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Campaign Practise event 2: Castle Volkenstein
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Topic: Campaign Practise event 2: Castle Volkenstein (Read 17943 times)
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Smokaz
Honoured Member
Posts: 11418
Campaign Practise event 2: Castle Volkenstein
«
on:
September 20, 2010, 09:37:48 am »
Campaign Practise event: Castle Volkenstein
”It was a foul night. In fact, it was the foulest of foul nights. I still remember it like it was yesterday – High Command had learnt of a german secret weapon being close to completion in some hellish underground bunker labaratory. And they had picked the most bizarre and cruel of places to hide it as well – somewhere under Castle Volkenstein.
We were outnumbered 1 to 10. They hated us. We felt nothing for them. For they were less than human, nameless horrors spawning out of nothing, they wielded their weapons against us and fought us without concern for their own life or the unspoken agreements of war between men. Where we would show mercy – they would show none. Most of them are in hell now, but to this day I have never forgiven whatever madmen that commanded the axis forces at Castle Volkstein – for they commited grave sin, not only against us but against humanity as a whole. Their tactics unforgivable – their hatred without comparison and their ferocity a passion for killing reaching a height which the devil himself has no name for.
That night we lost some good men – men that never will be back from the dead. We thought we were going to hit the germans unprepared – but they knew we were coming. Sergeant Wilson – First Lieutnant Sparrowburgh – Private Jay Racoon. Those are the names that still burn in my mind up to this day. Their lives were spent – spent for freedom trying to unravel the secrets of Castle Volkenstein and win the war. The events of those horrid 12 hours will never leave my memory or be tarnished by time – they will burn bright and horrible until the day I die.”
- WW2 Vet. Colonel Charles Evergriefed
Castle Volkenstein
is a 1 game fictive campaign practise event where elite allied attackers attempt to overcome one of the most mysterious axis installations ever known to have existed in WW2. It’s history and function, and the tales of that gruesome night is the most hushed down piece of historic evidence for war crimes on both sides.
Allied commando, airborne and halftrack deployed Ranger special ops were sent in never before-fielded numbers to overcome a grave threat to the allied victory in the war. Standing against them were a horde of fanatic madmen SS troops from the 75th Defensive Propaganda-truppe, the biggest concentration of Knight’s cross holders ever seen in one battle and a horde of drugged up volksgrenadier conscripts and stormtroopers completely dedicated to one thing – holding Castle Volkenstein and stopping the allies from interfering with the last preparations for unleashment of the V3 rocket – the only atomic ground to ground missile system the Axis ever came close to finalizing during WW2.
«
Last Edit: September 20, 2010, 09:41:57 am by Smokaz
»
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Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #1 on:
September 20, 2010, 09:38:31 am »
Time for the game has been set:
Saturday 25. September
UTC/GMT -4 hours 18.00 PM (New York Time)
24.00 ( midnight) CEST - Central European Summer Time
Map will be Salentin Castle.
Players can sign up in
this thread
. The following doctrines are allowed:
Allies
- Commandos
- Airborne
- Infantry
Axis
- Luftwaffe
- Terror
- Defensive
Basic Rules:
- No vet will be allowed
- NO RETREAT IS ALLOWED
- Vet will be placed in Holding Zone where player companies are used
- Make sure you have pps to pay for holding zone
- Its a axis defending scenario
- If defend proves hard to get in launcher, set it to Meeting Engagement and allow axis 4 minutes to set up
- Specific unit limitations are in effect (see #4 post)
- There will be 1 reserve player for each ”regular player”
- Offmaps are allowed past 4 minutes
«
Last Edit: September 23, 2010, 02:32:47 am by Smokaz
»
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Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #2 on:
September 20, 2010, 09:40:06 am »
Company levels is a issue before discussed.
The way I see it being solved is either:
A) companies made for the game (requires help of sql guys)
B) players just building their companies around the rules on their own and we sticking to the "average levels per team" thing so everyone can sign up
There should be enough level 9 companies for this type of event. If sql access is possible from our gracious moderators and other parts of the development team, we will use them to help people wit companies that are too low level.
Im also contacting the devs/sql guys about 2 special axis units being present on this campaign. That will require a patch however, and it's not sure it will be possible.
«
Last Edit: September 20, 2010, 09:54:15 am by Smokaz
»
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Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #3 on:
September 20, 2010, 10:00:13 am »
Company Limitations (More detailed)
American Rangers
You are allowed to use all your infantry unit types, including unlocks like assault rifles etc.
However every callin must fielded with one m3 halftrack per two infantry squads to reflect the scenario where the Ranger company is arriving by motorized transport. However, no more than 8 M3 halftracks are required in total in your company.
- Support weapons (30 cal, mortar and 57mms) are not allowed
- Any type of fuel cost unit other than the M3 halftrack is not allowed
- Sniper is allowed
- Howitzers are not allowed
- American Officer counts like infantry and is allowed
- You may not purchase a triage
- Your offmaps cannot be used before 4 minutes have passed
American Airborne
You are allowed to use all units that can be paradropped. This includes:
- Airborne
- Airborne Rifles
- Airborne Support Teams (57mm, mortar and 30 cal)
- Airborne Sniper
- Airborne medic team (you are required to field 3 of these)
- You are not allowed any fuel based units
- Your offmaps cannot be used before 4 minutes have passed
British Commandos
You are allowed all units that can be deployed by glider. Additionally you are allowed to deploy Captains and LT’s which are assumed to be ferried in the by the american halftrack deployment force. These however must arrive on their own.
Your glider-deployable units are as following:
- Commandos
- Commando Piat teams
- Commando support weapons (including sniper)
- Tetrarch
- Commando jeep
No more than 8 tetrarchs are allowed for the commando player, and he may opt to get fewer but not fewer than 4.
Axis Luftwaffe
- You are allowed to use the following infantry: luftwaffe ground forces, fallschirmjagers and fallschirmjager tankbusters
- You are allowed to use the following fuel based units: the flakvierling, munitions halftrack and vampire halftrack. You may have no more than 2 munition ht’s and vampire halftracks. You may have no more than 4 flakvierlings and you cannot start with more than 2.
Wehrmacht Defensive:
You are allowed to use the following infantry: Grenadiers, Volks, Officer, Pios
You are allowed to use mg42s, bunkers and 81mm mortars
You are allowed to use the following fuel based units: 1 x 88mm flak gun and a single stuka
- No other fuel based units (not even bikes)
- You may have a maximum of 6 mg42’s in your company, and you can start with no more than 2
Wehrmacht Terror
You are allowed to use the following infantry units: Knights Cross, Volks, Grenadiers and Pios
You may field mg42s, 81mm mortars. A maximum of 6 mg42s.
You may field a single ambulance, and two flammenwerfer halftracks
«
Last Edit: September 20, 2010, 11:36:32 am by Smokaz
»
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shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #4 on:
September 20, 2010, 10:05:24 am »
Rank 9 Commandos sign me up
EDIT: After reading the rules I'm gonna need a doctrine ability change. I haven't unlocked tetrarchs. Also I'm assuming commando snipers are allowed and you just forgot about them.
«
Last Edit: September 20, 2010, 10:23:23 am by shockcoil
»
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Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #5 on:
September 20, 2010, 10:21:08 am »
Signup list:
- Shockoil (Commandos)
- Silverstone (defensive)
- Cam (AB) ((Defensive Reserve))
- Rocksitter (Terror)
- Tymathee (Infantry)
- Arrat (AB) ((Terror Reserve))
- Fraggerz (defensive)
- Killer (Terror)
- Elitegren (Terror)
Reserves
- Morka (AB)
Team suggestions so far:
Rocksitter, Fraggerz, Silverstone and another player vs Tym, Arrat, Shockoil and Cam
«
Last Edit: September 23, 2010, 02:33:17 am by Smokaz
»
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Silverstone
EIR Veteran
Posts: 132
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #6 on:
September 20, 2010, 11:05:54 am »
I have a lvl 8 defensive company. I guess i could be a reserve or something if 8 is no good.
Defensive also has a 60+ second setup time in allied attack
edit: AH, of course! I thought it was tomorrow. I will deffo be 9 by friday. Also, i'm not condor
«
Last Edit: September 20, 2010, 11:47:40 am by Silverstone
»
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3rdCondor
Donator
Posts: 1536
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #7 on:
September 20, 2010, 11:20:29 am »
How bout this castle instead?
http://www.youtube.com/watch?v=C00n4rDUMNo
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Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
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My beautiful black pussy won
Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #8 on:
September 20, 2010, 11:34:16 am »
Quote from: Silverstone on September 20, 2010, 11:05:54 am
I have a lvl 8 defensive company. I guess i could be a reserve or something if 8 is no good.
Defensive also has a 60+ second setup time in allied attack
Try to just level it up bro. I will put you in and assume you're able to gain one measly level in 5 days.
Quote from: shockcoil on September 20, 2010, 10:05:24 am
Rank 9 Commandos sign me up
EDIT: After reading the rules I'm gonna need a doctrine ability change. I haven't unlocked tetrarchs. Also I'm assuming commando snipers are allowed and you just forgot about them.
Yes the commando snipers will be allowed, I just forgot about them.
Tets aren't that important, if sql is available we will try to help you though.
«
Last Edit: September 20, 2010, 11:36:06 am by Smokaz
»
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cam6767
EIR Regular
Posts: 12
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #9 on:
September 20, 2010, 12:00:25 pm »
I'm in
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Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #10 on:
September 20, 2010, 12:03:03 pm »
Cam will be signed up as AB and defensive in reserve if needed
Logged
Silverstone
EIR Veteran
Posts: 132
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #11 on:
September 20, 2010, 12:45:56 pm »
I'll just asume you wrote 3rdcondor insted of silverstone there
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MorkaandBorka
EIR Veteran
Posts: 1464
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #12 on:
September 20, 2010, 01:10:42 pm »
Ill be an airborne reserve btw.
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I'm really bad - Smokaz
Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #13 on:
September 20, 2010, 01:16:55 pm »
Great morka. Thanks for the correction silverstone
Logged
3rdCondor
Donator
Posts: 1536
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #14 on:
September 20, 2010, 01:19:50 pm »
Quote from: Smokaz on September 20, 2010, 01:16:55 pm
Great morka. Thanks for the correction silverstone
EDIT: Can't time conflict D:
«
Last Edit: September 20, 2010, 01:21:33 pm by 3rdCondor
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #15 on:
September 20, 2010, 01:22:38 pm »
Hold on condor, you didnt sign up anyways? It was silverstone who signed up I just wrote the wrong name cuz im a tool.
Logged
3rdCondor
Donator
Posts: 1536
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #16 on:
September 20, 2010, 01:24:43 pm »
kk
lol I thought I was drafted xD.
«
Last Edit: September 20, 2010, 01:27:00 pm by 3rdCondor
»
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AlterFrax
EIR Veteran
Posts: 92
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #17 on:
September 20, 2010, 01:25:56 pm »
Ah well, I don't have a coy that matches up other than AB and you already have a competent reserve man. If you need me for it, PM me. =D
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Heartmann
Officer of Kindness
Posts: 1776
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #18 on:
September 20, 2010, 02:06:05 pm »
Heartmann lvl 9 lufft
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In the basement getting drunk.
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Campaign Practise event 2: Castle Volkenstein
«
Reply #19 on:
September 20, 2010, 02:24:35 pm »
Wind level 9 armour and lvl 9 Blitz
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
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