*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 02:59:25 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Pool cost  (Read 6377 times)
0 Members and 1 Guest are viewing this topic.
rifle87654 Offline
EIR Veteran
Posts: 1107


« on: June 26, 2010, 01:01:11 am »

Last time I remember someone changed all pool cost by three times.
But if I go to oversupply.
I'll spend three times of PP.
And It's hardly enough for me to get enough PP to keep that kind of company structure.
In the end.
Not balanced for anyone.
So fix it soon.
Logged

hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #1 on: June 26, 2010, 01:02:29 am »

Everything was multiplied by 3x, absolutely nothing changed; there is nothing to fix.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #2 on: June 26, 2010, 01:40:27 am »

PP gains weren't multiplied by 3, killer.
Logged

CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #3 on: June 26, 2010, 02:21:47 am »

pp gain should be multiplied by 1.5 or 2
Logged

Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #4 on: June 26, 2010, 05:01:52 am »

PP gains weren't multiplied by 3, killer.

I was talking about the pool costs.
Logged
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #5 on: June 26, 2010, 05:11:20 am »

So PP has to be multiplied
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #6 on: June 26, 2010, 05:14:13 am »

actually the pool costs should all be divided by 3 again.
it might give more room to balance things out, but only PE was a problem and these big numbers are waaay too confusing.

and something did change: oversupplying costs 3x more PP than before.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #7 on: June 26, 2010, 07:28:37 am »

Leophone expressed my point exactly.

Since PP gains WEREN'T tripled - oversupply is now 3 times more expensive than before.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #8 on: June 26, 2010, 11:03:33 am »

Excepting the oversupply problem, I like this. Bigger numbers provide more leeway for balance purposes. You can make a gren take 9 instead of 10, for example, but if a gren is 2 and 2 is too much, what are you going to do? Lower it to 1? That's too much and 1.8 is too confusing, so good initiative by the devs.
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #9 on: June 26, 2010, 11:09:35 am »

still... these huge numbers, you dont got a clue yourself anymore what costs what.
Logged
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #10 on: June 26, 2010, 11:16:05 am »

Leophone expressed my point exactly.

Since PP gains WEREN'T tripled - oversupply is now 3 times more expensive than before.

Isn't that the idea - to reduce spamfag companies?
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #11 on: June 26, 2010, 01:15:03 pm »

Leophone expressed my point exactly.

Since PP gains WEREN'T tripled - oversupply is now 3 times more expensive than before.

Isn't that the idea - to reduce spamfag companies?

In my entire history of playing EiR I've never made a lasting spamfag company that would require me to pay PPs. In other words - I can build spamfag companies even with the current availability system just as well - since I don't oversupply when I make them ;p.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #12 on: June 26, 2010, 01:26:03 pm »

same here.  It's not hard. 
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #13 on: June 27, 2010, 12:39:28 am »

PP gains don't have to go up PP costs went down.
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #14 on: June 27, 2010, 02:21:00 am »

err, what?
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #15 on: June 27, 2010, 03:06:54 am »

Bob, either you're confused, or you've invented time travel and in fact are talking to us from the future.
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #16 on: June 27, 2010, 03:11:58 am »

He is talking about the PP cost reduction fron long ago, ala T1 only 15 pp etc.

But yes, you gain not enough pp at the moment, i made 3 levels just in order to get my T3.
Logged

Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #17 on: June 27, 2010, 04:05:38 am »

I'm personally lacking 140 PPs on my terror in relation to my rank. And I've not oversupplied once on it, lol.

And the PP cost reduction is like, super duper mega old - not even worth bringing up for discussion. And even if it WERE relevant - it still wouldn't offset the 3x price of oversupply, as the PP costs weren't tripple of what they are now.
Logged
ImmanioEiR Offline
Donator
*
Posts: 247


« Reply #18 on: June 28, 2010, 03:58:37 am »

Well, it was explicitly stated when pool values were tripled that it was for 2 reasons: To make balance tweaking easier, and to make oversupplying more expensive. Seems to be working as intended to me.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #19 on: June 28, 2010, 07:20:26 am »

Well, it was explicitly stated when pool values were tripled that it was for 2 reasons: To make balance tweaking easier, and to make oversupplying more expensive. Seems to be working as intended to me.

where was that stated?

edit:
For the record, multiplying ALL pool values by 3 (including unit pool costs) gives us a lot more leeway to balance them properly, particularly for factions that have proven to be problematic like the PE. A side-effect of this change is that oversupplying will be a lot more expensive too.

The ratio's haven't changed at all.
so it is a side effect, obviously an unwanted side-effect.
« Last Edit: June 28, 2010, 07:23:55 am by LeoPhone » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 36 queries.