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[CW] Emplacements
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Spartan_Marine88
EIR Veteran
Posts: 4838
[CW] Emplacements
«
on:
August 14, 2010, 09:53:39 pm »
I gave alot of thought about emplacements for british emplacements and came up with this 1 simple change for them. A cloak option with hold fire, (they have a camo net over the 17 pdr) this way they have a chance to be used before they are spotted and obliterated. No ambush bonus needed just let it be invisable until a tank wonders in. Not like it will be OP either as once it has fired and possibly killed a tank i can be killed just like usual.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
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bayarea510
EIR Veteran
Posts: 338
Re: [CW] Emplacements
«
Reply #1 on:
August 14, 2010, 09:55:35 pm »
That a great idea.
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00:00:28 [Team] imnotsoisoisoi: they're noobish
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] Emplacements
«
Reply #2 on:
August 14, 2010, 11:52:02 pm »
mmm. As long as it doesnt apply to the MG emplacement it seems fair. I say it need a slight 20-30 manpower increase though.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
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Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Emplacements
«
Reply #3 on:
August 14, 2010, 11:55:06 pm »
Well, i wasn't thinking about the mg emplacement since that just a mirror of the mg bunker (axis) and hmg emplacement for american (ally)
and i would accept a 20-30 manpower increase for it
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Tymathee
Donator
Posts: 9741
Re: [CW] Emplacements
«
Reply #4 on:
August 15, 2010, 03:07:47 am »
mg emplacement is better than both because of higher range. I"ll take the brit mg emplacement over both the axis and american bunker even if it came at same price 2 for 1
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MittinsKittens
Donator
Posts: 916
Re: [CW] Emplacements
«
Reply #5 on:
August 15, 2010, 06:09:29 am »
Rather have the Axis Mg actually, the ability to move it is god like. And the fact it deals suppresion is epic
But mm, this is an intresting point, ATG one should be ok, MAYBE the bofor? The 25 pounder defo shouldn't its an arty piece right at the back. If you need camo on that, then you're doing something wrong...
Also, would want it so I could cloak more then once? And can it cloak while built?
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EiRNames:- MittinsKittens & FlutterShyPegasus
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Emplacements
«
Reply #6 on:
August 15, 2010, 09:06:06 am »
I think emplacement cloak should take about 30 seconds to recloak once it fires.
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Hicks58
Development
Posts: 5343
Re: [CW] Emplacements
«
Reply #7 on:
August 15, 2010, 09:27:39 am »
Recloak would be pointless with them in their current state lol...
Only time a recloak would be any good is if you surprise one-shotted an enemy vehicle while they had no LOS on you and had no time to react and lock in on the location of what killed it.
Otherwise, every mortar, stuka, nebel, so on and so forth will be locking on to the location of the 17 pounder and destroy it in record time, visible or not.
The best your gonna get from cloak is a one time element of surprise.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [CW] Emplacements
«
Reply #8 on:
August 15, 2010, 09:47:32 am »
just allow the 17pnder to be pushable and emplacements buildable from all british infantry.
Treat the emplacement as units going into a trench, but instead of units, its an AT gun.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [CW] Emplacements
«
Reply #9 on:
August 15, 2010, 10:24:27 am »
Quote from: Groundfire on August 15, 2010, 09:47:32 am
just allow the 17pnder to be pushable and emplacements buildable from all british infantry.
Treat the emplacement as units going into a trench, but instead of units, its an AT gun.
The same should be done with a bofors, due to the size of the weapon some sort of lock down to fire should be required (when outside of emplacement), this would be the optimal solution i was just trying to find a compromise to be honest.
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Tymathee
Donator
Posts: 9741
Re: [CW] Emplacements
«
Reply #10 on:
August 15, 2010, 01:50:11 pm »
Quote from: Groundfire on August 15, 2010, 09:47:32 am
just allow the 17pnder to be pushable and emplacements buildable from all british infantry.
Treat the emplacement as units going into a trench, but instead of units, its an AT gun.
I agree. Our system is nice but i think being able to push it on but it not being able to fire until set up would be optimal.
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AmPM
Community Mapper
Posts: 7978
Re: [CW] Emplacements
«
Reply #11 on:
August 15, 2010, 01:53:27 pm »
How would that in any way be different Tym? It would still need to setup.
What is being suggested is treating the 17pdr just like any other ATG. Basically, a mobile 88.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [CW] Emplacements
«
Reply #12 on:
August 15, 2010, 01:55:40 pm »
Quote from: Tymathee on August 15, 2010, 01:50:11 pm
I agree. Our system is nice but i think being able to push it on but it not being able to fire until set up would be optimal.
See the only difference between the 6pnder and the 17pnder is penetration and reload, so i would have no qualms whatsoever about just upright replacing the 6pnder entirely with the 17pnder.
At least then it would get more use.
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Tymathee
Donator
Posts: 9741
Re: [CW] Emplacements
«
Reply #13 on:
August 15, 2010, 01:58:03 pm »
Quote from: Groundfire on August 15, 2010, 01:55:40 pm
See the only difference between the 6pnder and the 17pnder is penetration and reload, so i would have no qualms whatsoever about just upright replacing the 6pnder entirely with the 17pnder.
At least then it would get more use.
ditto, i suggested that before the put in the 6pdr it would make the brits unique and make turning it into an emplacement a doc ability.
Basically, you'd have your normal, 17 pdr, mortar and vickers and you can turn it into an emplacement thru doc ability, which would increase their range as well, so of course it'd be more susceptible to at fire and fire but less so against infantry.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [CW] Emplacements
«
Reply #14 on:
August 15, 2010, 01:59:21 pm »
Quote from: Tymathee on August 15, 2010, 01:58:03 pm
ditto, i suggested that before the put in the 6pdr it would make the brits unique and make turning it into an emplacement a doc ability.
Basically, you'd have your normal, 17 pdr, mortar and vickers and you can turn it into an emplacement thru doc ability, which would increase their range as well, so of course it'd be more susceptible to at fire and fire but less so against infantry.
Yeah, I really like that idea. Would make for a great RE ability.
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Tymathee
Donator
Posts: 9741
Re: [CW] Emplacements
«
Reply #15 on:
August 15, 2010, 02:33:49 pm »
Quote from: Groundfire on August 15, 2010, 01:59:21 pm
Yeah, I really like that idea. Would make for a great RE ability.
Yup, that's who i'd put it with. Maybe add it onto Hull Down or Replace fortified emplacements since that's never worked.
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