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Advantages suggestion
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Topic: Advantages suggestion (Read 9375 times)
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LeoPhone
Honoured Member
Posts: 0
Advantages suggestion
«
on:
May 23, 2010, 12:44:48 pm »
instead of the extra recourses people can buy now,
you get some scroll bars where you can exchange fuel for muni, fuel for mp, muni for fuel, mp for ammo, etc etc.
moving the bar, changes the balance between the two.
once you're a high enough level, you can upgrade and move the bar further from the middle
this system will make sure new players wont fight battalions double the size of their own, but still allows high level accs to specialize.
at lower levels, you can exchange some manpower to get that last 20 fuel you need for a 2nd P4.
you can also try different kinds of tactics, some of them might require a bit more ammo. not a prob!
«
Last Edit: May 23, 2010, 02:00:33 pm by LeoPhone
»
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: Advantages suggestion
«
Reply #1 on:
May 23, 2010, 01:00:19 pm »
Damn this idea is so good that I couldn't ressit to post.
I was thinking about that before, and it would be awesome to be able run just inft company all fuel into munis and mp (this has advantage and disadvantages so it wont be hard to balance).
Just make balanced resource exchange system and it will be fine.
Leo sometimes you give hope in mankind.
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tank130
Sugar Daddy
Posts: 8889
Re: Advantages suggestion
«
Reply #2 on:
May 23, 2010, 01:02:47 pm »
I think this will just promote more gimmicky companies. But, I could be wrong.
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LeoPhone
Honoured Member
Posts: 0
Re: Advantages suggestion
«
Reply #3 on:
May 23, 2010, 01:05:57 pm »
Quote from: tank130 on May 23, 2010, 01:02:47 pm
I think this will just promote more gimmicky companies. But, I could be wrong.
the supply system will make sure you cant spam units. only thing you could expect is a lot of fully equiped infantry.
but that would mean less mp and less fuel, so would that actually be a good tactic?
and ofcourse you wont be able to exchange ALL your fuel for muni... more like 300 fuel max, like its right now.
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NightRain
EIR Veteran
Posts: 3908
Re: Advantages suggestion
«
Reply #4 on:
May 23, 2010, 01:32:51 pm »
so in short. You sacrifice some of your manpower/fuel/munition to get something in return...? idk...I like the old system
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
CafeMilani
Aloha
Posts: 2994
Re: Advantages suggestion
«
Reply #5 on:
May 23, 2010, 01:51:59 pm »
Quote from: tank130 on May 23, 2010, 01:02:47 pm
I think this will just promote more gimmicky companies. But, I could be wrong.
ur not
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Smokaz
Honoured Member
Posts: 11418
Re: Advantages suggestion
«
Reply #6 on:
May 23, 2010, 01:53:37 pm »
This would further promote the doctrine spam, I dislike it
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LeoPhone
Honoured Member
Posts: 0
Re: Advantages suggestion
«
Reply #7 on:
May 23, 2010, 01:56:06 pm »
Quote from: Smokaz on May 23, 2010, 01:53:37 pm
This would further promote the doctrine spam, I dislike it
just like the current system does? you can choose to specialize in mp fu or muni now too.
only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.
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nated0g
EIR Veteran
Posts: 90
Re: Advantages suggestion
«
Reply #8 on:
May 23, 2010, 01:57:47 pm »
In my opinion the difference between this and the current system isnt exactly much. What the point?
If you picture the Lvl 3 advantage as the max of a slider, and lvl 1 as the lowest, surely you get the same thing?
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CafeMilani
Aloha
Posts: 2994
Re: Advantages suggestion
«
Reply #9 on:
May 23, 2010, 01:59:45 pm »
Quote from: LeoPhone on May 23, 2010, 01:56:06 pm
Quote from: Smokaz on May 23, 2010, 01:53:37 pm
This would further promote the doctrine spam, I dislike it
just like the current system does?
no, even more
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Advantages suggestion
«
Reply #10 on:
May 23, 2010, 03:42:33 pm »
Quote from: LeoPhone on May 23, 2010, 01:56:06 pm
Quote from: Smokaz on May 23, 2010, 01:53:37 pm
This would further promote the doctrine spam, I dislike it
just like the current system does? you can choose to specialize in mp fu or muni now too.
only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.
id rather have 3 kts at the cost of having 9 more volks.
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Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
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Keeps died for our funny threads.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Advantages suggestion
«
Reply #11 on:
May 23, 2010, 03:56:54 pm »
i like the current system
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Wnb 1337
EIR Veteran
Posts: 119
Re: Advantages suggestion
«
Reply #12 on:
May 23, 2010, 03:59:43 pm »
Would be good but there should be atleast some sort of ratios for em.. Like 5 man power is worth 1 munition, while it would take like 6-10 man power for 1 fuel
e: Mm.. Im not quite sure if you meant that trading specific advantages to others, OR just balancing em out at the same time
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Advantages suggestion
«
Reply #13 on:
May 23, 2010, 04:04:52 pm »
Quote from: LeoPhone on May 23, 2010, 12:44:48 pm
instead of the extra recourses people can buy now,
you get some scroll bars where you can exchange fuel for muni, fuel for mp, muni for fuel, mp for ammo, etc etc.
moving the bar, changes the balance between the two.
once you're a high enough level, you can upgrade and move the bar further from the middle
this system will make sure new players wont fight battalions double the size of their own, but still allows high level accs to specialize.
at lower levels, you can exchange some manpower to get that last 20 fuel you need for a 2nd P4.
you can also try different kinds of tactics, some of them might require a bit more ammo. not a prob!
I dont care how it looks like as long as it kills the unbalance between army each team.
Here Leo
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SublimeHauken - Back from the dead - Since 2007'
LeoPhone
Honoured Member
Posts: 0
Re: Advantages suggestion
«
Reply #14 on:
May 23, 2010, 04:15:06 pm »
Quote from: aloha622 on May 23, 2010, 01:59:45 pm
Quote from: LeoPhone on May 23, 2010, 01:56:06 pm
Quote from: Smokaz on May 23, 2010, 01:53:37 pm
This would further promote the doctrine spam, I dislike it
just like the current system does?
no, even more
depends how much extra recourses you'll get.
Quote from: deadbolt on May 23, 2010, 03:42:33 pm
Quote from: LeoPhone on May 23, 2010, 01:56:06 pm
Quote from: Smokaz on May 23, 2010, 01:53:37 pm
This would further promote the doctrine spam, I dislike it
just like the current system does? you can choose to specialize in mp fu or muni now too.
only change this system gives is that you can change it whenever u want, but it comes at a cost of the other recourses.
id rather have 3 kts at the cost of having 9 more volks.
super heavies r being limited to 1. so that leaves panther and p4 to be spammed.
panther sucks vs inf and p4 is just a tank.
«
Last Edit: May 23, 2010, 04:16:54 pm by LeoPhone
»
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Advantages suggestion
«
Reply #15 on:
May 23, 2010, 04:24:53 pm »
p4 sucks against everything so only tank viable is to spam panthers... which you can only get 2.
This is a bad idea.
if this gets implemented you soon find out that the only viable tactic is to choose Mu or Mp.
you'd be nuts if you chose fu
First your being faced off with superior Mu or Mp. = More infantry with HHAT, more ATG's, More support spam. this will inturn lead to. Infantry/Support/Arty Metagame.
Tanks and vehicles spammed will not be able to face off against overwhelming infantry + support spam.
verrrrry bad idea
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Advantages suggestion
«
Reply #16 on:
May 23, 2010, 04:26:23 pm »
I'd take HEAT + Improved barrels P4 spam. Maybe throw in some Blitzkrieg or German engineering
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Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Advantages suggestion
«
Reply #17 on:
May 23, 2010, 04:27:32 pm »
if they got 10+ mp or 5+ mu for every 1 fu? not likely
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Advantages suggestion
«
Reply #18 on:
May 23, 2010, 04:33:50 pm »
i see where your goin with it, its a good idea
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Advantages suggestion
«
Reply #19 on:
May 23, 2010, 04:36:00 pm »
Quote from: Demon767 on May 23, 2010, 04:24:53 pm
p4 sucks against everything so only tank viable is to spam panthers... which you can only get 2.
This is a bad idea.
if this gets implemented you soon find out that the only viable tactic is to choose Mu or Mp.
you'd be nuts if you chose fu
First your being faced off with superior Mu or Mp. = More infantry with HHAT, more ATG's, More support spam. this will inturn lead to. Infantry/Support/Arty Metagame.
Tanks and vehicles spammed will not be able to face off against overwhelming infantry + support spam.
verrrrry bad idea
ever heard of the staghound/t17?
and axis will be wanting some extra fuel too if they're going for that 1 extra tank.
basically the current system sucks coz noob lvl accs need to fight high level doctrine accounts
+ bigger batt size
coz of recourse advantages.
this new system is simply the most logical fix for all the problems of current advantages
current system you cant change specialization later -> this one you can
it also eliminates the uber annoying fact of missing a few mp/muni/whatever for that last unit.
simply go to advantages -> change the balance of one of the bars a bit, and you're set.
«
Last Edit: May 23, 2010, 04:42:25 pm by LeoPhone
»
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