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[PE] Scorched earth path choice
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Topic: [PE] Scorched earth path choice (Read 10820 times)
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Atlanton
EIR Veteran
Posts: 66
Re: [PE] Scorched earth path choice
«
Reply #20 on:
July 06, 2010, 06:16:35 pm »
Quote from: MittinsKittens on July 05, 2010, 06:32:05 pm
Quote from: LeoPhone on July 05, 2010, 06:30:27 pm
not to mention that the germans actually wanted to have a "reich".
with alive people in it etc. that can work and dont go on massive protest.
Touché...
Edit:- To stop a double Post...Long range Destruction, It increases Mine "Accuracy" by 25%...How the hell does that work? Not like its going to miss if you step on it :/
The game thinks otherwise...
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [PE] Scorched earth path choice
«
Reply #21 on:
July 06, 2010, 06:19:05 pm »
more accuracy = more damage to squad members
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
FailHammer
EIR Veteran
Posts: 312
Re: [PE] Scorched earth path choice
«
Reply #22 on:
July 06, 2010, 06:29:23 pm »
Quote from: MittinsKittens on July 05, 2010, 06:07:56 pm
Whats it like on Open Ground? Is it only a small patch of ground?
It is small like inc nade. If you want a hummel go inc barrage, but i dont think the t4 chem fire is worth it. Spread on the mtht is same and it only buffs a few units. MtHt and nades, which no one is gonna sit in. they work fine to move enemies out of cover but you dont need chem fire to do that. Go storm tactics or dual t3s.
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Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
brn4meplz
Misinformation Officer
Posts: 6952
Re: [PE] Scorched earth path choice
«
Reply #23 on:
July 06, 2010, 06:31:30 pm »
Quote from: MittinsKittens on July 05, 2010, 06:17:50 pm
Brn4me, Not to sound arrogant or crazy, But wouldn't you use the stuff anyway? It might be a bit humane for me to say this, but umm, its kind of a war, You're not really fighting by the rules, specially in a world war where you own country is at stake.
Or did the Germans assume that if they started to use Gas weapons that we would start using them as well (and if your story is true about assuming we had nerve gas, that's the last thing they wanted?)...
The British did have the largest stockpile of Chemical agents. however they were first world war type agents. The Germans however thought everyone was on par with their chemical technology. Why would you initiate a war using chemical weapons when your enemy already has a head start on production.
Not to mention that as a corporal in the 1st world war Hitler suffered exposure to chemical agents and spent some time in a hospital for it. Casualties could have been worse(the end result would have been the same. It just would have taken longer and cost more lives.)
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Mysthalin
Tired King of Stats
Posts: 9028
Re: [PE] Scorched earth path choice
«
Reply #24 on:
July 08, 2010, 01:33:34 am »
The reason why nobody used gas in WW2, and why they didn't use nukes in all the Cold War conflicts is pretty simple. The other side had gas/nukes as well.
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Trighano
EIR Regular
Posts: 5
Re: [PE] Scorched earth path choice
«
Reply #25 on:
July 15, 2010, 07:31:23 am »
Quote from: Uglysori on June 27, 2010, 05:28:56 am
For synergy you can invest in saturation minefields for your munitions halftracks which will also buff the dps of your Storm Tactics pgren blobs.
How does munitions halftrack boost the dps of ST pgrens? the only thing i can think of, is if you use flame grens or the extra g43 upgrade, because from the doctrine description, it just says -14s Grenade cooldown and -20s G43 slow cooldown. Is there more to the MHT then just increasing flame gren throw frequency?
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EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Scorched earth path choice
«
Reply #26 on:
July 15, 2010, 01:17:38 pm »
-25% cooldown and reload
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Trighano
EIR Regular
Posts: 5
Re: [PE] Scorched earth path choice
«
Reply #27 on:
July 15, 2010, 03:40:38 pm »
Quote from: EliteGren on July 15, 2010, 01:17:38 pm
-25% cooldown and reload
i am sorry if my question is annoyingly noobish, but what does -25% cooldown mean? cooldown on what? i thought cooldown is just for special abilities?
And the -25% reload means if the clip of their weapon is empty, they reload it faster? i didnt know pgrens actually reload there weapons
i hope for an answer, this could change my strategy in a pretty basic way
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EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Scorched earth path choice
«
Reply #28 on:
July 15, 2010, 03:42:34 pm »
Cooldown is the time between rifle shots fired. It gets cut down by 1/4 with the Muni HT which is a pretty noteworthy buff to the Squads dps.
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Malevolence
Donator
Posts: 1871
Re: [PE] Scorched earth path choice
«
Reply #29 on:
July 15, 2010, 04:43:18 pm »
Quote from: brn4meplz on July 06, 2010, 06:31:30 pm
Quote from: MittinsKittens on July 05, 2010, 06:17:50 pm
Brn4me, Not to sound arrogant or crazy, But wouldn't you use the stuff anyway? It might be a bit humane for me to say this, but umm, its kind of a war, You're not really fighting by the rules, specially in a world war where you own country is at stake.
Or did the Germans assume that if they started to use Gas weapons that we would start using them as well (and if your story is true about assuming we had nerve gas, that's the last thing they wanted?)...
The British did have the largest stockpile of Chemical agents. however they were first world war type agents. The Germans however thought everyone was on par with their chemical technology. Why would you initiate a war using chemical weapons when your enemy already has a head start on production.
Not to mention that as a corporal in the 1st world war Hitler suffered exposure to chemical agents and spent some time in a hospital for it. Casualties could have been worse(the end result would have been the same. It just would have taken longer and cost more lives.)
I'd say shorter and take as many lives if I had to give a rough estimate.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Trighano
EIR Regular
Posts: 5
Re: [PE] Scorched earth path choice
«
Reply #30 on:
July 16, 2010, 02:49:03 am »
Quote from: EliteGren on July 15, 2010, 03:42:34 pm
Cooldown is the time between rifle shots fired. It gets cut down by 1/4 with the Muni HT which is a pretty noteworthy buff to the Squads dps.
thx for the explanation.
Ok, now that is changing my strategy, i always used em as suicide recon unit
So shreks also reload 25% faster?
if i got 3 pgren squads, 1 MHT gives me 3 pgren soldiers bonus in sense of dps (but only taking 2 pop cap and not 3), and if it boosts the shreks, it boosts the AT value pretty well.
i would like to see a buff range upgrade for the MHT in vet3, offtopic, but just looked at the vets and it seems fitting for a support unit.
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EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Scorched earth path choice
«
Reply #31 on:
July 16, 2010, 03:00:24 am »
Vet will be looked into later. If you want a Muni HT range buff, Luftwaffe has one.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [PE] Scorched earth path choice
«
Reply #32 on:
July 16, 2010, 03:01:43 am »
0.75 cooldown and reload more or less so increases your DPS by roughly 33 percent.
So a 3-man squad will fight like 4 men
.
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