*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 07:08:51 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [us] infantry last bottom unlock?  (Read 2865 times)
0 Members and 1 Guest are viewing this topic.
Firesparks Offline
Honoured Member
*
Posts: 1209



« on: July 15, 2010, 11:36:16 pm »

so I have 3 points left for the bottom and I have already gotten officer, triage, ranger, and the on map howie. I'm currently deciding on the last unlock I will get.

I'm looking for some ability to spend my pp's on once I max my company, so it's mainly between the regular off map 105, the stacking shell, or artillery saturation.
Logged


With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: July 15, 2010, 11:59:24 pm »

I'd get the Assault Teams, they really work well with the Officer.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: August 11, 2010, 03:54:37 pm »

Same here, too bad i think they're getting removed.

Yeah they kinda overlap with BAR rifles, but i think there is still something to be said for Riflemen taking on an MP40 volk role. Better healing should compensate for lesser health.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #3 on: August 11, 2010, 04:03:42 pm »

I'd go with stacking shells imo. Assault teams are great and all, but I find stacking shells to be more worthwhile since they can potentially save a great deal of munitions and do not cost anything addition late game. All in all, they are also more noob friendly, if you need AP rounds on your mg for a rare situation boom you got them. Or if you capture some paks and want to be OP you get AP rounds.

PQ
« Last Edit: August 11, 2010, 04:05:14 pm by pqumsieh » Logged

Common sense is not so common after all.
sheffer Offline
EIR Veteran
Posts: 593



« Reply #4 on: August 11, 2010, 06:41:03 pm »

OP rounds are nice  Grin

a have 2 lvl9 companies with shells and assault teams. U just must choose your play style. Assault team are epic reapers vs defensive\support wh, but with shells a never have problems with heavies.
Logged


Senseless and ruthless.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.