Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 10:25:50 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Pak 36- working as intended?
Pages:
1
2
[
3
]
Go Down
Print
Author
Topic: Pak 36- working as intended? (Read 14016 times)
0 Members and 1 Guest are viewing this topic.
AmPM
Community Mapper
Posts: 7978
Re: Pak 36- working as intended?
«
Reply #40 on:
September 14, 2010, 12:18:59 pm »
This is why I wanted it to be a light PaK gun, but with an ability on timer to use Stielgranate 41.
Also give it PaK ambush bonus but lower base penetration. Do not reduce damage much, it needs to be effective vs light vehicles.
Logged
.
.
.
.
.
.
.
.
.
.
.
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pak 36- working as intended?
«
Reply #41 on:
September 14, 2010, 12:28:08 pm »
Quote
Lol myst come on u should know better, the thing has burst, so when it hits a house, eevn if it doesn't hit the unit directly it will still damage it, just like a nade or artillery or a tank hitting said house and with its rapid fire, it will hit the unit every time either directly or with burst, game play > stats.
MG42s, BARs and .30 cals all have burst. None of them are good versus buildings. Burst is irrelevant to damage vs buildings.
And actually, the pak36 does NOT have burst.
If you meant splash damage - then it's still a no. With a meagre 2 splash and terrible spread, they will, most of the time, just suck versus garrisoned units.
Logged
MittinsKittens
Donator
Posts: 916
Re: Pak 36- working as intended?
«
Reply #42 on:
September 15, 2010, 08:18:29 pm »
Can't wait to try out the Pak36, it looks like a fun weapon to use. Will need a little more PP before I can get it though sadly.
Wish I had some input into this thread. Will love to see the video when you get it up dude btw
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
winisez
EIR Veteran
Posts: 400
Re: Pak 36- working as intended?
«
Reply #43 on:
September 15, 2010, 09:48:05 pm »
i should have it up today at some point, ive also got to make 1 with the terror sniper getting 3 kills in 23 shots so bear with me. im really hating on axis atm.
Logged
MittinsKittens
Donator
Posts: 916
Re: Pak 36- working as intended?
«
Reply #44 on:
September 16, 2010, 04:41:24 am »
Not a problem dude, I'm going to be frank, I need 1/2 games to get the PP needed for it, so I MIGHT have it before the video, But I don't mind seeing the video nether the less
I want to see how "broken" it is, and is it being slightly exaggerated
Logged
3rdCondor
Donator
Posts: 1536
Re: Pak 36- working as intended?
«
Reply #45 on:
September 28, 2010, 01:15:32 pm »
Give pak 36 same stats as wirbilwind?
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
LeoPhone
Honoured Member
Posts: 0
Re: Pak 36- working as intended?
«
Reply #46 on:
September 28, 2010, 02:00:19 pm »
u mean ostwind?
Logged
Firesparks
Honoured Member
Posts: 1209
Re: Pak 36- working as intended?
«
Reply #47 on:
September 29, 2010, 01:53:53 am »
Quote from: smurfORnot on September 13, 2010, 10:33:57 am
so 280mm was nerfed,and is not worth anymore...obvious reason for that t3 was 280mm,and 36 is nothing special,so yeah...45pp went down the loo...
the 280mm weapon itself hasn't been nerfed since its introduction. The unit was made more expensive but its lethality has been the same.
«
Last Edit: September 29, 2010, 02:00:34 am by Firesparks
»
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Pak 36- working as intended?
«
Reply #48 on:
September 29, 2010, 03:01:47 am »
you guys are flops if you question the worthiness of the pak 36
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
smurfORnot
EIR Veteran
Posts: 4715
Re: Pak 36- working as intended?
«
Reply #49 on:
September 29, 2010, 07:47:53 am »
Quote from: Firesparks on September 29, 2010, 01:53:53 am
the 280mm weapon itself hasn't been nerfed since its introduction. The unit was made more expensive but its lethality has been the same.
and you dont consider pool 6 to pool 10 a nerf??
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Pak 36- working as intended?
«
Reply #50 on:
September 29, 2010, 08:54:20 am »
What? Listen to yourself, what you are responding to his statement doesn't make any sense.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone
Honoured Member
Posts: 0
Re: Pak 36- working as intended?
«
Reply #51 on:
September 29, 2010, 09:30:49 am »
increasing the pool cost of a unit doesnt justify it's OPness (or was it specificly broken when spammed and else not at all?)
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Pak 36- working as intended?
«
Reply #52 on:
September 29, 2010, 10:02:44 am »
I'm still of the opinion it was never all that OP to begin with - it's piss easy to take out. All you needed to do was reduce the speed so it's not faster than a sherman if with vet 3...
Logged
Pages:
1
2
[
3
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...