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Author Topic: [T3][Infantry] Sector Arty / Earthshaker  (Read 1934 times)
0 Members and 2 Guests are viewing this topic.
sgMisten Offline
Donator
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Posts: 778


« on: March 24, 2010, 10:05:51 am »

The "new" T3 "Sector artillery" has been changed to the old RCA Earthshaker but:
-It has the long initial cooldown of sector artillery
-It can only be deployed in friendly/neutral territory
-It retains the super long recharge of sector artillery

Basically this T3 has the disadvantages of sector artillery and the disadvantages of earthshaker all combined at once, making it hard to use. If it's meant to be earthshaker, remove the above 3 sector artillery-related limitations.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #1 on: March 30, 2010, 02:33:19 pm »

bump
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: March 30, 2010, 03:12:02 pm »

You can activate it in your own territory now. Sooner or later it will be changed to be unique anyway.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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