*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 08:52:35 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Advantages suggestion  (Read 9375 times)
0 Members and 2 Guests are viewing this topic.
LeoPhone Offline
Honoured Member
*
Posts: 0


« on: May 23, 2010, 12:44:48 pm »

instead of the extra recourses people can buy now,

you get some scroll bars where you can exchange fuel for muni, fuel for mp, muni for fuel, mp for ammo, etc etc.

moving the bar, changes the balance between the two.

once you're a high enough level, you can upgrade and move the bar further from the middle




this system will make sure new players wont fight battalions double the size of their own, but still allows high level accs to specialize.

at lower levels, you can exchange some manpower to get that last 20 fuel you need for a 2nd P4.

you can also try different kinds of tactics, some of them might require a bit more ammo. not a prob!
« Last Edit: May 23, 2010, 02:00:33 pm by LeoPhone » Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #1 on: May 23, 2010, 01:00:19 pm »

Damn this idea is so good that I couldn't ressit to post.

I was thinking about that before, and it would be awesome to be able run just inft company all fuel into munis and mp (this has advantage and disadvantages so it wont be hard to balance).

Just make balanced resource exchange system and it will be fine.

Leo sometimes you give hope in mankind.
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #2 on: May 23, 2010, 01:02:47 pm »

I think this will just promote more gimmicky companies. But, I could be wrong.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #3 on: May 23, 2010, 01:05:57 pm »

I think this will just promote more gimmicky companies. But, I could be wrong.

the supply system will make sure you cant spam units. only thing you could expect is a lot of fully equiped infantry.

but that would mean less mp and less fuel, so would that actually be a good tactic?


and ofcourse you wont be able to exchange ALL your fuel for muni... more like 300 fuel max, like its right now.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #4 on: May 23, 2010, 01:32:51 pm »

so in short. You sacrifice some of your manpower/fuel/munition to get something in return...? idk...I like the old system
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #5 on: May 23, 2010, 01:51:59 pm »

I think this will just promote more gimmicky companies. But, I could be wrong.
ur not  Cheesy
Logged

Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #6 on: May 23, 2010, 01:53:37 pm »

This would further promote the doctrine spam, I dislike it
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #7 on: May 23, 2010, 01:56:06 pm »

This would further promote the doctrine spam, I dislike it

just like the current system does? you can choose to specialize in mp fu or muni now too.

only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.
Logged
nated0g Offline
EIR Veteran
Posts: 90


« Reply #8 on: May 23, 2010, 01:57:47 pm »

In my opinion the difference between this and the current system isnt exactly much. What the point?

If you picture the Lvl 3 advantage as the max of a slider, and lvl 1 as the lowest, surely you get the same thing?
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #9 on: May 23, 2010, 01:59:45 pm »

This would further promote the doctrine spam, I dislike it

just like the current system does?

no, even more
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #10 on: May 23, 2010, 03:42:33 pm »

This would further promote the doctrine spam, I dislike it

just like the current system does? you can choose to specialize in mp fu or muni now too.

only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.

id rather have 3 kts at the cost of having 9 more volks.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #11 on: May 23, 2010, 03:56:54 pm »

i like the current system
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Wnb 1337 Offline
EIR Veteran
Posts: 119


« Reply #12 on: May 23, 2010, 03:59:43 pm »

Would be good but there should be atleast some sort of ratios for em.. Like 5 man power is worth 1 munition, while it would take like 6-10 man power for 1 fuel

e: Mm.. Im not quite sure if you meant that trading specific advantages to others, OR just balancing em out at the same time
Logged



We Stack for Defeat!
We play for PP!
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #13 on: May 23, 2010, 04:04:52 pm »

instead of the extra recourses people can buy now,

you get some scroll bars where you can exchange fuel for muni, fuel for mp, muni for fuel, mp for ammo, etc etc.

moving the bar, changes the balance between the two.

once you're a high enough level, you can upgrade and move the bar further from the middle




this system will make sure new players wont fight battalions double the size of their own, but still allows high level accs to specialize.

at lower levels, you can exchange some manpower to get that last 20 fuel you need for a 2nd P4.

you can also try different kinds of tactics, some of them might require a bit more ammo. not a prob!
I dont care how it looks like as long as it kills the unbalance between army each team.
Here Leo
Logged

SublimeHauken - Back from the dead - Since 2007'
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #14 on: May 23, 2010, 04:15:06 pm »

This would further promote the doctrine spam, I dislike it

just like the current system does?

no, even more


depends how much extra recourses you'll get.


This would further promote the doctrine spam, I dislike it

just like the current system does? you can choose to specialize in mp fu or muni now too.

only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.

id rather have 3 kts at the cost of having 9 more volks.

super heavies r being limited to 1. so that leaves panther and p4 to be spammed.

panther sucks vs inf and p4 is just a tank.
« Last Edit: May 23, 2010, 04:16:54 pm by LeoPhone » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: May 23, 2010, 04:24:53 pm »

p4 sucks against everything so only tank viable is to spam panthers... which you can only get 2.

This is a bad idea.

if this gets implemented you soon find out that the only viable tactic is to choose Mu or Mp.
you'd be nuts if you chose fu

First your being faced off with superior Mu or Mp. = More infantry with HHAT, more ATG's, More support spam. this will inturn lead to. Infantry/Support/Arty Metagame.

Tanks and vehicles spammed will not be able to face off against overwhelming infantry + support spam.

verrrrry bad idea
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #16 on: May 23, 2010, 04:26:23 pm »

I'd take HEAT + Improved barrels P4 spam. Maybe throw in some Blitzkrieg or German engineering
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: May 23, 2010, 04:27:32 pm »

if they got 10+ mp or 5+ mu for every 1 fu? not likely
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #18 on: May 23, 2010, 04:33:50 pm »

i see where your goin with it, its a good idea
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #19 on: May 23, 2010, 04:36:00 pm »

p4 sucks against everything so only tank viable is to spam panthers... which you can only get 2.

This is a bad idea.

if this gets implemented you soon find out that the only viable tactic is to choose Mu or Mp.
you'd be nuts if you chose fu

First your being faced off with superior Mu or Mp. = More infantry with HHAT, more ATG's, More support spam. this will inturn lead to. Infantry/Support/Arty Metagame.

Tanks and vehicles spammed will not be able to face off against overwhelming infantry + support spam.

verrrrry bad idea

ever heard of the staghound/t17?

and axis will be wanting some extra fuel too if they're going for that 1 extra tank.


basically the current system sucks coz noob lvl accs need to fight high level doctrine accounts + bigger batt size coz of recourse advantages.

this new system is simply the most logical fix for all the problems of current advantages

current system you cant change specialization later -> this one you can

it also eliminates the uber annoying fact of missing a few mp/muni/whatever for that last unit.
simply go to advantages -> change the balance of one of the bars a bit, and you're set.
« Last Edit: May 23, 2010, 04:42:25 pm by LeoPhone » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.