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Author Topic: Vet Rework  (Read 65043 times)
0 Members and 1 Guest are viewing this topic.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #80 on: December 19, 2010, 10:09:48 am »

custom skin would be cool,dont know is it possiable...or have maybe few variants,and then u can choose which one to pick...
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #81 on: December 19, 2010, 10:15:28 am »

Yea like, if you get vet 5 commandos you can pick the skin where its helmets instead of berets or sumthin like that. and at vet 4 you can rename them so hants can finally have "Hants' Homos" for his commandos
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #82 on: December 19, 2010, 10:51:24 am »

Yea like, if you get vet 5 commandos you can pick the skin where its helmets instead of berets or sumthin like that. and at vet 4 you can rename them so hants can finally have "Hants awesome bunch" for his commandos
corrected and +1
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deadbolt Offline
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Posts: 4410



« Reply #83 on: December 19, 2010, 01:16:39 pm »

vet 5 mando sniper fires on the move = win.
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DERDBERT
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He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
nugnugx Offline
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« Reply #84 on: December 19, 2010, 01:24:55 pm »

vet 5 mando sniper fires on the move = win.
stole my idea tbh
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #85 on: December 19, 2010, 01:36:54 pm »

vet 5 mando sniper fires on the move = win.

Only if vet 4 mando sniper gets automatic sniper rifle
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #86 on: December 19, 2010, 02:01:11 pm »

then the vet 5 KT should shoot tac nukes
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #87 on: December 19, 2010, 02:02:49 pm »

im fine with that, granted they should do +500% friendly fire, and have a range of 1
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #88 on: December 19, 2010, 02:05:57 pm »

Lmao vet 1-3 should be bonuses and vet 3-5 should be unit customisation
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #89 on: December 19, 2010, 02:13:32 pm »

All 5 Levels will be bonuses.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #90 on: December 19, 2010, 02:18:14 pm »

Badass ^
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CafeMilani Offline
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Posts: 2994



« Reply #91 on: December 19, 2010, 05:13:28 pm »

vet rework
\o/
thats what ive said the last 2 years. you have made it! im pround of you <3

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nugnugx Offline
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Posts: 4051



« Reply #92 on: December 24, 2010, 02:15:15 pm »

Had this idea ,  how about having two vet trees ?

If someone didn't want to change his vet , he could just choose 'offensive' or 'defensive' tree for all of his troops , and if someone would want to play with different vet , he could pick every level vet for every troop as he pleases from one of the trees making a mix of vet ,

Like:

  Tiger

vet 1     offensive                 defensive
            100% more dmg            100% more health

vet 2       200% more dmg          200% more health


i can choose offensive vet 1  and then defensive vet 2  and i have 1 offensive and 1 defensive bonus




more randomization options !
« Last Edit: December 24, 2010, 02:33:58 pm by nugnugx » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #93 on: December 24, 2010, 02:19:06 pm »

that would be very nice,like PE has in vanila coh...
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Tymathee Offline
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Posts: 9741



« Reply #94 on: December 24, 2010, 02:58:33 pm »

I would love to have vet options like that, it would really make it so you can have different types of companies. depending on how its implemented (only able to go down 1 tree or selectable) you can have up to 9 different combination's of vet.

think of it this way. 3 off, 3 def. 1-2-3 is off and 4-5-6 is def vet.

1
2
3

4
5
6

1
2
6

1
5
3

1
2
6

4
5
3

4
2
6

1
5
6

4
2
3

that'd be quite awesome.
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"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
lionel23 Offline
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Posts: 1854


« Reply #95 on: December 24, 2010, 04:10:24 pm »

Well I say definitely let's have something of a discussion on it, I think some vet for units needs to be totally overhauled and others are fine.  In regards to offensive/defensive vet, doesn't sound too bad but what if you want accuracy over damage? I mean damage is nice and all, but some units currently have things like +sticky bomb range or +1 faust, or fire-up/sprint has cooldown, etc.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #96 on: December 24, 2010, 05:17:59 pm »

I suggested this on another thread, I like what Tym said, but how about this to change it up, somewhere on that tree make is a choice between abilities

Focus Fire or Suppression Fire for example
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Tymathee Offline
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Posts: 9741



« Reply #97 on: December 24, 2010, 06:02:49 pm »

Well I say definitely let's have something of a discussion on it, I think some vet for units needs to be totally overhauled and others are fine.  In regards to offensive/defensive vet, doesn't sound too bad but what if you want accuracy over damage? I mean damage is nice and all, but some units currently have things like +sticky bomb range or +1 faust, or fire-up/sprint has cooldown, etc.

most damage buffs dont even get implemented until vet 3 if not all. So you'd have for.

offensive
+10% acc
+10% cooldown
+10% damage

defensive
-10% incoming acc
-10% incoming damage
+10% health

and u can mix that up.

heck even on say rifles. maybe you have the vet 2 be, + sticky range and on defensive +nade range. or faster sticky wind up. same for faust. instead of an extra faust, you get a faster wind up. on like a howie you can mix it and have on one side range bonus and the other side cooldown or reload or lower scatter.

Tree'd vet opened up so many possibilities. It doesn't have to be all Off/Def you just have two sides. It's also great because even if u know someone has a bunch of vetted units, you dont know what each vetted unit has.

Hmm...this is giving me some ideas. i may go thru and do this for a couple units just for fun
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #98 on: December 24, 2010, 09:46:28 pm »

Or you can add in things that require you to use them well, such as bonuses in cover.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #99 on: December 25, 2010, 04:14:47 am »

or give em at vet 3,something like storms get +1 bundle nade,or volks get +1 faust use,that u can pick do you want +1 grenade,faust etc. ?
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