Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 02, 2024, 01:30:21 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[
Yesterday
at 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Remove t17?
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: Remove t17? (Read 12951 times)
0 Members and 13 Guests are viewing this topic.
nugnugx
Donator
Posts: 4051
Remove t17?
«
on:
November 03, 2010, 10:16:56 am »
T17 imo is not needed and brakes balance in gameplay, allies got plenty of other AI weapons. It's one of those weird ToV wtf units.
As an american player i can effectively spam them and practicaly lock down axis inf/paks/hts.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Remove t17?
«
Reply #1 on:
November 03, 2010, 10:25:46 am »
i would agree if they would remove the p4 Inf-support lockdown or just less powerfull.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #2 on:
November 03, 2010, 10:26:18 am »
ist is fine because with lockdown you cannot move
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Remove t17?
«
Reply #3 on:
November 03, 2010, 10:26:43 am »
We've already nerfed the T17 quite significantly, care to elaborate on why you feel this unit is broken?
(Is it it's health? dodging? damage? etc etc)
Quote
i would agree if they would remove the p4 Inf-support lockdown or just less powerfull.
Feel free to create a new thread if you have any concerns about this.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Remove t17?
«
Reply #4 on:
November 03, 2010, 10:28:36 am »
Quote from: nugnugx on November 03, 2010, 10:26:18 am
ist is fine because with lockdown you cannot move
you cant?
i swear that i have seen p4´s driving towards my atguns and the the Ist is activeded and it still moves.
too be fair i have not played for half a month now so things may have changed.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Remove t17?
«
Reply #5 on:
November 03, 2010, 10:30:27 am »
Quote from: Unkn0wn on November 03, 2010, 10:26:43 am
We've already nerfed the T17 quite significantly, care to elaborate on why you feel this unit is broken?
(Is it it's health? dodging? damage? etc etc)
Feel free to create a new thread if you have any concerns about this.
well just gonna point out this aint nothing major sense the m10´s can take them out quite easeley but its still annoying when they slaughter my rangers but i am not gonna whine.
Logged
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #6 on:
November 03, 2010, 10:31:09 am »
Quote from: Unkn0wn on November 03, 2010, 10:26:43 am
We've already nerfed the T17 quite significantly, care to elaborate on why you feel this unit is broken?
(Is it it's health? dodging? damage? etc etc)
Yes i know it has been nerfed but it still brakes the balance.
Its ability to snipe infantry is OP.
Since day 1 of CoH axis only had AI firing tank (ostwind) while allies had the croc. In opposing fronts axis got expanded with the IST which continued the tradition of axis AI tanks.
t17 was just meant to be an OP weapon for allies that bought ToV and played vanilla CoH.
That is why t17 is not meant for EiR.
Quote
you cant?
i swear that i have seen p4´s driving towards my atguns and the the Ist is activeded and it still moves.
THat's scorched earth T3 ability , other than that , it cannot move.
Logged
puddin
EIR Veteran
Posts: 1701
Re: Remove t17?
«
Reply #7 on:
November 03, 2010, 10:31:15 am »
Its 9 pop cap, cost 125 FU... Thats 5 more than 2 Pumas, On top of which it can not penetrate armor, even pumas it bounces. Its solely an anti infantry weapon, At 9 pop cap its the most expensive light vehicle in the game.
Honest;y i find M-8s to be more cost effective and at 8 pop cap make more sense, If you feild 2-3 M8s your saving that 2-3 popcap which is what you need to stay alive.
I ran armor on board mechanics and didn;t even use any, To costly, and your unable to combat even the most basic of armor with the T-17, it can not even penetrate an INf ht effectively against PE and you see tons of those so theres not much point to have them.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #8 on:
November 03, 2010, 10:34:23 am »
Quote from: puddin on November 03, 2010, 10:31:15 am
Its 9 pop cap, cost 125 FU... Thats 5 more than 2 Pumas, On top of which it can not penetrate armor, even pumas it bounces. Its solely an anti infantry weapon, At 9 pop cap its the most expensive light vehicle in the game.
Even more sense to remove it.
To low pop and FU and it's op. To high and no one will be using it. Why have such a unit?
It's giving problems for everyone since day 1 of when it was implemented.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Remove t17?
«
Reply #9 on:
November 03, 2010, 10:35:16 am »
We can do more than just change its price and pop you know.
Logged
puddin
EIR Veteran
Posts: 1701
Re: Remove t17?
«
Reply #10 on:
November 03, 2010, 10:35:42 am »
OK, So remove snipers Too for that logic.
Logged
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #11 on:
November 03, 2010, 10:37:18 am »
Quote from: puddin on November 03, 2010, 10:35:42 am
OK, So remove snipers Too for that logic.
eh no. sniper is a different thing.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Remove t17?
«
Reply #12 on:
November 03, 2010, 10:55:36 am »
Why not remove kangoroos as well...? Remove units that actually have no real deal? Like nug said, if T17 is too cheap its utterly overpowered, even in its current cost it performs awfully well, too well in fact (Mobile repairing to escape tricky spots) add in rapid firing miniostwind gun and nice dodge armor and you'll get a piece that makes everyone want to cry. Replace it with a British Staghound instead, that bugger is more balanced than T17
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Remove t17?
«
Reply #13 on:
November 03, 2010, 11:16:42 am »
T-17 is not OP, if anything M8 is OP.
I refuse to run T-17's as everything it can do an m-8 can do better, cheaper, faster and it 2 of them can suppress and pin inf blobs.
Don't forget, when the Puma does its 20 mm burst it shreds rifles, atg's, hmg's and mortars probably better then a t-17
«
Last Edit: November 03, 2010, 11:19:01 am by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #14 on:
November 03, 2010, 11:32:33 am »
Quote from: Spartan_Marine88 on November 03, 2010, 11:16:42 am
T-17 is not OP, if anything M8 is OP.
I refuse to run T-17's as everything it can do an m-8 can do better, cheaper, faster and it 2 of them can suppress and pin inf blobs.
rofl
Quote
Don't forget, when the Puma does its 20 mm burst it shreds rifles, atg's, hmg's and mortars probably better then a t-17
jesus
«
Last Edit: November 03, 2010, 11:34:04 am by nugnugx
»
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Remove t17?
«
Reply #15 on:
November 03, 2010, 11:33:40 am »
Nug, ive seen you use PE armored cars in the exact same role that T17s are used by armored players.
Sniping infantry and decrewing AT guns.
The only difference is that PE ACs are more fragile and by association, more spammable, allowing you to put more firepower out for cost.
Why dont we remove the PE AC as well? It follows the exact same role, preforms the exact same funciton, an AI light vehicle. Just because the T17 is a tad beefier is no reason to remove it since it's been constantly nerfed, it's fine.
Bring more AT or a P4 for christ sakes.
Increase in T17 + M8 usage is only a direct result of so much fucking Assault grenade spammage that has been permeating the metagame lately.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Mysthalin
Tired King of Stats
Posts: 9028
Re: Remove t17?
«
Reply #16 on:
November 03, 2010, 11:36:29 am »
Useless thread, fueled by emotion. Please come back with a properly backed up statement (use facts and figures) before expecting proper discussion.
Just to put your own post into perspective : kettenkrad. A unit built in OF to be OP because OF was all about PE and brits being OP so OF would sell well.
Remove kettenkrad from the game because Relic is retarded.
Logged
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #17 on:
November 03, 2010, 11:37:13 am »
Quote
Nug, ive seen you use PE armored cars in the exact same role that T17s are used by armored players.
T17 dies to 2 pak shots ? no
AC to 2 atg shots ? yes
Quote
Sniping infantry and decrewing AT guns.
2 t17 snipe inf faster than 5 AC
Quote
The only difference is that PE ACs are more fragile and by association, more spammable, allowing you to put more firepower out for cost.
2 t17 provide more firepower than 6 AC
Quote
Increase in T17 + M8 usage is only a direct result of so much fucking Assault grenade spammage that has been permeating the metagame lately
There is no increase in t17 , i'm pointing out the obvious
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Remove t17?
«
Reply #18 on:
November 03, 2010, 11:38:49 am »
Quote from: Mysthalin on November 03, 2010, 11:36:29 am
Useless thread, fueled by emotion. Please come back with a properly backed up statement (use facts and figures) before expecting proper discussion.
Just to put your own post into perspective : kettenkrad. A unit built in OF to be OP because OF was all about PE and brits being OP so OF would sell well.
Remove kettenkrad from the game because Relic is retarded.
To be fair brits and PE were pretty OP when they first came out but they got balanced out. The only difference now is no one really cares enough about vcoh anymore to complain about ToV units.
Logged
nugnugx
Donator
Posts: 4051
Re: Remove t17?
«
Reply #19 on:
November 03, 2010, 11:39:57 am »
Quote from: Mysthalin on November 03, 2010, 11:36:29 am
Just to put your own post into perspective : kettenkrad. A unit built in OF to be OP because OF was all about PE and brits being OP so OF would sell well.
Remove kettenkrad from the game because Relic is retarded.
You cannot see the role that t17 provide and kettenkrad , really ?
If anything at all , ToV provided OP units to allies and shitty to axis.
Pre ToV there was no t17 and no one complained about a lack of AI vehicle because people used croc , now you don't see crocs because who would take a croc if you can use t17
«
Last Edit: November 03, 2010, 11:43:22 am by nugnugx
»
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...