Fox comopany
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« on: October 26, 2010, 06:20:32 pm » |
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it is no balance ...
so craziest.
it can spread mine large area..
but it can buy just 2 Command Point. 90 Munition.
it need fixed.
it realy need consum Munition over 200Mu
i realy hope so fix it.
it is so abuse allied user.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #1 on: October 26, 2010, 06:22:17 pm » |
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it is
WTF
and
ROFL
but yeah,
useless.
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EliteGren
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« Reply #2 on: October 26, 2010, 06:22:37 pm » |
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T2 Minefield < 90 mp 10 Munitions 0 Pool Non doctrinal Minesweeper
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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LeoPhone
Honoured Member
Posts: 0
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« Reply #3 on: October 26, 2010, 06:24:18 pm » |
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T2 Minefield < 90 mp 10 Munitions 0 Pool Non doctrinal Minesweeper
Or you just drive a vehicle trough the minefield.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #4 on: October 26, 2010, 06:26:08 pm » |
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and then your vehicle is cripplingly slow and dies to a single marder
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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bayarea510
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« Reply #5 on: October 26, 2010, 06:47:29 pm » |
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Don't you think it buffs inf a little too much?
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00:00:28 [Team] imnotsoisoisoi: they're noobish 00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins ... 00:28:50 [Team] RonnMercy: bring something on 00:29:04 [Team] imnotsoisoisoi: im out 00:29:05 [Team] RonnMercy: ur terrible lol Gg in 30, half right at least
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AmPM
Community Mapper
Posts: 7978
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« Reply #6 on: October 26, 2010, 06:56:53 pm » |
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Use jeeps, get like 5 in your start and ZOOOM
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shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #7 on: October 26, 2010, 07:06:47 pm » |
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Use nature's minesweepers like they were meant to be - riflemen!
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #8 on: October 26, 2010, 08:51:26 pm » |
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Ill bet you played those bastards that spam 20 saturation minefield HT starts.
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Spartan_Marine88
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« Reply #9 on: October 26, 2010, 10:51:22 pm » |
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T2 Minefield < 90 mp 10 Munitions 0 Pool Non doctrinal Minesweeper
this would work, if the fire mines don't go off before you can sweep them
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Yes that's me, the special snowflake.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #10 on: October 26, 2010, 10:52:39 pm » |
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Just Mortar barrage the area
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AmPM
Community Mapper
Posts: 7978
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« Reply #11 on: October 26, 2010, 10:55:44 pm » |
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Or get a buddy with a Calli and just clear it all at once...
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NightRain
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« Reply #12 on: October 26, 2010, 11:46:30 pm » |
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T2 Minefield < 80 mp 10 Munitions 0 Pool Non doctrinal Minesweeper
Fix'd
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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Mgallun74
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« Reply #13 on: October 27, 2010, 08:20:48 am » |
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or you just get some intel about somebody who spams about 5 or 6 of these HT in his opening callin, you just drive 3 M8s and take them out before he even lays the mines.. lololol..
honestly, we have such a small community here, you after a bit will know who does it, and just rush him when he brings them out so he cant lay them..
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Smokaz
Honoured Member
Posts: 11418
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« Reply #15 on: October 27, 2010, 08:34:01 am » |
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Problem is entirely related to anti-mine measures on VEHICLES not dealing with them properly. This will likely be fixed once Bob or Firesparks realize the problem.
However there is a faint semblance of a possible problem here. Tank anti-mine measures deal with them through blowing them up, but not taking damage and criticals in the process. The slow mines perhaps do not confer their effect in the same way.
I do see arguements for why slow mines should still ignore with tank anti-mine upgrades. It's a very specific effect you aim for and not using the dedicated 1 pop squad is sort of inexcusable.
Remember kids there's never a excuse for running a company with poor utility options.
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« Last Edit: October 27, 2010, 08:37:23 am by Smokaz »
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #16 on: October 27, 2010, 09:06:22 am » |
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But the utility options you do run should not be ignored either. Sherman mine flails are 30ish munis a pop and they do not detonate slow mines without conveying negative effects to the tank. Sometimes having that one engie minesweeper is not cost effective for the amount of pool you have left. If this is the case then the alternative mine clearing options should still be viable. http://www.xfire.com/video/395459/
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Tymathee
Donator
Posts: 9741
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« Reply #17 on: October 27, 2010, 04:29:00 pm » |
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i think that happens because of the blast radius of slow mines, it can actually slow 2-3 vehicles that aren't even next to each other. I get the same issue when playing the red ball express mission on vcoh, i set out my mine flail and still get engine dmg.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #18 on: October 27, 2010, 04:35:58 pm » |
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That should rly be fixed anyways.
Seems silly that a disabling mine has the AoE to effect multiple vehicles.
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3rdCondor
Donator
Posts: 1536
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« Reply #19 on: October 27, 2010, 04:38:21 pm » |
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Also I didn't know that crab mine flails apparently don't destroy those mines. I ran over several with the flail fully activated and facing the mines, it still slowed the tank.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
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