*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
June 20, 2025, 01:43:29 pm

Login with username, password and session length

Resources

Recent posts

[March 22, 2025, 02:00:47 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]
Pages: 1 ... 5 6 [7] 8 9 ... 12   Go Down
  Print  
Author Topic: "How do I counter"  (Read 87451 times)
0 Members and 1 Guest are viewing this topic.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #120 on: October 26, 2010, 11:04:12 am »

I disagree with everyone saying Traige near the spawn is bad.

A triage in the back is next to useless, half the time your units will be cut down trying to make it back due to the distance. The triage is defensless. And there are always places farther up with a good shot blocker closer to where the front is.
Logged

Yes that's me, the special snowflake.
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #121 on: October 26, 2010, 11:17:52 am »

Thats what YOU THINK. I have another opinion.

If your units get cut down you are not choosing the right time to do it.
Just to clearify I dont mean at the exact spawn at the edge of the map, just near it.
Triage is not defenseless at all, it requires enemies to go near your spawn to destroy it, and going near opponents their spawn is generally a bad and very risky idea, especially if you havent cleared the frontlines first.
Logged

Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #122 on: October 26, 2010, 02:57:25 pm »

Pretty map dependant regardless of your "opinion". I'd like to see your awesome triage placement pay off on Schindel or Abbeville within a screen's length of the spawn. Homo spawn buff tactics will be dealt with by EIRRMOD sooner or later, cause the gayness you can do with LW etc has been pointed out.

« Last Edit: October 26, 2010, 03:09:44 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #123 on: October 26, 2010, 03:26:22 pm »

Dont do it if you dont like it or think it sux, I do it and I think its better, each to his own, I will let u know then if I play on a big map. Btw its not about it being close to spawn, its about being further away from the frontline. If the map is big I will not always just put it near spawn, if the way is too long then its np to put it further away from spawn, because the relative lenght from frontline to triage is pretty much always the same.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #124 on: October 26, 2010, 04:15:05 pm »

So what is the tip exactly? place your triage in a good place?  Tongue
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #125 on: October 26, 2010, 04:20:49 pm »

That is a pretty good tip.

I would like to contribute.

Pro Tip: Kill the enemy mans.
Logged


.
.
.
.
.
.
.
.
.
.
.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #126 on: October 26, 2010, 04:23:45 pm »

i usually tend to put my triages in the mid way point from spawn to where the center is, make it easy to get back to and back in the fight but just far enough away that the enemy can't get to it.

it's also smart to put it in a place where storms or w/e can't get to easy and is easily defensable (like a choke point) because u can always heal on the other side of the triage.

best place imo is behind hedges so u can heal while ur battling
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #127 on: October 26, 2010, 04:24:46 pm »

Tip, carry 2+ Triages and place them as close as possible to the front. at least you'll eat up some Offmaps
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #128 on: October 26, 2010, 04:32:33 pm »


best place imo is behind hedges so u can heal while ur battling

+1
Logged
skaffa Offline
Honoured Member
*
Posts: 3130


The very best player of one of the four factions.

« Reply #129 on: October 26, 2010, 04:40:05 pm »

2 Triages is 1 too many if you can keep 1 alive. Its a lot of muni which you can spend better on something else, imo. I have tried in my earlier games to get 2 traiges because the 1st seemed to get destoryed quite a lot. But I found that just putting it further back is way better.

i usually tend to put my triages in the mid way point from spawn to where the center is, make it easy to get back to and back in the fight but just far enough away that the enemy can't get to it.

it's also smart to put it in a place where storms or w/e can't get to easy and is easily defensable (like a choke point) because u can always heal on the other side of the triage.

best place imo is behind hedges so u can heal while ur battling

ye exactly

So what is the tip exactly? place your triage in a good place?  Tongue

I have made multiple posts explaining it havent I, its not that hard to understand is it. As I said, each to his own and you might not like the way I prefer, but from an objective PoV I still think its better. When people realise it I think it will be a common thing NOT to put Traiges on the frontline.

If you want it in more simple words then I advice putting the traige at around 20% into the map from spawn - 50% being the middle of the map. If possible behind a hedge but that goes without saying.

I cant really explain it any better, you will just have to try it for yourself and perhaps you will agree with me later on.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #130 on: October 26, 2010, 05:32:11 pm »

So, how do I counter a vet 3 easy company airborne with AB rifles and RR blob with strafing/bombing run backup?

and the other player has tank reaper rangers and howtizers, and bar rifles
Logged
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #131 on: October 26, 2010, 05:57:04 pm »

Smiley

Mass PE inf spam?
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #132 on: October 26, 2010, 06:00:26 pm »

HEAT Tigers or P4's with GE works too.

Or layered MGs....

Or lolz MP40 volks.....
Logged
Artekas Offline
Donator
*
Posts: 784


« Reply #133 on: November 11, 2010, 05:52:20 am »

How do I counter Churchill Crocodiles as PE? This is undoubtedly the biggest obstacle I have come against in this mod. It's just too tough, and because barring 500+ fuel units all of PE's AT is very fragile and can be killed by the Churchill without any problem. Even with two or three pieces of AT it can drive up, kill them all, and then go and repair it off. Just taking a look at some stats (mind you, all of this is from CoHstats and not the RGDs):

Churchill Crocodile has 900 HP.

Marder 75mm has 75% accuracy and a 46% chance to penetrate at long range, with 150 per shot and a reload time of 4 seconds. On average, you would have to fire for around 72 seconds in order to kill the Churchill.

Assuming the 50mm ATHT uses the same gun as the Wehrmacht PaK38 anti-tank gun... accuracy 65%, long range penetration 40%, damage 115, reload 2.4 seconds. You would need around 76 seconds of firing for the kill.

Panzershrecks have a 52% chance of penetrating no matter the range, and 35% accuracy at long range. 75% at medium range. 8 second reload with a 1.25x modifier at long range. 105 damage. At long range, it would take 8 minutes of firing to kill the Churchill. No, I'm not joking about that. At medium range it's 160 seconds.

The last unit I want to cover, just because I'm using it, is the Jagdtiger. I have no idea what the accuracy/pen on it is at long range, but it does 250 damage with a 12 second reload time. Assuming every shot hits and penetrates it will take 48 seconds to kill the Churchill, if they don't then a significantly longer time.

Now obviously not everything takes place at long range, but these calculations give you a rough idea of just how tough the Croc is. And I haven't even mentioned hull down yet. The Croc is capable of killing everything mentioned rather quickly, except the Jagdtiger of course. It's a heavy tank that, against PE AT, has durability similar to a Tiger while killing infantry at a much faster rate. It's not half as good against tanks, but PE's only actual tank costs 610mp and 500fu. And it costs half as much fuel as comparable heavies. Every other brit company I see has at least 2 crocodiles with repair kits, and some have more.

So what do I do? I'd like to avoid having to use a 500fu tank in my company just to be able to fight one single unit effectively, but I don't see any other way.
« Last Edit: November 11, 2010, 06:06:32 am by Artekas » Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #134 on: November 11, 2010, 05:57:52 am »

Churchills in general drive up and down your AT options as PE.

The Pak and the Marder are not cost effective units in the role. The Panzerschrek is a far worse option.

Hull down only exacerbates the issue byt making the Churchill 25% harder to hit and 25% harder to penetrate.

Marders will outrange the Churchill croc but must be stationary to fire. Using their lockdown is a sure fire way to get the killed against a Churchill. you need to keep giving ground and taking shots when you can unfortunately.

The 50mm is the Pak38 gun with no modifiers and as such is a terrible solution against the Churchill. again though if you bleed ground you can at least stay alive and do deflection damage.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #135 on: November 11, 2010, 06:01:26 am »

ATHT Treadbreaker, Panther, multiple ATHTs or Marders.

Churchill Crocodiles are really tough for sure, you'll generally always need at least 2 - 3 AT pieces to get rid of it.
As a general rule, never rely on just Panzershrecks with PE. Just like with some Tanks on Axis, work together with your teammates to push it off the field.
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #136 on: November 11, 2010, 06:02:59 am »

To answer your question on the Jagdtiger.

Currently it does 250 dmg a shot(280 with the 12% Tank hunters Tier 2)
It has a .9-1.0 base penetration Long-short respectively.

With it's lowest penetration modifier being against the Pershing at 88%.

The Churchills modifier against the Jagdtiger is 1.594 meaning it can't fail to penetrate
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #137 on: November 11, 2010, 06:09:09 am »

Just use two marders, Artekas. Never failed me Smiley.
Logged

brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #138 on: November 11, 2010, 06:10:21 am »

You need to give alot of ground using marders. Thats the problem with them. As long as your willing to make that trade go for it. Otherwise you'll have dead Marders
Logged
Smokaz Offline
Honoured Member
*
Posts: 11420



« Reply #139 on: November 11, 2010, 06:14:27 am »

It's hard, but out of all your options the marder is the best.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 12   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 34 queries.