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Fall of France..continues?
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Topic: Fall of France..continues? (Read 116652 times)
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .006 07/31/10
«
Reply #240 on:
August 02, 2010, 07:46:13 pm »
looks like a good day ... had a bunch of hours kidless and managed to get most of the Fallschirmjagers into the ebps/sbps/upgrades/abilities... just gotta do the time consuming creation of their faction... ug
maybe tomorrow, the first page is updated with all necessary 007 change log to date...
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www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .006 07/31/10
«
Reply #241 on:
August 03, 2010, 12:16:42 pm »
uploading 007 now, changelog on the first page will link it when i get home later or you can browse my filefront if its a burning desire.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .006 07/31/10
«
Reply #242 on:
August 03, 2010, 01:23:31 pm »
http://www.filefront.com/17170284/FallofFranceALPHAremake007.rar
linked on first page
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .007 08/03/10
«
Reply #243 on:
August 03, 2010, 01:28:33 pm »
bump just to change the post name
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .007 08/03/10
«
Reply #244 on:
August 06, 2010, 03:55:20 am »
.008
august 6th
-new unit: shieldless 88 emplacement, airburst.
-new unit: 220mm nebelwerfer
-New model added: pak 40 halftrack, with pak36 halftrack variation .
-New model added: German 75mm pack howitzer
-finished Fallschirmjager Faction
------------------------- this is uploading now, there are some truly unique and fun units to play in the fallschirmjager and us_infantry factions.
I have decided that I will leave the first 4 generic factions as is, I will bring them into line with the current factions with retreat and what not, but they will not be getting changed.
PLEASE NOTE, I HAVE NOT REMOVED THE TEAM_WEAPONS_EXTENSIONS FROM IN THIS PATCH. IF YOU PLAY AS THE TWO NEW FACTIONS AND RECREW ANY MANNED WEAPON YOU WILL SCAR THE GAME. NEXT VERSION WILL HAVE THEIR EXTENSIONS REMOVED!
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 08/06/10
«
Reply #245 on:
August 06, 2010, 04:09:25 am »
http://www.filefront.com/17177977/FallofFrance008.rar
found a few minor tweaky bugs.
50mm atht has the 75mm atht price
75mm atht has the 50mm atht price
Leopard does not have its command tree unlock linked.
the fg42 fallschirmjagers should be in slot 11, the g43s should be in slot 9 and the stg 45s should be 10...
packhowitzers get minimal kills comparably, have to fix this.
88 emplacement caused a scar error when it died, odd, first scar i have had in game
«
Last Edit: August 06, 2010, 11:24:45 am by salan
»
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #246 on:
August 06, 2010, 11:24:20 am »
Fixed a few things, and made a hotfix, this is essential...
http://www.filefront.com/17178833/AttribArchive.sga
goes in your archives.
«
Last Edit: August 06, 2010, 11:34:53 am by salan
»
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Clavis55o
EIR Veteran
Posts: 85
Re: FoF .008 Fallschirmjagers
«
Reply #247 on:
August 06, 2010, 12:52:15 pm »
If only EiRR moved this fast.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #248 on:
August 06, 2010, 01:14:29 pm »
Quote from: Clavis55o on August 06, 2010, 12:52:15 pm
If only EiRR moved this fast.
it did last year when i was doing it
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MittinsKittens
Donator
Posts: 916
Re: FoF .008 Fallschirmjagers
«
Reply #249 on:
August 06, 2010, 02:21:57 pm »
LOVING the new Falls. Being to drop EVERYTHING in is fun as hell, and loving the "Leopard" tank. Shame it can't take on anything big
Still its hilarious seeing people trying to track it when its going round faster then it can turn its turret then scooting off only to appear again for some more pop shots
Found a few things with the 88. Ones a major thing, the other really needs to be adressed...
1. <MAJOR BUG>The Repair button for the 88 literally does nothing, They don't repair and they don't have a down time where they repair. Its just a flashy button that you click...because you can :3
So that needs to be sorted, and talking about repair...
2. The 88 really needs to have a minimum range thing, Seeing it kill itself while trying to kill something near it is NOT cool man :<
I don't even mind if its a screen away from itself, I rather have it do nothing and shoot something that won't risk killing itself and pull some men/tanks over to deal with it then it basically suiciding
Also...
3.Make a Luffewaffle troop droppable. I want to insta build 88's straight from the Drop *Evil Grin*
4.Thing I noticed, Its really annoying having the 220mm Nebel having its fire mechanism how it is currently, because of the spread it never hits what you want it too, and because its fires kinda like a calliope, Half the shots go into a wall/building ect. Don't know if you really want to keep it like this, but this COULD be annoying
Didn't think I found anything else that needed noting
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EiRNames:- MittinsKittens & FlutterShyPegasus
nugnugx
Donator
Posts: 4051
Re: FoF .008 Fallschirmjagers
«
Reply #250 on:
August 06, 2010, 02:24:37 pm »
Quote from: salan on August 06, 2010, 01:14:29 pm
it did last year when i was doing it
inbefore drama
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #251 on:
August 06, 2010, 09:34:23 pm »
Quote from: nugnugx on August 06, 2010, 02:24:37 pm
inbefore drama
lolz, It did, I was only being factual
Quote from: MittinsKittens on August 06, 2010, 02:21:57 pm
LOVING the new Falls. Being to drop EVERYTHING in is fun as hell, and loving the "Leopard" tank. Shame it can't take on anything big
Still its hilarious seeing people trying to track it when its going round faster then it can turn its turret then scooting off only to appear again for some more pop shots
Found a few things with the 88. Ones a major thing, the other really needs to be adressed...
1. <MAJOR BUG>The Repair button for the 88 literally does nothing, They don't repair and they don't have a down time where they repair. Its just a flashy button that you click...because you can :3
So that needs to be sorted, and talking about repair...
that's because its tied to the gun and not the emplacement, i'll move it.
Quote
2. The 88 really needs to have a minimum range thing, Seeing it kill itself while trying to kill something near it is NOT cool man :<
I don't even mind if its a screen away from itself, I rather have it do nothing and shoot something that won't risk killing itself and pull some men/tanks over to deal with it then it basically suiciding
ya it does need a minimum, figured that out the first time it shot itself when we played the 3 v 3 earlier.
Quote
Also...
3.Make a Luffewaffle troop droppable. I want to insta build 88's straight from the Drop *Evil Grin*
4.Thing I noticed, Its really annoying having the 220mm Nebel having its fire mechanism how it is currently, because of the spread it never hits what you want it too, and because its fires kinda like a calliope, Half the shots go into a wall/building ect. Don't know if you really want to keep it like this, but this COULD be annoying
Didn't think I found anything else that needed noting
actually the only thing the 220 needs is a bit more of a AOE range, i think i left it the same as the other one, but really wanted it to be different for a reason, so probably just twiddle with the spread and what not. I was originally going to make it shoot twice, 6, reload, 6... I might leave it as is and go with that thought, but then again it is a tier 1... hmm i'll think on it some. and see how it plays more first.
and 3. No
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MittinsKittens
Donator
Posts: 916
Re: FoF .008 Fallschirmjagers
«
Reply #252 on:
August 07, 2010, 02:18:17 am »
Also, I slipped my mind at the time Salan, but is it possible to look into extending the range on the 88 Airburst?
The reason I would like you to look into it is for several reason, One, Mainly because the range is pretty short. If you push the enemy back, Boom, its now stuck in a location where you can't shoot anything because the enemy is too far away. Bye Bye 60 muni.
Also, Its not like you can have more then one, so 88 spam won't be a problem, you just have to deal with it every 30-1min at LEAST, that's if you got men spotting for you. If not, it can't shoot ^^
Meh, All I can think to say on the matter atm
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wildsolus
Donator
Posts: 807
Re: FoF .008 Fallschirmjagers
«
Reply #253 on:
August 07, 2010, 02:25:11 am »
i dont really see the argument for making the range longer valid... once you build any type of unit like that (vierling, 88, bofors) you KNOW you're gonna be spending resources on it so it better pay off.
I was actually gonna post earlier about the price of the airburst 88 and I think it needs to increase lol.
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lol
lol x2
salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #254 on:
August 07, 2010, 03:07:53 am »
Its strong... the pricing is still going to fluctuate on units. gotta play a bit more to grasp it.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #255 on:
August 07, 2010, 03:08:52 am »
we just had an epic game on rails and metal and the computer came out en force ... tym had a great idea though. Leave in the 3 levels of PE exp, and make the generic xp for 4 and 5 have buffs. so you choose your first 3 levels, then for 4 and 5 you get the "hero" generics...
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #256 on:
August 07, 2010, 03:09:29 am »
also i am going to make vehicles shoot while repairing, to make up for the AI's stupidity of repairing at half health in a fight.
to abusive..
«
Last Edit: August 07, 2010, 03:17:16 am by salan
»
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MittinsKittens
Donator
Posts: 916
Re: FoF .008 Fallschirmjagers
«
Reply #257 on:
August 07, 2010, 03:27:17 am »
This is why you have me around Salan, To tell you some ideas are slightly stupid, Specially when you need to try and take out OP tanks and they are repairing while shooting xD
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #258 on:
August 07, 2010, 04:49:27 am »
will be uploading update 009 and linking in the morning when i wake up.. its ready to go now.
simply fixes and tweaks.
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salan
Synergies TL2 mod!
Posts: 6290
Re: FoF .008 Fallschirmjagers
«
Reply #259 on:
August 07, 2010, 02:05:36 pm »
New hotfix for 008, named 008a hotfix.
just put this attribarchive into your companyofheroes/falloffrance/archives directory.
http://www.filefront.com/17181882/AttribArchive.sga
.008a
august 7th
-The four original factions now have updated retreat functionality.
-removed the ability to re-crew for new factions.
-fallschirmjager hotchkiss lowered in price.
-88 airburst howitzer increased in cost
-88 Airburst howitzer has 120 range, and slightly longer reload.
-Pack howitzers are slightly more accurate (less drift) and have a larger AOE radius.
-220mm Nebel now reloads and shoots a second barrage.. Move away!
-fixed sprint, all falls infantry / mg / mortar gain the ability again!
-removed the progress bar from all mines, m8 mines, teller mines, butterfly mines, boobytraps, demolition charges. Animation remains.
-fixed german grenades to use their limits.
-fixed fallschirm camo to be same as rest of FOF.
-fixed doubling up of vet on US_INFANTRY tanks.
-fixed boyz penetration = recoiless rifles with a - modifier
-fixed 37mm at gun penetrations = 57 mm at gun with a - modifier
-fixed 75mm atht (fallschirmjager) = panther gun penetration
-modified repair +2 health per second for both regular tanks and heavy tanks. still 60 seconds, and 120 seconds respectfully. for now.
-fixed fallschirm HMG and Mortar Hold_ext. (now garisonable)
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