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Author Topic: The Pool Cost is Too Damn High  (Read 16330 times)
0 Members and 5 Guests are viewing this topic.
3rdCondor Offline
Donator
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Posts: 1536


« Reply #20 on: October 22, 2010, 09:49:41 am »

I gotta be honest with you guys, I would like to see the pool cost go away completely. I know everyone hates that but that's truly what I want.  Wink
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #21 on: October 22, 2010, 09:53:31 am »

With the proposed less grind for doctrine abilitiies , maybe there will be more points for spam.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #22 on: October 22, 2010, 09:59:27 am »

I can already see it...the major spam companies...Company with nothing but Airborne...absolutely nothing more...Pure ranger companies with nothing but rangers and ATGs...Failschrimjägers spams...well their not that effective imo but....mmm yes AC spams supported by whatsoever...I can already see it...and I know what to call it.

The old EIR.

Though Iw ouldn't mind having 40 PIAT blob of mandos if you wouldn't
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: October 22, 2010, 10:09:15 am »

Spartan, if you believe me to be heavily axis biased, than I can only say I'm sad you feel that way. I would also like to add that regardless of whether people are biased or not - you can't just invalidate their points by claiming you feel they are biased. It's a form of logical fallacy.

What pool a unit is in is not determined by it's armor type, Spartan - but by it's usage. Good examples of that are things like the 50mm ATHT - which by armor type and health would only fit within the vehicle pool, but are within the support pool of PE.

Every single other artilery unit in the game - without exclusion, is in support pool. It's primary role is supporting the other troops in a push by providing indirect fire in the form of barrages. Therefore it should remain within the support pool.

The same way RCA can't get multiple priests and 6 pounders, the same way defensive can't cover their stukas with massed paks, and the same way Scorched Earth can't stock up on 50mm's to ensure the safety of their Hummels due to the support pool cost - Armor will have to make due with fewer AT guns if they wish to have the joy of a calliope.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: October 22, 2010, 12:54:28 pm »

I gotta be honest with you guys, I would like to see the pool cost go away completely. I know everyone hates that but that's truly what I want.  Wink

This is something alot of people want but never have the balls to say it. While this completely breaks balance I'll be honest and say that this was alot of fucking fun! I LOVED to play against 50 airborne companies, soo much fun (non sarcastic).

Oh well, you gotta let go sometime for the sake of balance I guess.
« Last Edit: October 22, 2010, 12:57:25 pm by EliteGren » Logged

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: October 22, 2010, 01:18:37 pm »

I'm still of the opinion that any kind of soft-cap/hard-cap system is merely avoiding the issue and hiding the balance problems, rather than actually fixing them.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #26 on: October 22, 2010, 01:23:33 pm »

Unit spam being too effective and single unit pricing are two entirely different things.
Just because a blob of a certain unit is overpowered does not mean the individual unit is imbalanced.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: October 22, 2010, 01:35:29 pm »

Actually - yeah, it does. You just don't get the chance to notice it as much. When a unit is blobbed or used en-masse, it's overperformance is just a lot easier to note (you won't notice if one unit kills 20 percent more than it's worth all the time - you will begin to notice it when 20 of such units kill 20 percent more than they're worth all the time).
« Last Edit: October 22, 2010, 01:37:47 pm by Mysthalin » Logged
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #28 on: October 22, 2010, 01:37:52 pm »

The sum of 1 + 1 is not always 2.

In addition, it's better to perfect the imbalances of unit spam through an availability system than to restrictively price units that could become problematic when spammed.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #29 on: October 22, 2010, 01:39:52 pm »

Yep, by law of diminishing returns it would be 1+1=1.9 Wink

How about just pricing units based on their actual effectiveness, rather than resorting to the extreme of pricing a unit restrictively?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #30 on: October 22, 2010, 02:10:38 pm »

Because units effectiveness varies by the opposing enemy force.

AT units are useless vs an all infantry + support + arty coy for instance.

Or how about Arty and Snipers? Far more efficient for their price when used on support weapons and upgraded expensive infantry.

Price limits how many total of a unit you can have, availability just sets a framework before it costs you, nudging you towards a balanced company.
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #31 on: October 22, 2010, 05:17:22 pm »

This is something alot of people want but never have the balls to say it. While this completely breaks balance I'll be honest and say that this was alot of fucking fun! I LOVED to play against 50 airborne companies, soo much fun (non sarcastic).

Oh well, you gotta let go sometime for the sake of balance I guess.
Old EIR was balanced because everyone had ridiculous over the top doctrine abilities and no limitations and it was AWESOME (well except maybe subversion).

Bring it back pl0x
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #32 on: October 22, 2010, 05:21:47 pm »

Old EIR was balanced because everyone had ridiculous over the top doctrine abilities and no limitations and it was AWESOME (well except maybe subversion).

Bring it back pl0x
mmmm Subversion....
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #33 on: October 22, 2010, 05:39:23 pm »

No.
Revert to the old In Supply/In Reserve system.
Do this instead.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #34 on: October 22, 2010, 05:40:44 pm »

That's boring. Everyone will have the same companies with 4 P4s, 12 rifles etc. There is a reason why we moved away from that, to allow players to have more freedom of choice.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #35 on: October 22, 2010, 05:44:18 pm »

That's boring. Everyone will have the same companies with 4 P4s, 12 rifles etc. There is a reason why we moved away from that, to allow players to have more freedom of choice.
Not if you actually have the proper limitations per faction/unit/doctrine.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #36 on: October 22, 2010, 07:20:47 pm »

I agree with the rest. The calliope, even with NGV - is still relied on as artilery more than it is relied upon as a tank.

It should remain within it's support pool.

Then why is it 24 support cost?  2 of them put you in reserve... 

42 pool calli cost 24 so 2 callies cost you 48 pool...  and At guns cost 6 pool so if you have 1 Calli and 3 At guns... your at 40 pool.  Add any support and your done. 

So it it remains in support it should be lowered at least.
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i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #37 on: October 22, 2010, 08:06:31 pm »

Because its fast, well armored, and has fantastic arty?

Compare to a Priest or Hummel, which have either worse armor, or worse speed, or both.

What is the pool on those 2 units?
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #38 on: October 22, 2010, 08:14:47 pm »

The calliope can easily damage its engine though.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #39 on: October 22, 2010, 08:28:16 pm »

Yeah Truck critical on the Calliope brings it crashing back down to earth everytime it gets dreams of rising higher.

It's like a 1/4 chance to engine dmg by anything in green health. Grenades even engine dmg it
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