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Author Topic: Medic Bunker in defensive doctrine  (Read 2314 times)
0 Members and 12 Guests are viewing this topic.
Grenadier1945 Offline
EIR Regular
Posts: 8


« on: September 10, 2010, 03:10:10 pm »

It costs 140mun and has no button. When I put hurt guys near it nothing happens. Broken?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: September 10, 2010, 03:13:34 pm »

The medic bunker is not broken.

You must have misunderstood how healing works. if a squad has lost guys it cannot heal the HP from the guys that have been lost. If you have a 3 man squad and all 3 members of the squad have their maximum HP reached it's not gonna heal them.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Grenadier1945 Offline
EIR Regular
Posts: 8


« Reply #2 on: September 10, 2010, 03:29:14 pm »

OK thanks. I think I was building a regular bunker, because there was no red cross on it. But, it should be fixed with a range marker, because right now theirs no way to tell how far it reaches.
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #3 on: September 10, 2010, 03:30:30 pm »

lllollllll,

Yes the "Red Cross" Would be a great marker for a medic bunker btw. 
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I'm really bad  - Smokaz
Grenadier1945 Offline
EIR Regular
Posts: 8


« Reply #4 on: September 10, 2010, 03:45:27 pm »

Maybe it was a bug though, because I didn't change my company and I only had one bunker which was medical (140 mun can't just disappear without noticing).

Another question though, I never saw the pak36 before. Why is it more pop than the big one if the damage is so small?
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: September 10, 2010, 03:48:15 pm »

cause it's ostwind gun on pak platform,therefore anty infantry...
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #6 on: September 10, 2010, 03:57:08 pm »

cause it's ostwind gun on pak platform,therefore anty infantry...

Probably tear light vehicles and halftracks a new one too, haven't seen many to make a judgement on them
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Yes that's me, the special snowflake.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #7 on: September 10, 2010, 04:03:55 pm »

Well, it's not THAT great against light vehicles, but it does generally do enough to fight them off. It's epic watching an AB squad trying to charge it though :')
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Grenadier1945 Offline
EIR Regular
Posts: 8


« Reply #8 on: September 11, 2010, 03:34:50 pm »

OK I've definitely identified a bug. I was going to upload a replay, but you can't see the build menu in replay mode, so you'll just have to see for yourselves or find it in the code.

In my last game, I had one pioneer squad to call in, and all they had were mines and a medic bunker. When in game, neither bunker was available, just the mines. As soon as the game ended I checked, and medic bunker was definitely purchased on the squad.

I wouldn't know the first thing about this, but I'm not just crazy, there's something broken with availability.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #9 on: September 11, 2010, 04:32:24 pm »

OK I've definitely identified a bug. I was going to upload a replay, but you can't see the build menu in replay mode, so you'll just have to see for yourselves or find it in the code.

In my last game, I had one pioneer squad to call in, and all they had were mines and a medic bunker. When in game, neither bunker was available, just the mines. As soon as the game ended I checked, and medic bunker was definitely purchased on the squad.


make sure you have the pop for the bunker (its 2 i believe)
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #10 on: September 11, 2010, 05:03:40 pm »

make sure you have the pop for the bunker (its 2 i believe)

He should still be able to see it though, but not buy it..
Sorry, scimmed his text. - Never mind Smiley
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SublimeHauken - Back from the dead - Since 2007'
ImmanioEiR Offline
Donator
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Posts: 247


« Reply #11 on: September 14, 2010, 04:09:51 am »

Medic bunker is working just fine for me, at least. And yes, if you don't have enough pop (3 for the medic bunker, I think. Definitely more than 2.) It will be greyed out in the build menu, although if you hover over it, the red text will say insufficient pop and not "Required: Uses" like it does if they can't build it at all.
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