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[Allies] FireUp
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Topic: [Allies] FireUp (Read 26947 times)
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Allies] FireUp
«
Reply #20 on:
August 02, 2010, 04:00:34 pm »
Fire up = stupid fixing, "I got suppressed by an MG, click a button and i'm free"
I suppose if the suppression immunity was removed it'd be fine, making just a supression breaker and not a suppression immunity button.
And im not that axis player, im the AB player, AB shouldnt have fire up at all
Logged
Rawr
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [Allies] FireUp
«
Reply #21 on:
August 02, 2010, 04:01:01 pm »
smoke stops supression. THE FUCK, REMOVE SMOKE PLOX.
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Allies] FireUp
«
Reply #22 on:
August 02, 2010, 04:02:25 pm »
Except smoke requires a mortar to use which is a whole other unit in itself costing 4 pop, and suppression recovery isn't instant in smoke, plus you have to time your smoke usage, as opposed to pressing a button. lol, fail respone deadbolt
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Jazzhead
EIR Veteran
Posts: 236
Re: [Allies] FireUp
«
Reply #23 on:
August 02, 2010, 04:14:00 pm »
Replace fire-up with sprint. That way AB and rangers can still be a quick strike force and can pursue vehicles, without it being an "i win button"
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Allies] FireUp
«
Reply #24 on:
August 02, 2010, 04:14:09 pm »
When allied armies get equivalent suppression units as the Axis have then it would be acceptable to tweak fire-up.
until then, the US army is going to be the most aggressive army purely by design, and by design, their infantry units are forced to venture into the teeth of the axis line to remove obstacles, something which the axis army rarely has to deal with.
US army needs fireup, its part of their design.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [Allies] FireUp
«
Reply #25 on:
August 02, 2010, 04:15:56 pm »
Quote from: Sharpshooter824 on August 02, 2010, 04:02:25 pm
Except smoke requires a mortar to use which is a whole other unit in itself costing 4 pop, and suppression recovery isn't instant in smoke, plus you have to time your smoke usage, as opposed to pressing a button. lol, fail respone deadbolt
yeah, because i was quite clearly being as serious as you, mongboy.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Allies] FireUp
«
Reply #26 on:
August 02, 2010, 04:21:07 pm »
Quote from: Groundfire on August 02, 2010, 04:14:09 pm
When allied armies get equivalent suppression units as the Axis have then it would be acceptable to tweak fire-up.
until then, the US army is going to be the most aggressive army purely by design, and by design, their infantry units are forced to venture into the teeth of the axis line to remove obstacles, something which the axis army rarely has to deal with.
US army needs fireup, its part of their design.
+1 good point.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Firesparks
Honoured Member
Posts: 1209
Re: [Allies] FireUp
«
Reply #27 on:
August 02, 2010, 04:45:17 pm »
AB RR is the only thing I can see fire up being an issue.
And the fire up bonus has always been like that.
Most of the time I use it as a get out of "jail free card" . Running head long into mg42 and enemy fire is a good way to lose your squad. Not Even the AB rifle or the rangers can survive being abuse like that.
«
Last Edit: August 02, 2010, 04:48:14 pm by Firesparks
»
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
WriterX
EIR Regular
Posts: 41
Re: [Allies] FireUp
«
Reply #28 on:
August 02, 2010, 05:55:37 pm »
Perhaps my suggestion might be a bit mad, but how about a decreace in accuracy while Fire Up is in operation?
It would be a sensible trade off then I think. You can escape the suppresion and run away, but not necesserily hit anything.
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Allies] FireUp
«
Reply #29 on:
August 02, 2010, 06:10:03 pm »
Quote from: Demon767 on August 02, 2010, 04:21:07 pm
+1 good point.
BAR suppression, vicker's MG team suppression fire?
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Allies] FireUp
«
Reply #30 on:
August 02, 2010, 06:19:43 pm »
Quote from: Sharpshooter824 on August 02, 2010, 06:10:03 pm
BAR suppression, vicker's MG team suppression fire?
I can use an MG42 all the time for cheaper and no ability cool down.
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Jazzhead
EIR Veteran
Posts: 236
Re: [Allies] FireUp
«
Reply #31 on:
August 02, 2010, 06:29:44 pm »
Quote from: Groundfire on August 02, 2010, 06:19:43 pm
I can use an MG42 all the time for cheaper and no ability cool down.
Give all my squads an ability to break suppression b/c every BAR rifle can suppress just fine...
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Allies] FireUp
«
Reply #32 on:
August 02, 2010, 07:02:47 pm »
Quote from: Jazzhead on August 02, 2010, 06:29:44 pm
Give all my squads an ability to break suppression b/c every BAR rifle can suppress just fine...
Too bad rifles still die like flies and BARs are not a global upgrade in EIRR.
If they did, id be alittle more sympathetic.
BAR suppression is the one saving grace a rifleman has for when assault infantry get too close.
It is nothing close to a reliable suppression platform nor should it be labeled as such.
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gamesguy2
Honoured Member
Posts: 2238
Re: [Allies] FireUp
«
Reply #33 on:
August 03, 2010, 10:14:20 pm »
We should totally swap cloak and fire up for a patch to see the epic whining.
57mm gets cloak, paks get AP rounds. 30 cal get MG42 suppress, MG42 get AP burst. Rangers and airborne get cloak, storms and KCH get fire up.
It'll be hilarious.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Allies] FireUp
«
Reply #34 on:
August 03, 2010, 11:33:41 pm »
Quote from: gamesguy2 on August 03, 2010, 10:14:20 pm
We should totally swap cloak and fire up for a patch to see the epic whining.
57mm gets cloak, paks get AP rounds. 30 cal get MG42 suppress, MG42 get AP burst. Rangers and airborne get cloak, storms and KCH get fire up.
It'll be hilarious.
LOL, DO IT! lol I can just see AB spam cloaking and ganking tanks everywhere
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Allies] FireUp
«
Reply #35 on:
August 04, 2010, 01:10:25 am »
cloak on AB would suck, but on rangers? mmmmm 8 bazookas unload onto the rear of a P4 please.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [Allies] FireUp
«
Reply #36 on:
August 04, 2010, 03:26:06 am »
yea,that would be definattely interesting
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BigDick
Guest
Re: [Allies] FireUp
«
Reply #37 on:
August 04, 2010, 03:35:15 am »
Quote from: gamesguy2 on August 03, 2010, 10:14:20 pm
57mm gets cloak, paks get AP rounds.
nah u need to swap the units that pak can move and get 57mm basic damage and firerate and 57mm the stats of the pak
and actually i would trade that nerfed eir piece of shit pak38 that can't move get massive ambush nerfes against a 57mm any day
when i have volks and see an unmanned pak and 57mm i grab the 57mm even without ap rounds
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Allies] FireUp
«
Reply #38 on:
August 04, 2010, 05:46:04 am »
yea the pak 38 really does suck
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Allies] FireUp
«
Reply #39 on:
August 04, 2010, 09:12:15 am »
Quote from: BigDick on August 04, 2010, 03:35:15 am
nah u need to swap the units that pak can move and get 57mm basic damage and firerate and 57mm the stats of the pak
and actually i would trade that nerfed eir piece of shit pak38 that can't move get massive ambush nerfes against a 57mm any day
when i have volks and see an unmanned pak and 57mm i grab the 57mm even without ap rounds
Guess what, the pak in CoH:O now is exactly the same as the pak in EIRR except for the fact that it can move slowly while in cloak, it uncloaks after one shot..if both a mod and the official game have changed the pak, there was obviously something OP about the pak.
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