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VCOH MAP OVERHAUL
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Topic: VCOH MAP OVERHAUL (Read 3781 times)
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
VCOH MAP OVERHAUL
«
on:
May 02, 2010, 11:44:59 am »
Seeing as im quite the trendy map thief i figure i'd overhaul some vcoh maps sp or mp to fit in the eir regime. Name the ones you want, the ones that occur the most will get my blessing.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
CrazyWR
EIR Veteran
Posts: 3616
Re: VCOH MAP OVERHAUL
«
Reply #1 on:
May 02, 2010, 11:46:31 am »
get the mp version of Red Ball in, not this piece of shit thats in there now. Also, if you removed the river from Montherme, it could work. Not sure but RouteN13 might be ok?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee
Donator
Posts: 9741
Re: VCOH MAP OVERHAUL
«
Reply #2 on:
May 02, 2010, 12:14:38 pm »
Quote from: deadbolt on May 02, 2010, 11:44:59 am
Seeing as im quite the trendy map thief i figure i'd overhaul some vcoh maps sp or mp to fit in the eir regime. Name the ones you want, the ones that occur the most will get my blessing.
3
why not make a list of all the maps that are in the game and then put up a poll?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
LeoPhone
Honoured Member
Posts: 0
Re: VCOH MAP OVERHAUL
«
Reply #3 on:
May 02, 2010, 03:16:10 pm »
Quote from: CrazyWR on May 02, 2010, 11:46:31 am
get the mp version of Red Ball in, not this piece of shit thats in there now. Also, if you removed the river from Montherme, it could work. Not sure but RouteN13 might be ok?
whats wrong with red ball?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: VCOH MAP OVERHAUL
«
Reply #4 on:
May 02, 2010, 04:42:55 pm »
whats NOT wrong with Redball...the list is long.
Heightmapping is retarded and screws shit up, the crap in the middle with the giant wall around is sucks, there are like 2 million pathing problems, the area along the rhs closer to the north is way too easy to hold, very few open areas allow for very little flanking once positions are set up, sectors would be fine except the map is set so that the bottom team naturally holds fewer sectors due to the terrain of the map, so that fails too. Basically the map needs to be burned to the ground and started over, or you could just do the good version of Redball, the MP version.
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LeoPhone
Honoured Member
Posts: 0
Re: VCOH MAP OVERHAUL
«
Reply #5 on:
May 02, 2010, 05:23:33 pm »
k, thx for feedback.
heightmapping, pathing, crap in middle around giant wall all fixed with new version.
top side can also flank bottom town easier coz i tilted long building.
right hedge bunker has more open entrances and bottom team can crush hedges.
also, the territory for that hedgebunker goes outside it to bottom team so they can hold it easy too.
and the MP redball version is really... arcadelike.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: VCOH MAP OVERHAUL
«
Reply #6 on:
May 02, 2010, 05:34:06 pm »
was not aware there was a new version out, my apologies.
And yes, it is, but it seemed like it could make a good EIR map...
Logged
LeoPhone
Honoured Member
Posts: 0
Re: VCOH MAP OVERHAUL
«
Reply #7 on:
May 03, 2010, 03:46:32 am »
Quote from: CrazyWR on May 02, 2010, 05:34:06 pm
was not aware there was a new version out, my apologies.
And yes, it is, but it seemed like it could make a good EIR map...
the new version is not out............
i finished it weeks ago but unkown is doing NOTHING.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: VCOH MAP OVERHAUL
«
Reply #8 on:
May 03, 2010, 04:47:27 am »
Quote from: LeoPhone on May 03, 2010, 03:46:32 am
Quote from: CrazyWR on May 02, 2010, 05:34:06 pm
was not aware there was a new version out, my apologies.
And yes, it is, but it seemed like it could make a good EIR map...
the new version is not out............
i finished it weeks ago but unkown is doing NOTHING.
I might have a sort of easter egg for you mappers when launcher V2 comes out
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: VCOH MAP OVERHAUL
«
Reply #9 on:
May 03, 2010, 08:09:00 am »
Quote from: LeoPhone on May 03, 2010, 03:46:32 am
Quote from: CrazyWR on May 02, 2010, 05:34:06 pm
was not aware there was a new version out, my apologies.
And yes, it is, but it seemed like it could make a good EIR map...
the new version is not out............
i finished it weeks ago but unkown is doing NOTHING.
i actually agree with leophone
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: VCOH MAP OVERHAUL
«
Reply #10 on:
May 03, 2010, 08:39:38 am »
Redball is a very bad map. There are hardly any places you can go or set up, making 1 88 in the middle field very good, flanking is hardly possible. You always have to attack head on, which is fail imo. I generally like LeoPhone's maps (Bergen, Dike) but I wont ever be playing this version of Redball again.
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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