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Author Topic: New game mode----------[POCKET]  (Read 6552 times)
0 Members and 2 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #20 on: March 30, 2010, 06:34:34 pm »

What? Then dont use a single 25 pop call in at start, be more flexible and split your core call in into 8-9 pop call ins so you can use those 3 pop effectively.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
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Posts: 9741



« Reply #21 on: March 30, 2010, 07:49:01 pm »

What? Then dont use a single 25 pop call in at start, be more flexible and split your core call in into 8-9 pop call ins so you can use those 3 pop effectively.

exactly. Leo always wants the game ot change for him and not the other way around :p.

and also, why dont u at least hae one hmg as brits? its your fault if all u got is 6 pop call ins. and its not OP, i've had 43 pop and still lost on atk/def. Defense has the advantage for the majority of the game, thats y you get it.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
UnderHeavyFire Offline
EIR Veteran
Posts: 306


« Reply #22 on: March 30, 2010, 09:35:39 pm »


CONSTRICT (mode name)
Note: All maps must be long and narrow. Cover, buildings, and defensive positions must heavily favour the centre of the map.

Defenders
Spawn: Mid length of map
Goal: Hold the middle of the map for X time.

It is in the defenders best interest to stay and hold the middle.  The more sectors the defenders gain, the smaller their population becomes.

Attackers
Spawn: Ends of map
Goal: Hold middle for X time, or force Defenders to retreat.

Although the goal is to capture the middle, the more sectors the attackers cap, the smaller their population becomes.

Example: The middle might consist of 6 large sectors, and as the map moves towards each end (attackers spawns) the sectors become smaller and more condensed.  If the defenders push too far each way, their population will drop at a slow rate per sector. If the Attackers push right to the middle, their population will simarly drop, however at a much higher rate per sector.
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #23 on: April 01, 2010, 04:29:24 am »

so I've been not here for two days and I'm back
and I don't quite understand what's the conclusion
Logged

hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
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