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Author Topic: HOW LONG TILL NEW LAUNCHER???  (Read 19418 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #40 on: May 09, 2010, 11:36:10 pm »

I think it's important to say thanks to all the donaters. It doesn't matter how much; you give what you can afford and that's what matters.
Most of you are in school or still at home, 5 bucks to you is just as much as 200 is to me. We only need 27 people to donate 2 bucks each to reach our monthly goal.

Its not how much you donate, it's the donating that makes the devs feel like people really care. EiRMoD told me himself that he was so overwhelmed and inspired by the donations. Now he is working his ass off because he feels the community is really behind him.

We often ask or DEMAND changes be made, but give nothing in return.

We were always behind EIRRMOD and devs. except we just dont express it. but we always were, no matter the bickering we do everyday

I think i've always tried to express it. This is one of the most innovative mods ever and im surprised that no game company has tried to copy it yet.

total war

theatre of war

list goes on  Cheesy

just to be annoying thought i would add the final two close combat games
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Yes that's me, the special snowflake.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #41 on: May 10, 2010, 12:10:30 am »

EiR actually has a lot in common in gameplay with Ground Control(released 2000), which also happens to have stuff in common with games released before it.

It's not to say EiR isn't original and unique : but you can't say it's the very first mod or game to ever come up with the idea of units being called on the field, a limited number of units being available, with no focus at all on base-building, gaining experience on your units across battles, etc...

In short : we're not the first, but we're not one of the mass crowd either.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #42 on: May 10, 2010, 12:53:53 am »

EiR actually has a lot in common in gameplay with Ground Control(released 2000), which also happens to have stuff in common with games released before it.

It's not to say EiR isn't original and unique : but you can't say it's the very first mod or game to ever come up with the idea of units being called on the field, a limited number of units being available, with no focus at all on base-building, gaining experience on your units across battles, etc...

In short : we're not the first, but we're not one of the mass crowd either.

well, the way its handled is differently but yea i remember close combat. But are there any other rts that are 3d like this?
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"I want proof!"
"I have proof!"
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #43 on: May 10, 2010, 12:58:59 am »

Well, unless you count the king arthur game, non that i know of. And i have never seen a mod before that has added so much to the game without changing the true core of its gameplay, as i feel the entire base-building part of the game was never really needed.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #44 on: May 10, 2010, 01:23:37 am »

Good news is - I have successfully completed the integration code for all but the battalion and battle room pages.

The bad news is, thats the easy part done Wink
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Quote from: brn4meplz
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Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #45 on: May 10, 2010, 01:57:10 am »

Good news is - I have successfully completed the integration code for all but the battalion and battle room pages.

The bad news is, thats the easy part done Wink

Keep on brickin'  Cheesy
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SublimeHauken - Back from the dead - Since 2007'
Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #46 on: May 10, 2010, 03:04:16 am »

So tank threw 200 bucks for nothing? haha...that blows

I guess being good at calculus does not make you good at witty comments hey! Back under your bridge troll!
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #47 on: May 10, 2010, 03:24:30 am »

So tank threw 200 bucks for nothing? haha...that blows

I guess being good at calculus does not make you good at witty comments hey! Back under your bridge troll!

no he failed social arts cert 1
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #48 on: May 10, 2010, 03:31:22 am »

I Hope EiR:MOD makes a wise choose, like blizzard. And don't release the patch until he is sure it works and it works the way he want.

So to all of you, The mod will be done at the end of summer.
Maybe before that we will have an open Beta


EiR, quote me and make it official
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #49 on: May 10, 2010, 04:51:59 am »

EiR actually has a lot in common in gameplay with Ground Control

well, the way its handled is differently but yea i remember close combat. But are there any other rts that are 3d like this?

Quote
GROUND CONTROL
Tymmie - that's a full 3d game, and nowhere did I mention close combat ;p.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #50 on: May 10, 2010, 05:37:03 am »

EiR actually has a lot in common in gameplay with Ground Control

well, the way its handled is differently but yea i remember close combat. But are there any other rts that are 3d like this?

Quote
GROUND CONTROLTo Major Tom
Tymmie - that's a full 3d game, and nowhere did I mention close combat ;p.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #51 on: May 10, 2010, 06:10:18 am »

EiR actually has a lot in common in gameplay with Ground Control

well, the way its handled is differently but yea i remember close combat. But are there any other rts that are 3d like this?

Quote
GROUND CONTROL
Tymmie - that's a full 3d game, and nowhere did I mention close combat ;p.

oh yea. i have both of those actually. nothing like eir tbh.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #52 on: May 10, 2010, 07:49:23 am »

The only thing different from GC and EiRR is the fact GC doesn't have support weapons and territory the same way we do ;p.
The general idea of units being called in, etc. remains.

If you play the campaign, you also get persistence via experience for your troops.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #53 on: May 10, 2010, 07:50:42 am »

Biggest one I can think of that EIR reminds me of is Blitzkrieg and Blitzkrieg 2!

But they didnt have much in the way of mission / mission persistency =(
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #54 on: May 10, 2010, 08:44:50 am »

Sudden Strike!
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #55 on: May 10, 2010, 08:47:35 am »

EIR reminds me of Company of Heroes to be quite honest
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #56 on: May 10, 2010, 08:49:07 am »

EIR reminds me of Company of Heroes to be quite honest
What's company of heroes?
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105TigerHunters Offline
EIR Veteran
Posts: 95


« Reply #57 on: May 10, 2010, 08:50:14 am »

Quote
Sudden Strike!

I installed that a few months ago and then uninstalled it lol.

EIRR is pritty unique tbh lol
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #58 on: May 10, 2010, 09:59:09 am »

Company screen 50%
Battle screen 0%
Doctrine screen 80%

Thats about all thats left - Im going to go to bed again, its 4am.
Up in 3 hours! YAY!
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #59 on: May 10, 2010, 10:01:26 am »

Up in 3 hours! YAY!


3 hours? I WIN!!  Shocked

i would say 3 hours. (got no clue XD)

wonderful job btw.
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