Hello everyone. Recently i have thought up of many great maps that would be great in Europe in Ruins, all with good deviation and with balance. Unforunatly, i am unable to make maps because i have too much work and it would be the worst map you'd ever seen. So, since i had these idea's i decided to make a forum where i can post my plans for maps. Some may be used, some may not. Remember these are just rough outlines and the ratio of objects are a bit out, but the general structure is the main message i am trying to get through. More shall be added as i get more ideas.
Map no.1
This map is a tanteville style map built on a 2v2 platform. The plan is as follows:
V2:
With subtitals:
The key to it:
The spawns for this 2v2 map will be either both sides on the roads or the two small paths and areas of intrest on the left and right side. Recommend the latter. For this one the main road is a lil unproportioned, but that is intentional elaboration.
If anything need elaboration or... translation (i know i have messy handwriting) feel free to ask.
If anyone wishes to make this into a map contact me with any questions you may need, such as placement. Remember this is a rough outline and should not be followed to the letter. Thank you.
Map no.2:
This is a larger WIP for me. This is going to be a desert map based on a hill called Jebel Berda (Hill 772), based in Africa. There was a large battle fought here, called the Battle of El Guettar (
http://en.wikipedia.org/wiki/Battle_of_El_Guettar). It will be based at a small town + mountain surrounds (with authentic french outpost) at: LAT 34°22'25.70"N LONG 8°56'48.39"E. It would make an ideal map because:
1. It is a differant map than the run of the mill type.
2: there will be mountain passes through the mountains, as well as elevated positions that will make it hard to occupy the town without the hill. This would force players to try and take the hill as a major defencive position as well as objective if they wish to have a secure stranglehold on the town.
3: It will restrict the flow of tanks in curtain areas, making infinty vital to root out defensive positions with combined armour support.
I hope to draw a map in the case of the next few months.
PS: Yes, i do take map - drawing rather seriously. I just wish to add historical acceracy and intrest to this game.
EDIT: Added in Version 2 of map 1.
EDIT 2: Added in Version 2 with subtitals and much needed key.