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Author Topic: PE scout car mg  (Read 1481 times)
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nugnugx Offline
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« on: March 31, 2010, 07:07:35 am »

I bought the mg42 upgrade but ingame it had the normal mg  , bug ?
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Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: March 31, 2010, 07:30:33 am »

Think it was removed for now, due to it being bugged, tho that was a long time ago.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
winisez Offline
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Posts: 400


« Reply #2 on: March 31, 2010, 07:40:36 am »

you have to "setup", so it only works in friendly territory and when u cant move. But to make up for that it is 360", though due to the fragility of the platform and the terrible turret rotation it is kinda meh for 50munitions.
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nugnugx Offline
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« Reply #3 on: March 31, 2010, 07:48:09 am »

you have to "setup", so it only works in friendly territory and when u cant move. But to make up for that it is 360", though due to the fragility of the platform and the terrible turret rotation it is kinda meh for 50munitions.

a shame because this unit is not suited for defense at all
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Two Offline
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« Reply #4 on: March 31, 2010, 07:51:21 am »

Its op tbh, and i disagree its more a defensive unit then a offensive one, its ment to prevent back capping while giving a resource bonus or it was in vcoh. Here its to prevent back capping and with the mg own.
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nugnugx Offline
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« Reply #5 on: March 31, 2010, 07:53:16 am »

they die from 2-3 zooks and u want to stand and fire while rifles rush at you ?
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Two Offline
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Posts: 2079


« Reply #6 on: March 31, 2010, 08:47:26 am »

They wont rush you with that mg upgrade, they cant tbh. and 2-3 zookas is all it takes to kill most hts.
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Unkn0wn Offline
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« Reply #7 on: March 31, 2010, 11:08:21 am »

We're looking into it as it does indeed seem like it's not working as intended.
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