nugnugx
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« on: November 05, 2010, 10:42:48 am » |
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« Last Edit: April 11, 2011, 09:46:44 am by nugnugx »
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Unkn0wn
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« Reply #1 on: November 05, 2010, 11:09:36 am » |
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Oh noes, bridges.
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nugnugx
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« Reply #2 on: November 05, 2010, 11:22:01 am » |
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needed change in gameplay :p
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Unkn0wn
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« Reply #3 on: November 05, 2010, 11:22:20 am » |
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As long as you make the entire river fordable.
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nugnugx
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« Reply #4 on: November 05, 2010, 11:24:16 am » |
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the center one probably , the two at sides probably not
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Unkn0wn
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« Reply #6 on: November 05, 2010, 11:37:32 am » |
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Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.
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LeoPhone
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« Reply #7 on: November 05, 2010, 11:45:20 am » |
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Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.
thats what it usually gets to yeah, but with good map design (or good ingame tactics) it wont happen. take vengeance as example, invulnerable bridges would improve the map. oh, and fix the gliders too right away! i forgot about those.
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nugnugx
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« Reply #8 on: November 05, 2010, 11:47:13 am » |
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's the general problem that they funnel all combat onto a single location my bridges will be practicaly on spawn , so they will not be a game changing factor. It's going to be more of an eyecandy , and the first eir map with bridges? yay ! :p
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« Last Edit: November 05, 2010, 11:49:13 am by nugnugx »
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AmPM
Community Mapper
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« Reply #9 on: November 05, 2010, 11:49:18 am » |
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Then remove them, because a single SE squad or M8 or Pio or whatever can lock it down pretty well by mining or tanktrapping or roadblocking. As they will not effect gameplay in a positive way or meaningful way outside of this they should be removed.
Unless they are just for looks and you can cross all over the rivers.
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Spartan_Marine88
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« Reply #10 on: November 05, 2010, 11:51:43 am » |
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Problem is not just with the vulnerability of bridges, it's the general problem that they funnel all combat onto a single location, creating huge deadlocks and campdowns.
Oh noes, a reason to actually use Airborne and Commandoes behind enemy lines
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Yes that's me, the special snowflake.
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LeoPhone
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« Reply #11 on: November 05, 2010, 11:53:26 am » |
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u can also make bridges out of land, take a look at the hochwald gap, lyon and the scheldt.
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nugnugx
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« Reply #12 on: November 05, 2010, 11:54:11 am » |
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I see it's 50% 50% here .
I'd rather have rivers unpassable to use more support weapons , but i guess i'll make rivers passable with the bridges.
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AmPM
Community Mapper
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« Reply #13 on: November 05, 2010, 11:54:59 am » |
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Nobody likes support weapon campdowns. Its boring as hell.
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nugnugx
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« Reply #14 on: November 05, 2010, 11:55:42 am » |
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Nobody likes support weapon campdowns. Its boring as hell.
oh yea because those don't happen actualy now no matter what map we play
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
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« Reply #15 on: November 05, 2010, 12:04:30 pm » |
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Bridges and water. 2 things to be avoided when making maps.
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bad luck skaffa> creates best and most played eir maps > hated for creating best and most played eir maps
47k new all time record?
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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nugnugx
Donator
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« Reply #16 on: November 05, 2010, 12:07:07 pm » |
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Bridges and water. 2 things to be avoided when making maps.
and have every map the same
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skaffa
Honoured Member
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The very best player of one of the four factions.
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« Reply #17 on: November 05, 2010, 12:14:28 pm » |
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Its my opinion that maps with water and bridges generally suck.
Why ? Cause the rent is too damn high.
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LeoPhone
Honoured Member
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« Reply #18 on: November 05, 2010, 12:15:19 pm » |
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nugx, it took me a while to find it out myself, but really people just want farms & fields
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nugnugx
Donator
Posts: 4051
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« Reply #19 on: November 05, 2010, 12:20:33 pm » |
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meh , bridges without water ?
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