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Author Topic: At and artillary capturing  (Read 7743 times)
0 Members and 3 Guests are viewing this topic.
Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« on: August 09, 2007, 03:08:03 pm »

I was wondering if you can let us keep enemy nebels,flack88,and AT, and let axis able to keep howitzers and At.
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: August 09, 2007, 03:08:30 pm »

I can, but I won't. Wink
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GsT Offline
EIR Regular
Posts: 12


« Reply #2 on: August 09, 2007, 03:13:31 pm »

Why? That could be more realistic!
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salan
Guest
« Reply #3 on: August 09, 2007, 03:25:53 pm »

just capture your team mates items Wink

i had a howitzer in my armor core for a long time, I didn't steal it either!
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: August 09, 2007, 03:31:04 pm »

if you win a neble fair and square why cant we keep it?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: August 09, 2007, 03:36:35 pm »

Because it might imbalance the game doctrine wise if you can just capture doctrine specific weaponry like howitzers, etc?
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Stranger491 Offline
Seargent Stranger
EIR Veteran
Posts: 405


« Reply #6 on: August 09, 2007, 03:42:38 pm »

ok just asking.
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AmPM Offline
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Posts: 7978



« Reply #7 on: August 09, 2007, 03:45:57 pm »

From the games perspective, you don't have enough ammo to use it in battle on a regular basis.
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Payneless Offline
EIR Regular
Posts: 2


« Reply #8 on: August 09, 2007, 03:56:11 pm »

what about if your own at gun was decrewed and you recrewed it yourself could that be implemented or would that just open up a whole can of worms?
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #9 on: August 09, 2007, 05:05:02 pm »

If your AT gun gets decrewed and you crew it then you lose the AT gun in the platoon, but get a 'new' one in the Unassigned group.
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coop289 Offline
EIR Veteran
Posts: 89


« Reply #10 on: August 09, 2007, 05:08:17 pm »

what about if your own at gun was decrewed and you recrewed it yourself could that be implemented or would that just open up a whole can of worms?

If your gun was de-crewed and you re-crew it you cant retreat it off the field, but if you win/lose the match and its still alive and crewed on the field you dont lose it. So if your going to pull out because you lost the match then stick him in a corner fireing off the map (So you dont antagonize you opponent). I always just ask them to wait for me to run out of points and not to kill the AA gun, and everyone so far has been kind and stayed away from it so I could get it back.
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The dev team has decided that we don't like the axis players.  As such we play to continue to nerf them until they all stop playing.  This way the allies will win the war.  It's historically accurate anyway. Wink
AkranadasAxis Offline
EIR Regular
Posts: 34


« Reply #11 on: August 09, 2007, 07:43:45 pm »

Weren't we able to keep enemy AT guns when we re-crewed them before? They would be turned into that teams respective AT gun.

Also, I know you can keep captured enemey HMGs and Mortars (I have 5 now thanks to this) that get turned into your version.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #12 on: August 10, 2007, 07:12:17 am »

can we just keep non doctrine weapons nebles At guns (oh and canAB doctrine upgrade 57s to AB 57's since its anoying them only drop once then they can drop again next battle), and anyway, they would count to the TAV so how would it inbalance things?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #13 on: August 10, 2007, 07:28:29 am »

If your gun was de-crewed and you re-crew it you cant retreat it off the field, but if you win/lose the match and its still alive and crewed on the field you dont lose it.

Is this a bug?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: August 10, 2007, 07:29:51 am »

all recrewed weapons cannot leave the field...
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #15 on: August 14, 2007, 02:40:18 am »

The very easy explanation of this is that you don't have ammo for you fancy new guns for more than one battle.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: August 14, 2007, 05:47:50 am »

even if they are your sides weapons? like a .30 cal for allies or a MG42 for axis?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: August 14, 2007, 12:27:08 pm »

Note: It was veary common that The allies used German guns, like the Kar98 and MG42, ans the germans used the Tommy and Grand. The problem was the ammo for the guns...

Maybe is you cap guns, you may BUY em cheep for ammo and stuff   Lips sealed
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #18 on: August 14, 2007, 12:29:09 pm »

if a rifle squad pickes up a BAR id like them to keep it.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #19 on: August 14, 2007, 12:31:39 pm »

even if they are your sides weapons? like a .30 cal for allies or a MG42 for axis?

I am sure that if you pick up weapons from your team you get them.  Actually, I'm pretty sure I actually got a free mortar after taking an axis mortar once... though I suppose they might have taken it from one of my teammates.
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