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Author Topic: Reasons why EIR is declining in popularity.  (Read 32502 times)
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Smokaz Offline
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« Reply #20 on: August 26, 2010, 12:32:19 pm »

Has there been done any attempts at recruiting a scar coder or two over at relicnews?
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AmPM Offline
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« Reply #21 on: August 26, 2010, 12:44:32 pm »

I have to agree that moving away from vCoH units has only damaged the mod. NOT because new units are bad, but because there has been a failing to properly test and balance the units before release.

Things I think would help, returning to a rudimentary warmap like in the old days, basically its a slider that shows territory. Also, a return to the older Attack/Defend style with meeting engagements and R+ mode being less predominant and only used in the middle of the slider. Sure, you had gimmicks for those modes, but minespamming pio's is defeated by the Minesweeper and/or a mortar...

I also think that the old doctrines were on the whole, much more fun. IF every doctrine is "OP" then its all balanced, and having really good doctrines is what made the metagame fun.

I've been around for god knows how long now, a long time. I think the best was right before the new launcher and right after it.
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salan Offline
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« Reply #22 on: August 26, 2010, 12:48:40 pm »

..

I also think that the old doctrines were on the whole, much more fun. IF every doctrine is "OP" then its all balanced, and having really good doctrines is what made the metagame fun.

people enjoy theme's...  take magic the gathering for instance.  A game with so many different ways of playing, yet when i was a teenager and played, almost ALL decks were themed.  In an open ended card game in which you seriously could make anything in any manner, why group all the skeletons together?  specially when only 1 of them ever boosted the rest?  because of cool factor, because of the theme.. because it was awesome when my skeleton swarmed your elves, your wizards, your slivers, your knights, your dragons, your ...

the big threat of the new direction is the removal of themes...  the old doctrines paired up the units with their doctrines in great themes.  themes make the game more fun then most realize.
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Groundfire Offline
EIRR community manager
EIR Veteran
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« Reply #23 on: August 26, 2010, 12:50:27 pm »

Has there been done any attempts at recruiting a scar coder or two over at relicnews?

I browse the relic news mods fourms almost daily, it would be no problem for me to throw up something over there.
If I get the go ahead that is.

but tbh, this should have been an internal thing done along time ago, especially since Arka is a mod over on the relicnews fourms.
« Last Edit: August 26, 2010, 12:52:11 pm by Groundfire » Logged

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Groundfire Offline
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« Reply #24 on: August 26, 2010, 01:17:38 pm »

IMO, if at all possible, we as a community should come together and do whatever we can do to keep this ship from capsizing.

Now, I got this here warmap that I was able to make within 5 minutes, and screenshotted from another game.



Its from that Axis and Allies game I posted about a couple months back, but never got time to play around with. I can add markers, i can delete what I want, theres a full edit mode, and I think we have another real possibility to start another TLS campaign while we wait for our real warmap.

I got no problem running the thing and keeping track of the progress. (used to do warhammer fantasy table top campaigns all the time)

All we need are rules, a system, and dedicated players to make it work. PM me if you got some good ideas and we can get a think tank together to make this happen.
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Mysthalin Offline
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« Reply #25 on: August 26, 2010, 02:09:19 pm »

Quote
I also think that the old doctrines were on the whole, much more fun. IF every doctrine is "OP" then its all balanced
The chaos theory has never actually been proven. It's only an excuse many "seasoned" players in various games consistently use to keep the devs from nerfing their favorite OP toy.

What made the old doctrines FUN was not them being batshit insane crazy. It was their themes, their costumizability and depth. You wanted a full airborne company, dedicated to kicking nazi ass with grenades and satchels? You could have that. You wanted this rakketen-artillerie kompanie dedicated to stukas and nebelwerfers, protected with swarms of volks - you could do that. Each company was different from the others - and fighting an opponent always had you wondering what he would be specialising in. You would know tripple airborne would mean hectic defenses against swarms of men dropping down under covers of planes.

And let's not forget all those small tidbits that made you feel enthralled within a war effort. The after-action reports of "the 105th Pwners and the 101 Doggy-bags just completely kicked the living shit out of the german 74th Rocksitters and 253rd Fatsos". It gave you a sense of accomplishment. You would earn your name, and it would be awesome to have recognition for it.

And let's not forget the last thing - your company would never actually become "finalised". Even if it would be at very, very minimal rates - you would still be gaining Resource Bonuses, you could still think of ways to use them to make your company even better. There was actual REASON to keep using a company - even after it was "complete". As it never COULD be absolutely complete. Today you grind, grind.. and to what end? You get your T4(or 2x T3s) and you get bored of it after 10 or so games. Then you make another company.. And another.. And the rat-race doesn't stop till you've tried everything out, and then you're done. Through. Finito. There's nothing more to do. And then you just begin drifting away...
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salan Offline
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« Reply #26 on: August 26, 2010, 02:15:22 pm »

gotta agree with ya myst.
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BeRzErKeR Offline
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« Reply #27 on: August 26, 2010, 02:49:06 pm »

Yep...
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Tymathee Offline
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« Reply #28 on: August 26, 2010, 03:00:39 pm »

dang, myst broke it down...so whats your solution? make it so you keep accumulating resources again? which imo isn't that bad of an idea but with the pool caps, you'd be spending a lot of pp's to have extra mans
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EIRRMod Offline
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« Reply #29 on: August 26, 2010, 03:30:07 pm »

Just putting my 2c in.

Any 'out there' changes are going to be done / looked at when we have a fully customisable launcher, server and warmap.

ATM, that isnt the case - basically the conversion from EIR to EIR:R hasnt (still) been completed yet.
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Mysthalin Offline
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« Reply #30 on: August 26, 2010, 04:07:35 pm »

@Tym

Yeah, probably a way to keep up accumulating RBs (even if it's just small ammounts - it doesn't matter) - or the ability to begin gaining reward points by playing past level 9. Both would be quite decent. Resets would also help keep the flow going (naturally - coinciding with patches). But what is most important - the grind reducing features which there was a lot of talk about this.. spring, if I remember correctly? Those would help make the game seem a lot more dynamic.

I think it's also a time to say I've been an opponent of capping units in any way from the get-go : this soft-cap system we have now, while better than hard-capping, is still something that should simply not be there in the first place. If we're going to claim we have good balance : using a soft-cap system like this is simply disillusioning ourselves. All that it does is make it so certain OP units or strategies don't SEEM as OP by reducing their presence on the battlefield via artificial means. For the time that they ARE on the battlefield, however - they are still over the top. And players with enough PPs can still over-ride the artificial mean by just buying the units anyway. That is a stance I've always taken, at any rate.

And I believe I am right in saying this : the soft-cap system is also partially to blame for the reduction in specialisation of companies that we've had.

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salan Offline
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« Reply #31 on: August 26, 2010, 04:08:07 pm »

Just putting my 2c in.

Any 'out there' changes are going to be done / looked at when we have a fully customisable launcher, server and warmap.

ATM, that isnt the case - basically the conversion from EIR to EIR:R hasnt (still) been completed yet.

omg the hours of toil... tear your eyes out.. hey remember making the new selections work with gliders... put a D on the end of each of these.. 200 rgd edits!
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EIRRMod Offline
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« Reply #32 on: August 26, 2010, 04:18:02 pm »

omg the hours of toil... tear your eyes out.. hey remember making the new selections work with gliders... put a D on the end of each of these.. 200 rgd edits!
*cry*

That was one FUCKER of an rgd edit.  Now we can separate individual callins pro grammatically though =)
Totally worth it.
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3rdCondor Offline
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« Reply #33 on: August 26, 2010, 04:18:34 pm »

TBH I think that one of the reasons why EIR is declining is that a lot of former regulars like me have to partake in school or work and don't have time to wait sometimes an hour in the launcher to get a game. I think EIR is generally "fine," sure I'd like to see the warmap, but I enjoy it generally. This is a mod where mostly everyone knows everyone and there aren't too many new faces. That's a shame, but as long as it has "enough" players, I'm cool. I don't know if changing the mod will help tbh, but all I know is that I can't play it mainly because of the time commitment required to play matches. Sure sometimes setting up a game takes 5 minutes, but not always.

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salan Offline
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« Reply #34 on: August 26, 2010, 04:34:17 pm »

*cry*

That was one FUCKER of an rgd edit.  Now we can separate individual callins pro grammatically though =)
Totally worth it.

im totally trying to derail this by the way.. but I changed all the weapon priorities in FOF, thinking i was smart.. then I had to go and change them all back, going backwards is 100 times worse, i used a macro to make the first changes Sad
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Groundfire Offline
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« Reply #35 on: August 26, 2010, 04:34:46 pm »

I just know that the warmap (renewable content) will do a shit ton to bring more people into this mod.

Anyone remember not just 3 months ago, with the launcher 2 beta release? As soon as it was implemented, BAM, 60 people constantly in launcher, 5-8 games going at the same time, something like 200+ new downloads and 1000k views to our moddb site.

All of that, absolutely all of it, for a cosmetic functionality update...

the warmap isnt just gonna be a map and a ticker showing how long its gonna take till you capture the sector, its gonna be so much more than that.

New units, fuck yea we are getting new units, wanna know how I know? Cause I spent a whole week last month doing the legwork, hunting down new models for Bob to implement. I dont know just how we will be getting them, but we are getting them somehow. Something like 15+ unique models for tanks and various new infantry squads. So all you people who have beefs with no units, or more new units, well thats not gonna be a complaint for too much sooner.
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bbsmith Offline
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« Reply #36 on: August 26, 2010, 04:40:01 pm »

The warmap will be released along side with the new models, reworked veterancy, and refined doctrines.
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EIRRMod Offline
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« Reply #37 on: August 26, 2010, 05:17:46 pm »

The warmap will be released along side with the new models, reworked veterancy, and refined doctrines.
And cake.
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #38 on: August 26, 2010, 05:26:00 pm »

And cake.

Now I know your lying Sad
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Tymathee Offline
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« Reply #39 on: August 26, 2010, 06:40:22 pm »

RCA Sad its been a long time i've been waiting so patiently Sad
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