47:23 pm »

In regards to code?  No, it's pretty much COH stats with additional options available (ie bazooka riflemen)
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #8 on: March 17, 2010, 10:57:21 pm »

Well, there's a bunch of unit stat changes, but they're not really documented.

If you have any specific question use corsix mod to look it up or ask one of us.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #9 on: March 17, 2010, 11:03:55 pm »

We are looking into future documentation for it.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: March 18, 2010, 03:56:55 am »

We are looking into future documentation for it.

the hardest part would be the stupid vs certain types of vehicles n stuff. so many variables.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #11 on: March 18, 2010, 06:05:32 am »

I had the impression that EIR:R had tweaked balance?

Azoreo, use only your main account to post on the forums please.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: March 18, 2010, 02:37:49 pm »

What I'm looking for are two things:

1.  "The intention is that this vehicle will have X percentage and Y modifiers to hit" (i.e., the intentions)
2.  Actual code showing the implementation

While I've done coding (self-teaching), I haven't actually looked at much source from other people.  Since I'm interested in EIR:R right now, it'd be interesting to take a look at it and see if I can sort it out, or if it's over my head.

@EliteGren - I'll go check out Corsix, thanks.
Stat changes etc are not done via coding,

Wink


and where is the code that shows you win after the enemy has lost enough pop / time is over / territory is taken?

and then why do you need so much coders if everything done with crosix?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #13 on: March 18, 2010, 02:51:48 pm »

i was under the impression that alot of coh stats had been changed. in regards to how many patch update to balance units were in place waaay back before
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: March 18, 2010, 02:56:27 pm »

He just said stat changes aren't done via coding - all you do is change the RGD values.

When modzie says coding he means SCAR, C++, Visual Basic, MySQL : whatever gets the job done, anyway.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: March 18, 2010, 02:58:13 pm »

that is what i meant myst
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: March 18, 2010, 03:26:00 pm »

We have a list of stat changes made from vCOH.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #17 on: March 19, 2010, 07:29:25 am »

and where is the code that shows you win after the enemy has lost enough pop / time is over / territory is taken?

and then why do you need so much coders if everything done with crosix?
That particular part is done in scar.

The launcher and backend are done in C++

The database is SQL

The website is php running on apache on a linux server.

Why do YOU think we need 'so many coders' - that being 3....  And one is part time.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #18 on: March 19, 2010, 07:41:05 am »

i thhought you needed more people becouse this EiRR: needs you! topic showed up some time ago, my bad it wasnt for coders.

thx for the info anyway.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #19 on: March 19, 2010, 07:45:18 am »

i thhought you needed more people becouse this EiRR: needs you! topic showed up some time ago, my bad it wasnt for coders.

thx for the info anyway.
Oh right, I understand now Wink

Well, other than the RGDs, everything else is done by myself and Phil.

If you want to know any other particulars, just ask (Or PM)
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