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Author Topic: Armor company lv9 replay.  (Read 5923 times)
0 Members and 5 Guests are viewing this topic.
ShermanFirefly Offline
EIR Veteran
Posts: 65


« on: July 24, 2010, 05:39:57 am »

Hi,

I want to become a better player and I'm armor company, is there any armor company replay you recommend me to watch?

thanks.

FireflyDivisi0n
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FireflyDivision
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: July 24, 2010, 06:57:33 am »

2 Pershing and all else T17s
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #2 on: July 24, 2010, 07:36:50 am »

2 Pershing and all else T17s
Yeah, so fun.

>__>
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SublimeHauken - Back from the dead - Since 2007'
ShermanFirefly Offline
EIR Veteran
Posts: 65


« Reply #3 on: July 25, 2010, 08:49:02 am »

great spam...
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #4 on: July 25, 2010, 09:00:04 am »

6 Shermans tbh, upgun or not, doesn't matter because your primary focus with them should be to sit next to an AT gun.
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Rawr
Hicks58 Offline
Development
*
Posts: 5343



« Reply #5 on: July 25, 2010, 02:29:58 pm »

2 Pershings and 2 Crocs is where it's at tbh.

Back it up with at least a total of 4 ATG's in your coy and the rest of it is flexible.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Calstifer Offline
EIR Veteran
Posts: 123


« Reply #6 on: July 25, 2010, 02:59:40 pm »

my recomendation is to try all of these - see which one gets you the furthest.
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"This man is incapable of doing the most simpleist of tasks.

I recommend never asking this person to do any tasked deemed easy for infants. Ever." -Various sorces.
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #7 on: July 25, 2010, 04:33:38 pm »

you can get double pershing i think thats not a loud anymore just like double kt
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #8 on: July 25, 2010, 04:57:08 pm »

You can get double tigers and pershings but you can not get double jagdpanthers and king tigers anymore no.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: July 25, 2010, 06:25:17 pm »

You can get double tigers and pershings but you can not get double jagdpanthers and king tigers anymore no.
if a unit is balanced in its unit class, then it doesnt need a unit cap.

we could take a page from coh online and classify them as hero units and create a hero unit pool. that could allow a new way to cap specialty units Smiley
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: July 25, 2010, 06:42:30 pm »

:effort:
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: July 25, 2010, 10:10:12 pm »

honestly, try to use Nijo's build. 1 Cally, 1 Pershing, some m8s, a sherman or two...figure out which units you do well with, try to do well with all of them, and then adapt from there.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #12 on: July 26, 2010, 07:48:46 am »

:effort:
ok, is it less effort to make every unit in the mod perfectly balanced so we dont need any supply pools?
balance is always a complicated effort taking mess. I'm not sure that an "elite pool" would be more difficult than constantly fidgiting with the AB ranger KT complaints
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #13 on: July 26, 2010, 08:26:32 am »

What the hell are you talking about. We don't need anything like a hero pool, you can't get double superheavies anymore and that is what counts for now.
« Last Edit: July 26, 2010, 08:44:36 am by EliteGren » Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #14 on: July 26, 2010, 09:00:51 am »

I meant it would cover pershing and T17s and hetzers and AB and rangers etc.
So you could still mix in some more powerful units (assuming they are IMBA, not saying they are) but everyone would have equal amounts of IMBA. I mean you cant call superheavies balanced if having 2 cant be allowed.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #15 on: July 26, 2010, 09:03:28 am »

Quote
I mean you cant call superheavies balanced if having 2 cant be allowed.
Sure we can, having one is balanced, having two is not.

What's so hard to understand about that?
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Masacree Offline
EIR Veteran
Posts: 904


« Reply #16 on: July 26, 2010, 09:29:04 am »

Sure we can, having one is balanced, having two is not.

What's so hard to understand about that?

Multiple heavy tanks have synergy that single heavy tanks don't, because of their ability to attrition enemy AT.

Seems completely reasonable to me.
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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: July 26, 2010, 10:26:57 am »

So shouldn't 2 Superheavies be equally balanced as that amount of resources in a teir 3 (they are a T3 unlock, right?) bonused army of tanks? or equally able to attrition AT?

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Masacree Offline
EIR Veteran
Posts: 904


« Reply #18 on: July 26, 2010, 10:29:48 am »

So shouldn't 2 Superheavies be equally balanced as that amount of resources in a teir 3 (they are a T3 unlock, right?) bonused army of tanks? or equally able to attrition AT?



No, because as I said the sum of having two able to attrition AT is far greater than a single one.

The only way to balance it would be to have the second one significantly more expensive.

But I like it how it is.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: July 26, 2010, 10:38:25 am »

that was always my beef with AT.
how come only the superheaveis attrition AT, while still being as combat effective as the regular heavies. If there is a T3 that gives an armor boost across all tanks so that the whole army on average can survive 2 more AT guns then it is equal to a superheavy unlock.

What T3s are comparable? are they equal or stronger/weaker?
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