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Author Topic: Infantry officer, again  (Read 14321 times)
0 Members and 33 Guests are viewing this topic.
Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #40 on: October 20, 2010, 07:39:31 pm »

okay that kinda answers my question. tone down hp aswell please
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Mysthalin Offline
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« Reply #41 on: October 21, 2010, 03:30:32 am »

Double-nerfing isn't something EiRR is known for, Demon. Don't worry, if it's still a problem - I'm sure it'll be patched again.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #42 on: October 21, 2010, 09:32:50 am »

It's really not that bad to fight agaisnt it. Just like any other unit thats spamed in mass their are hard counters. I look at it as if I focus on killing his officers asap then he will be out of shit very quickly. Plus how about some flamethrowers, or flammenwerfers, pumas, p4's, tigers, ist's, flame round hummels, armored cars, t3 defensive buffed nebbel, firestorm, rocket barrage.... You can't throw infantry or support spam (unless mp44 focus firing mg42's)  into an officer blob and expect to win. I encounter an even worse time facing defensive officers then american ones, at which point i just run them over with m10's or shermans. So i'm kind of have mixed feelings about him being op, it just takes other methods to deal with them such as any other unit that someone would spam.
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LeoPhone Offline
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« Reply #43 on: October 21, 2010, 10:04:34 am »

it doesnt matter shit. an officer blob doenst make sense AT ALL.
we need that old anti spam system back in, on top of the current one: if you buy too much of one kind of unit it gets oversupplied and bye bye spam (even though this is just a cheap fix to a unit's problem)
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Mysthalin Offline
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« Reply #44 on: October 21, 2010, 10:05:54 am »

The US officer's already getting nerfed, Leophone. Just see how it goes after the patch - if it's still bad, it'll get nerfed again. Have a bit of faith.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #45 on: October 21, 2010, 10:09:38 am »


zomg, so the Defensive officer is less scary than a Captain? FOO is by far better than Mortar Barrage.

Actually FOO is on par with Mortar barrage, as FOO will not take out a building and Mortar Barrage always will

Plus, you will understand how FOO doesn't make up for the fact that an Captain can't kill a goddamn thing with his pistol, where as a def officer crits fking hard.

it doesnt matter shit. an officer blob doenst make sense AT ALL.
we need that old anti spam system back in, on top of the current one: if you buy too much of one kind of unit it gets oversupplied and bye bye spam (even though this is just a cheap fix to a unit's problem)

Officer is expensive to run, you can either have officer spam or rangers. if you have officer spam, then your biggest fear is a couple of puma's or a P4. Its really not that bad. TBH its worse when your allies doing this because it hurts you
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #46 on: October 21, 2010, 10:49:46 am »

Myst has mentioned it is getting nerfed so wait and see. But it still does not address spam.
Whether a unit is op or not, there should be limitations to it being spammed. That goes for any unit.

Spam is not needed for any unit. L2P with out spam. For those who insist on spamming, create hard caps or reduce their effectiveness like pio's.
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Mysthalin Offline
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« Reply #47 on: October 21, 2010, 11:02:50 am »

Or how about you learn to counter spam? If you feel like playing something with pre-determined "companies" - play chess.

Spam helps determine WHETHER a unit is OP or not - and if it's OP what needs to be done is a reduction in the unit's effectiveness(AKA - nerf). When the US officer is running around on his own - you don't really notice him being OP, even if he's technically over-performing in terms of both health and DPS for cost. But when people begin blobbing them - this overperformance is clearly visible.

Quite frankly speaking - it's merely human imperfection and requirement of extremes for unbiased comparison :
For instance, if there's two guns identical in nearly every stat - except one has a reload of 0.2 seconds, while the other one has a reload of 0.15 seconds - you'll know the 0.15 second one is more powerful, but you won't really think it's by much : it's barely 1 twentieth of a second, how can that be much at all?

If you put it into a perspective of how many shots are fired in a minute - you realise just how much better the second gun is.
The 1st gun fires 300 rounds.
The 2nd gun, meanwhile - fires 400 rounds.

100 rounds more in a minute of fire is a LOT better, isn't it? Though you wouldn't have assumed quite as much from the miniscule stats of 0.2 and 0.15 seconds.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #48 on: October 21, 2010, 03:26:13 pm »

Myst has mentioned it is getting nerfed so wait and see. But it still does not address spam.
Whether a unit is op or not, there should be limitations to it being spammed. That goes for any unit.

Spam is not needed for any unit. L2P with out spam. For those who insist on spamming, create hard caps or reduce their effectiveness like pio's.

The problem for people who spam is that by doing so they create a massive weakness for thier company, that if a player playing a more balanced company can easily overcome.

Its a big problem with this comunity, but it often goest kinda like this.

Officer spam - people start throwing inf at it and crying that its OP, when practically anything non-inf will roll it. (1 IST people and its all over, and for allies use an m8, halftrack, m4 etc)

Croc spam - Its hilarious when you see people throwing waves of infantry at it (and atgs) and crying when once again, when all thats needed is a p4 or a panther

Incendiary assault or regular assault grenades - i know alot of people whining about it (it annoys me too at times) but when an entire company can practically be overwhelmed by a couple of M8's its a bit sad

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tank130 Offline
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« Reply #49 on: October 21, 2010, 09:40:14 pm »

Or how about you learn to counter spam? If you feel like playing something with pre-determined "companies" - play chess.

Spam helps determine WHETHER a unit is OP or not - and if it's OP what needs to be done is a reduction in the unit's effectiveness(AKA - nerf). When the US officer is running around on his own - you don't really notice him being OP, even if he's technically over-performing in terms of both health and DPS for cost. But when people begin blobbing them - this overperformance is clearly visible.

Perhaps my problem is I like to play a game based on intelligent play and strategy. Not a game that feels like an arcade game of click and shoot. Telling me to learn to counter spam is missing the point. I can counter the spam. But it makes for boring game play. It's no longer about intelligent strategies. Countering a blob is not a military strategy, it is arcade game play...

I don't agree with you that blobbing helps determine an OP unit. For example, a single airborne squad with fireup can be a challenge to fight, but basic strategies balance it out. A blob of the same, with fire up becomes OP and really kinda bullshit. Now don't start spouting off counters; we all know the counters. The point is, the unit does not become OP until it is blobbed.
I feel the same is true for the officer. One is powerful, many is OP.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #50 on: October 21, 2010, 09:49:04 pm »

'Tis an arcade game tank.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #51 on: October 21, 2010, 09:54:45 pm »

'Tis an arcade game tank.

it is, but he does have a point

One is powerful, many is OP.
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seanconnery Offline
Donator
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Posts: 104


« Reply #52 on: October 21, 2010, 10:37:28 pm »

officer spam is really fail actually lol. it's terrible.  i've tried it, and it's weak compared to all the other spams like mk4 spam + a million atgs or inc nade spam. 
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3rdCondor Offline
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« Reply #53 on: October 21, 2010, 11:07:14 pm »

Cheesy

For a second I thought this was about Axis officers because I had no idea anyone would even think about complaining about an officer that drops SMOKE.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #54 on: October 21, 2010, 11:12:43 pm »

Cheesy

For a second I thought this was about Axis officers because I had no idea anyone would even think about complaining about an officer that drops SMOKE.

+1

Ppl need to learn how to:

A.) Put their shit in buildings
B.) Bring out anything on wheels

Problem solved.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #55 on: October 21, 2010, 11:14:36 pm »

+1

Ppl need to learn how to:

A.) Put their shit in buildings
B.) Bring out anything on wheels

Problem solved.

bikes work well from what i heard
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #56 on: October 22, 2010, 02:43:23 am »

You haven't fought them with ATG's backing them up then, pop for pop, they are one of the best assault units in the game.

Terror officers were removed for this exact reason.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #57 on: October 22, 2010, 03:46:24 am »

Refer to explanation why one unit may just seem powerful, while en-massed they become clearly OP...

It's merely human imperfection : if a unit is spammed(it doesn't mean it's blobbed, or not used tactically, by-the-by - just used in mass) it is just easier to see that it clearly overperforms. When the unit is singular, even if it is overpowered - you may simply not see this unit's overperformance sherely because it's just one unit. You don't really notice it.

Not to mention that quite a lot of the units that are OP rely entirely on attritional warfare - and are too effective at precisely attritional warfare(M10s). When just a singular such unit destroys more than it's worth - you don't pay much mind. When that happens 10 times in a row - you begin realising something is up.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #58 on: October 22, 2010, 12:24:22 pm »

What really needs to be looked at is guys throwing endless amounts of grenades not to mention the magical i'm not suppressed anymore so i can run stupid fast while becoming impervious to small arms fire.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #59 on: October 22, 2010, 12:50:32 pm »

same with 280mm,single,meh,nothing special,when massed OP...even thought with pop nerf not worth anymore...
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