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Author Topic: [Final v1.3] 8p Metz  (Read 33109 times)
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nugnugx Offline
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« on: November 05, 2010, 10:42:48 am »

v1.3 final

http://www.gamefront.com/files/20212723/Metz.sga

http://www.megaupload.com/?d=MITU9140






(older version for me)
http://www.filefront.com/17808063/betamap1.sga
http://www.megaupload.com/?d=90ZENGYN

« Last Edit: April 11, 2011, 09:46:44 am by nugnugx » Logged

Unkn0wn Offline
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« Reply #1 on: November 05, 2010, 11:09:36 am »

Oh noes, bridges.
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nugnugx Offline
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« Reply #2 on: November 05, 2010, 11:22:01 am »

needed change in gameplay :p
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Unkn0wn Offline
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« Reply #3 on: November 05, 2010, 11:22:20 am »

As long as you make the entire river fordable.
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nugnugx Offline
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« Reply #4 on: November 05, 2010, 11:24:16 am »

the center one probably , the two at sides probably not
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LeoPhone Offline
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« Reply #5 on: November 05, 2010, 11:36:16 am »

eirr should really edit world objects.

increase the HP on bridges / make them invulnerable and it should totally work.

also other objects in this thread btw: http://forums.europeinruins.com/index.php?topic=16895.0
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Unkn0wn Offline
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« Reply #6 on: November 05, 2010, 11:37:32 am »

Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.
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LeoPhone Offline
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« Reply #7 on: November 05, 2010, 11:45:20 am »

Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.

thats what it usually gets to yeah, but with good map design (or good ingame tactics) it wont happen. take vengeance as example, invulnerable bridges would improve the map. oh, and fix the gliders too right away! i forgot about those.
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nugnugx Offline
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« Reply #8 on: November 05, 2010, 11:47:13 am »

Quote
's the general problem that they funnel all combat onto a single location

my bridges will be practicaly on spawn , so they will not be a game changing factor.
It's going to be more of an eyecandy , and the first eir map with bridges? yay ! :p
« Last Edit: November 05, 2010, 11:49:13 am by nugnugx » Logged
AmPM Offline
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« Reply #9 on: November 05, 2010, 11:49:18 am »

Then remove them, because a single SE squad or M8 or Pio or whatever can lock it down pretty well by mining or tanktrapping or roadblocking. As they will not effect gameplay in a positive way or meaningful way outside of this they should be removed.

Unless they are just for looks and you can cross all over the rivers.
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Spartan_Marine88 Offline
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« Reply #10 on: November 05, 2010, 11:51:43 am »

Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.

Oh noes, a reason to actually use Airborne and Commandoes behind enemy lines
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Yes that's me, the special snowflake.
LeoPhone Offline
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« Reply #11 on: November 05, 2010, 11:53:26 am »

u can also make bridges out of land, take a look at the hochwald gap, lyon and the scheldt.
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nugnugx Offline
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« Reply #12 on: November 05, 2010, 11:54:11 am »

I see it's 50% 50% here .

I'd rather have rivers unpassable to use more support weapons , but i guess i'll make rivers passable with the bridges.
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AmPM Offline
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« Reply #13 on: November 05, 2010, 11:54:59 am »

Nobody likes support weapon campdowns. Its boring as hell.
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nugnugx Offline
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« Reply #14 on: November 05, 2010, 11:55:42 am »

Nobody likes support weapon campdowns. Its boring as hell.

oh yea because those don't happen actualy now no matter what map we play
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skaffa Offline
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The very best player of one of the four factions.

« Reply #15 on: November 05, 2010, 12:04:30 pm »

Bridges and water. 2 things to be avoided when making maps.
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
nugnugx Offline
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« Reply #16 on: November 05, 2010, 12:07:07 pm »

Bridges and water. 2 things to be avoided when making maps.

and have every map the same
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skaffa Offline
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The very best player of one of the four factions.

« Reply #17 on: November 05, 2010, 12:14:28 pm »

Its my opinion that maps with water and bridges generally suck.

Why ? Cause the rent is too damn high.
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LeoPhone Offline
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« Reply #18 on: November 05, 2010, 12:15:19 pm »

nugx, it took me a while to find it out myself, but really people just want farms & fields Wink
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nugnugx Offline
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« Reply #19 on: November 05, 2010, 12:20:33 pm »

meh , bridges without water ?

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