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« on: August 16, 2007, 01:19:14 pm » |
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In which...
-Howies are OP (debatable) -Howies are UP
-Tanks maul infantry -Infantry maul tanks
-smoke is used -mines don't explode
Battle 131
Someone deleted thier company, so it might not work.
[attachment deleted by admin]
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« Last Edit: August 16, 2007, 01:23:38 pm by acker »
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fldash
Founder
Posts: 9755
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« Reply #1 on: August 16, 2007, 01:23:15 pm » |
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WTF on the stupid ass mines....
I don't know wtf to do if you are all running the latest version. They have the exact same internals as the M8 mine which works fine. In addition, I place mines last night on one of my PCs with both Axis and Allies and ran over them with Jeeps and Motobikes and each time they exploded....
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acker
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« Reply #2 on: August 16, 2007, 01:24:29 pm » |
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Maybe the detection radius is larger than the "trip" radius; I can see mines before my stuff runs over them.
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fldash
Founder
Posts: 9755
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« Reply #3 on: August 16, 2007, 01:26:25 pm » |
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Hmm.. I'll have to look, but I don't think so... You don't have any doctrine ability do you that increases your stealth detection radius...
Maybe that is accidentally detecting mines...
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Smithy17
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« Reply #4 on: August 16, 2007, 01:27:34 pm » |
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maybe jeeps and motorbikes are really bad at seeing mines. to busy looking for snipers
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #5 on: August 16, 2007, 01:29:04 pm » |
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I took part in that battel and was extremly .... sad ... after the v1 did ZERO damage to 15-20 infs just because they where retreating.... Also those Mines where Mine . And i think the range of the callicope is to high COMAPRED to the axis arty. (Ps: Saw mod yesterday on youtube) Edit: Shame on my retreating teammates . Glory to the Tiger how served a shield for the engs before he retreated himself under howitzer and callicope and nebelwerfer fire.
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« Last Edit: August 16, 2007, 01:31:42 pm by Thtb »
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fldash
Founder
Posts: 9755
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« Reply #6 on: August 16, 2007, 01:31:30 pm » |
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Retreating troops get a big received accuracy bonus... :-/ vCOH...
We didn't adjust the range of the calliope from vCOH either...
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #7 on: August 16, 2007, 01:35:26 pm » |
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? Waht my main Proplem is that a group of infantery got a direct Hit from a V1-rocket attack and didnt die.
Edit: I try to life with it...
(Anyone know if howitzer also do no dmg when they hit retreating inf?)
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« Last Edit: August 16, 2007, 01:42:03 pm by Thtb »
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fldash
Founder
Posts: 9755
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« Reply #8 on: August 16, 2007, 01:36:35 pm » |
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It'd happen in vCOH too... It's a problem with the modifiers retreating infantry gain.
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Stranger491
Seargent Stranger
EIR Veteran Posts: 405
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« Reply #9 on: August 16, 2007, 01:53:04 pm » |
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Thbt those mines were mine. I placed them there when I saw your tiger. Maybe they only explode when vehicles run over them.
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Every mission with me is a suicide mission.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #10 on: August 16, 2007, 01:56:33 pm » |
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I have 8 engenier squad s with mines and i used them ALL. The middle hill was covered as well as both flanks.
Edit: Dear "Srtangre491"
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acker
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« Reply #11 on: August 16, 2007, 02:08:12 pm » |
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Axis used massed grenadier strategy...thank god for that calliope.
Without it, we would have been run over; massed grenadiers is a strong counter to anything except fast artillery.
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Stranger491
Seargent Stranger
EIR Veteran Posts: 405
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« Reply #12 on: August 16, 2007, 10:35:12 pm » |
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I put some mines on the road near my spawn, and some infantry just ran right over them.
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