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Author Topic: bugs  (Read 11292 times)
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #20 on: August 15, 2007, 09:48:01 pm »

well when my brother called in units the timer went up...ect and i went between computers and they were both the same and i had him xfire me what his was a few times and they were the same
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #21 on: August 15, 2007, 10:50:20 pm »

For public consumption:

http://www.deadlyshoe.com/lasershrek.avi
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Migi Offline
See airborne should get SMG's too!
EIR Veteran
Posts: 292


« Reply #22 on: August 16, 2007, 06:26:50 am »

When my allie was dead my troops started retreatng to his spawn causing me to lose at least 5 rifle squads on Hill 331 due to retreating all the way across the map.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #23 on: August 16, 2007, 06:36:29 am »

thats been happening for a few versions.
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fldash Offline
Founder
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Posts: 9755


« Reply #24 on: August 16, 2007, 06:40:21 am »

And it's impossible to fix. It's a vCOH issue.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #25 on: August 16, 2007, 06:59:39 am »

more video:

why did these airborne survive a (awesome) V1 hit?

http://www.deadlyshoe.com/v1air.avi



« Last Edit: August 16, 2007, 07:29:00 am by TheDeadlyShoe » Logged
Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #26 on: August 16, 2007, 08:04:45 am »

A v1 only has 75% accuracy vs airborne.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #27 on: August 16, 2007, 11:56:48 am »

 Huh

really?

are goliaths like that too?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #28 on: August 16, 2007, 12:22:04 pm »

dont AB have a dodge bonus while moving.
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #29 on: August 16, 2007, 12:38:31 pm »

I vote rename "Airborne eagles" to "Airborne Ninjas"  Wink
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Kolath's Quote Commandments:
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fldash Offline
Founder
*
Posts: 9755


« Reply #30 on: August 16, 2007, 12:43:46 pm »

Wonder what AB Eagles + Raid Assault would do... most likely lay some serious waste to some armor...
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CaptBogbrush Offline
EIR Regular
Posts: 14


« Reply #31 on: August 16, 2007, 01:09:02 pm »

if your on about RR's they dont do THAT well on thier own, since you need a AT gun really, but advanced drop is really nice, we had 3 AB players and it ricked we took over half the map and kept it.
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Migi2 Offline
EIR Veteran
Posts: 69


« Reply #32 on: August 18, 2007, 10:10:51 am »

Warning: mysql_result(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 403

Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 422

Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 443



Everytime i decommision a unit i get this meassage
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Migi2 Offline
EIR Veteran
Posts: 69


« Reply #33 on: August 18, 2007, 02:40:09 pm »

The avalibilty is still screwey should have gotten 14 airborne squads for 2 turns and got 7 instead
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fldash Offline
Founder
*
Posts: 9755


« Reply #34 on: August 18, 2007, 02:42:05 pm »

Fixed.

Warning: mysql_result(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 403

Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 422

Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in /home/foxtrot7/public_html/backend/includes/database.php on line 443



Everytime i decommision a unit i get this meassage
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #35 on: August 18, 2007, 02:48:06 pm »

Yea, Availability didn't put out for 3 turns, just 1. Also my resources didn't go up the amount they should have in some companies. I lost a STuG in a company last night, only have 71 fuel in it. Looks like it works from company to company for some reason.

That company fought a Draw, is there maybe something about that not counting?
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Migi2 Offline
EIR Veteran
Posts: 69


« Reply #36 on: August 18, 2007, 02:51:40 pm »

I had the same prob last night AMPM, it didnt even get my armie alpha company back to 10k man power, but on last resources it gave me more resources to catch up to 10k MP and the right amount of fuel as well.
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