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Author Topic: Cumulative cover  (Read 3138 times)
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Speigass Offline
banzai
EIR Veteran
Posts: 114


« on: April 22, 2010, 06:12:15 am »

I wonder does cover effects stack? For example... trench in big crater? or trench in big crater and sanbags in front of it? Also what about building trench on the negative cover?


Any ideas?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #1 on: April 22, 2010, 06:34:27 am »

You always count as being in 1 type of basic cover (red, open, yellow, green) (individual soldier), however, side couch sandbag builds can give you 90 degrees of cover. And then there's all the modifiers adding on top of that from buffs, stuff like smoke etc.
« Last Edit: April 22, 2010, 07:17:26 am by Smokaz » Logged

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kitekaze Offline
EIR Regular
Posts: 48


« Reply #2 on: April 22, 2010, 07:00:42 am »

I wonder does cover effects stack? For example... trench in big crater? or trench in big crater and sanbags in front of it? Also what about building trench on the negative cover?


Any ideas?

There are two type of cover, one is terrain and other is ballistic.

Terrain cover is simply what you see in the squad icon: red, yellow and green shield. Terrain cover do not stack since you cant have two type of terrain in one area.

Ballistic cover is when you send your unit inside a halftrack, a building, or simply building sandbags. These object will cover you unit by directional rule. Ballistic cover do stack.

Smoke is special one, it reduce the incoming accuracy, and stack with other covers.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #3 on: April 23, 2010, 07:41:34 am »

is it possible to remove troops invulnerability for gunfire in opened HT? For brits and PE. even in tanks mg gunner can be killed. And to compensate it decrease death ratio of troops when vehicle crushed. Bad idea?
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LCII^Bun-Bun Offline
Donator
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Posts: 159


« Reply #4 on: April 23, 2010, 08:03:19 am »

Yes, it is HORRIBLE, basicly, stuff like howitzers, grenades and stuff can kill the troops inside They used to have it in EiR I believe (in vCoH they still have it) While it isn't realistic, PE really needs this, taking damage within IHT would be a SERIOUS nerf for PE, (also, it would stop roo spam, but eh, I find it ummy to begin with)

Believe me Sheffer, the BS stuff that comes with it (*cough* churchill crocs anyone? IHT? NOT ANYMORE BEETCH, dead inf) or flametrowers in general anyways.

To many weird things and dodgyness happening (also, to many game play changes) to be possible / worthwhile / fun / a good idea.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #5 on: April 23, 2010, 08:51:14 am »

Yeah it was pretty bad, having inf in HTs take damage. 1 flame thrower was all it took to fry everything in the HT. Every tank shot that would hit the HT killed men inside. There was absolutely no point to fielding half tracks of any kind at all.

Although i wish we could bring it back in a reduced form, i dont think that's codeable. Its more like an on/off switch when it comes to this afaik.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #6 on: April 23, 2010, 08:19:29 pm »

if i understand right all units have modifiers vs all other units in acc and damage (flamers have only dmg). i think it is  possible to balance it. Or taking suppression in ht at last (fire rate reduction).  i still beleave that crazy PE and Brit HT riding is most unrealistic pokemon feature of CoH. Problems with vCoh brits was solved, but PE not.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: April 24, 2010, 11:53:56 am »

You see sheffer, flamethrowers weren't the main issue.
RRs instagibbing the two squads inside the halftrack was.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #8 on: April 24, 2010, 12:28:18 pm »

surely sandbags infront of trench causes more shot blocking?
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: April 24, 2010, 02:41:32 pm »

in COH there is no such thing as shot blocking. Look up the truth, if a shot scores a hit even if it hits something before it hits target the damage is still done.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #10 on: April 24, 2010, 04:00:56 pm »

Yes, but if the shot technically rolled a "miss", it can still "hit" the intended target unless it smashes into something else (ie. sandbags) first.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #11 on: April 24, 2010, 04:36:22 pm »

Yes, but if the shot technically rolled a "miss", it can still "hit" the intended target unless it smashes into something else (ie. sandbags) first.

unless youre fighting a PUMA
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: April 24, 2010, 05:34:35 pm »

surely sandbags infront of trench causes more shot blocking?

it just looks nice...

i think units in open HT's need acc nerfs while on move. Its just stupid that here htey are, in this rumbling bumbling vehicle but they can hit things like they're standing still. All vehicles get movement modifiers but put something IN the vehicle, and it suffers no negative effects, come on
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