RoyalHants
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« on: November 06, 2010, 06:17:48 am » |
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how do you get an image on the map loading screen ?
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
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nugnugx
Donator
Posts: 4051
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« Reply #1 on: November 06, 2010, 06:20:16 am » |
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You create an image you like and name the file 'mapname.tga' (meaning if your map sgb is 'royalhants'.sgb you name it 'royalhants.tga' ). Then put the tga image in MP folder with rest of the map files. You can make tga with gimp.
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RoyalHants
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« Reply #2 on: November 06, 2010, 06:28:38 am » |
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is this pic good enough
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MultiDoc
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« Reply #3 on: November 06, 2010, 07:19:27 am » |
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is this pic good enough Not just good enough, very nice ndeed. Could you the same but with a Jagd ?
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LeoPhone
Honoured Member
Posts: 0
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« Reply #4 on: November 06, 2010, 07:36:41 am » |
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2134x1200 pixels...
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RoyalHants
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« Reply #5 on: November 06, 2010, 07:38:14 am » |
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LeoPhone
Honoured Member
Posts: 0
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« Reply #6 on: November 06, 2010, 08:03:30 am » |
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2134x1200 pixels
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RoyalHants
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« Reply #7 on: November 06, 2010, 08:04:14 am » |
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ive tested it works in vcoh
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LeoPhone
Honoured Member
Posts: 0
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« Reply #8 on: November 06, 2010, 08:44:40 am » |
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image must be 2134 x 1200. it could be different but then the dimensions must still be the same. else it will be stretched.
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« Last Edit: November 06, 2010, 08:48:32 am by LeoPhone »
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RoyalHants
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« Reply #9 on: November 06, 2010, 10:49:13 am » |
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HELP!!!!!!! My roads dont give speed buffs to tanks and other stuff nor cover
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EliteGren
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« Reply #10 on: November 06, 2010, 11:04:36 am » |
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Nevermind
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« Last Edit: November 06, 2010, 11:06:53 am by EliteGren »
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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LeoPhone
Honoured Member
Posts: 0
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« Reply #11 on: November 06, 2010, 11:09:00 am » |
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What the hell is up with the water tool, I lowered the ground under the fountain and it won't let me place any water at all.
1st, dont use it for fountains since every sinlge water source takes up a lot of processing power (reflections!) here is tut: http://www.youtube.com/watch?v=tTWJ8bHUnfI(make sure water depth value is correct)
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RoyalHants
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« Reply #12 on: November 06, 2010, 12:35:01 pm » |
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nevermind i cracked it
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« Last Edit: November 06, 2010, 12:44:31 pm by RoyalHants »
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RoyalHants
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« Reply #13 on: November 06, 2010, 04:29:56 pm » |
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1 How do i load the map with EIRR? 2 How do i create the sectors (i know the sector drawing stuff i just wanna know how to get them to be lik eirr) 3 how do i get the Hq to dissapear in game 4 how do i test it in eirr
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LeoPhone
Honoured Member
Posts: 0
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« Reply #14 on: November 06, 2010, 05:23:08 pm » |
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1 pack as sga, rename to betamap, place in archives, start eir manuel 2 same as vcoh 3 goes automatic, just make the map like vcoh 4 u can load it, but not really play it until u find some other people.
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RoyalHants
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« Reply #15 on: November 10, 2010, 11:08:18 am » |
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how do you load relic atmospheres
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #16 on: November 10, 2010, 11:13:08 am » |
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It involves extracting crap from the ww2art.sga for vCoH and copying over the settings to some folder, i forget which.
It's in Lolto's "advanced SGA packing" tutorials stickied at the top of the maps fourm
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EliteGren
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« Reply #17 on: November 10, 2010, 11:16:31 am » |
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Extract a map with corsix, then open it with the WB. Go to atmosphere properties and save the atmosphere if you like it. Open your map and load the saved settings. Voila.
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RoyalHants
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« Reply #18 on: November 10, 2010, 12:03:14 pm » |
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i cant load coh in corsix so can anyone upload a few of them for me?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #19 on: November 10, 2010, 12:07:55 pm » |
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load the coh data.archive instead of the cohmodule
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