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Doctorine Ideas (Terror, AB, Artillery)
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Topic: Doctorine Ideas (Terror, AB, Artillery) (Read 6493 times)
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NightRain
EIR Veteran
Posts: 3908
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #20 on:
April 01, 2010, 12:08:48 am »
the WP Faust would bring the one and only reliable VD for Axis for 1 Doctorine. It just stuns nothing else no dmg just tuns. Volks mine is the second VD but its unreliable
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
MonthlyMayhem
EIR Veteran
Posts: 164
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #21 on:
April 01, 2010, 12:14:17 am »
Quote from: NightRain on April 01, 2010, 12:08:48 am
the WP Faust would bring the one and only reliable VD for Axis for 1 Doctorine. It just stuns nothing else no dmg just tuns.
Thats silly, if people we're complaining about the T17 WP why would the WP Faust be any different? T17 was for one doctrine..
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NightRain
EIR Veteran
Posts: 3908
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #22 on:
April 01, 2010, 12:18:43 am »
Quote from: MonthlyMayhem on April 01, 2010, 12:14:17 am
Quote from: NightRain on April 01, 2010, 12:08:48 am
the WP Faust would bring the one and only reliable VD for Axis for 1 Doctorine. It just stuns nothing else no dmg just tuns.
Thats silly, if people we're complaining about the T17 WP why would the WP Faust be any different? T17 was for one doctrine..
Yes that is true that WP was on a excellent platform cable of dealing more damage and protect itself from tanks with stun. However WP Faust comes with a infantry platform. Volks and KCH can carry them after unlocking it. Americans already carry a decent VD. The sticky bomb and british carry the button and panzer elite carries treadbreakers. While Wehrmacht suffers about a fact that Wehrmacht is suffering from the lack of VDs so this faust as a doctorine unlock would give it one. It comes for the Terror Doctorine and it brings terror. Now even the allies would have to drive backward from Volks and KCH alikes in fear of getting stunned by a faust. PAK and Volksquad with WPF would be reailable counter for Armor rush like a Sticky squad and PAK 57mm
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MonthlyMayhem
EIR Veteran
Posts: 164
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #23 on:
April 01, 2010, 12:27:57 am »
and KCH isn't a excellent platform? Aren't they the toughest non-doctrinal unit in the game?
Volks mines are fine they just have to be put in the right places. I remember when me and Jinker were playing a game on Abbeville, and I hit tons of volks mines with my T17.
Just because Volks mines aren't a super reliable VD doesn't mean they work. Stickies can also be a hard thing to get off facing a competent allied player, they can just kite all the riflemen, and considering how fragile they are they'll die like flies. That and you have to get rifles up to vet 2 for stickies to actually be effective (the range boost).
I think 2x uses for WP faust 40 mu is pretty inexpensive if this were to be implied, and would be OP. Just imagine all the volks being spammed with WP zooks 10 pop=4x WP rounds @ 80mu. So techinically you could disable a vehicle (say each was 4 seconds) so 8 seconds in a row just to be bombarded by shrecks and paks.. Yeah, kinda imbalanced.
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NightRain
EIR Veteran
Posts: 3908
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #24 on:
April 01, 2010, 12:34:58 am »
Panzerfaust cooldown is 30 seconds...after 2 stuns it'll take 30 secs till another stun takes in place. Who said you can't knite them either?
Sticky is hard to get off but if the squad is protecting a PAK 57mm...and the tank is kniting the squad? Means that the 57mm is shooting at the tank and forcing it to retreat damaged.
The price of WP Faust ain't a problem cause it can be changed higher.
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MonthlyMayhem
EIR Veteran
Posts: 164
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #25 on:
April 01, 2010, 12:36:51 am »
Yeah one stun after another, 2 volks squads with WP Fausts= 8 seconds of disabling, if used back to back and providing that each stun is 4 seconds long.
And Faust have longer range then stickies.
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lionel23
Donator
Posts: 1854
Re: Doctorine Ideas (Terror, AB, Artillery)
«
Reply #26 on:
April 01, 2010, 12:38:29 am »
And your example is flawed Night in that why wouldn't faust infantry not be covered by their own pak, thus forcing a tank/vehicle to retreat? I don't know about you, but I'm plenty worried about fausts cause of their pretty high damage over stickies when I play American, worrying about that one squad running up to finish off or heavily cripple the handful of tanks I field in my company (and god forbid its one of my Tank Destroyers).
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
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