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Author Topic: Axis grenade spam with Volks  (Read 7959 times)
0 Members and 19 Guests are viewing this topic.
TheIcelandicManiac Offline
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« on: October 20, 2010, 09:21:47 am »

Wtf is with the Grenade spam with the wolks?
They rape everything for at guns to Rangers with tomsons that are on top of them(same place) also......they don't get suppressed when they are in their rushing mood?



I am talking about assault grenades
« Last Edit: October 20, 2010, 09:46:08 am by spilarinn » Logged

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RoyalHants Offline
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Posts: 2109



« Reply #1 on: October 20, 2010, 09:23:28 am »

cant be suppresed either you just cant stop them Cry
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Unkn0wn Offline
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« Reply #2 on: October 20, 2010, 09:31:47 am »

How can they not be suppressed? They're volksgrenadiers, not supernazirobots from space.
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RoyalHants Offline
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Posts: 2109



« Reply #3 on: October 20, 2010, 09:33:21 am »

well im not sure if they can be suppresed but i had a mk4 with tank shock on them (mgs firing at them) and it wasnt untill they'd finished chucking mades that the were suppresessed
« Last Edit: October 20, 2010, 09:36:00 am by RoyalHants » Logged
Silverstone Offline
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Posts: 132


« Reply #4 on: October 20, 2010, 09:33:42 am »

How can they not be suppressed? They're volksgrenadiers, not supernazirobots from space.

That would be awesome, though!
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #5 on: October 20, 2010, 09:34:52 am »

How can they not be suppressed? They're volksgrenadiers, not supernazirobots from space.

Hes talking assault grenades

you don't get suppressed during assault grenades
« Last Edit: October 20, 2010, 09:38:00 am by Spartan_Marine88 » Logged

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TheIcelandicManiac Offline
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« Reply #6 on: October 20, 2010, 09:36:54 am »

How can they not be suppressed? They're volksgrenadiers, not supernazirobots from space.

well when you have a bar squad using suppress fire in green cover+they were running on a road and they did not get suppressed. so yea they do not suppress when it is on.
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TheIcelandicManiac Offline
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« Reply #7 on: October 20, 2010, 09:37:35 am »

That would be awesome, though!

it would be awesome but really annoying
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skaffa Offline
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The very best player of one of the four factions.

« Reply #8 on: October 20, 2010, 09:38:48 am »

It does seem everyone is doing it. But its not that hard to deal with, just gotta see it, be fast and be smart. If you deal with it properly, the nades are useless and most likely they will loose the entire volk squad.
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Spartan_Marine88 Offline
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« Reply #9 on: October 20, 2010, 09:39:59 am »

True its easy to deal with, but it destroys atg's and mgs
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Unkn0wn Offline
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« Reply #10 on: October 20, 2010, 09:41:27 am »

So we're talking about assault grenades here, not regular volk grenade upgrades.
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #11 on: October 20, 2010, 09:42:46 am »

well, grenade 'spam' and no supression gotta be ag
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TheIcelandicManiac Offline
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« Reply #12 on: October 20, 2010, 09:43:28 am »

So we're talking about assault grenades here, not regular volk grenade upgrades.

yea sorry about that
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Mysthalin Offline
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« Reply #13 on: October 20, 2010, 09:49:55 am »

The no suppression part lasts for about 5-8 seconds.
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TheIcelandicManiac Offline
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« Reply #14 on: October 20, 2010, 09:52:50 am »

The no suppression part lasts for about 5-8 seconds.

that is still enough for oblitirating the mg or bar squad that is near by
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Mysthalin Offline
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« Reply #15 on: October 20, 2010, 09:58:47 am »

learn to basic dodge with the BARs?

The volks with assault cost more than the HMG. They're supposed to beat it. Tough luck for not leaving the HMGs building fast enough.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: October 20, 2010, 09:59:50 am »

He can't micro his squads during assault at all. Use that to your advantage and block / crush him with with any sort of vehicle and he will most likely have to retreat or suffer massive casualties.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #17 on: October 20, 2010, 10:02:32 am »

Seriously, don't complain, it's the closest equivalent axis have to fireup, and it costs, and can be used once. So really, it's not that big a deal.
« Last Edit: October 20, 2010, 10:06:31 am by Mister Schmidt » Logged

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Mysthalin Offline
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« Reply #18 on: October 20, 2010, 10:04:40 am »

Once, schmidt. It only works once.
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salan Offline
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« Reply #19 on: October 20, 2010, 10:05:08 am »

Actually it can only be used once, and costs 55 to 60ish munitions. 
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